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Author Topic: Republic of New Guinea Design Thread (8 Engineers)  (Read 17053 times)

Kot

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Re: Republic of New Guinea Design Thread (7 Engineers)
« Reply #105 on: March 10, 2016, 06:13:19 pm »

Yikes, tempted to just use the base versions... Still, we need the landing craft that doesn't leak and the rifle would be decent for covert forces. Maybe they could just stuff some greasy cloth in the ramps to stop them from leaking...
Just make the infantry use bucket to empty it or someshit, we can't use a damn landing craft that literally breaks fucking apart if you fire it's gun.
And the rifle would be decent for covert ops if it could actually FUCKING EXIST. It's THEORETICAL. HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR...
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Aseaheru

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Re: Republic of New Guinea Design Thread (7 Engineers)
« Reply #106 on: March 10, 2016, 06:51:32 pm »

Itll exist in five turns. The techs are jsut expensive right now.

 Anyways, time to loadup the main game thread and refresh until there is an update, thanks to lack of notifications...
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piratejoe

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Re: Republic of New Guinea Design Thread (7 Engineers)
« Reply #107 on: March 11, 2016, 02:25:37 pm »

Hi! Im a ne-
you had a 3 and a 2 with your rolls after they were modified by the +1 to the revision...
.....We are fu*ked aren't we.......
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Re: Republic of New Guinea Design Thread (7 Engineers)
« Reply #108 on: March 11, 2016, 02:44:00 pm »

Man, eight people on this thread, four on the other one...
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Zanzetkuken The Great

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Re: Republic of New Guinea Design Thread (7 Engineers)
« Reply #109 on: March 11, 2016, 03:57:42 pm »

Turn

========================================================
From: Desk of Prime Minister Paias Abal
To: The Board of Weapons Design

Your designs have proven to be useful upon our front lines, however flawed.  We hope that
your future ones do not have as many downsides to them, or prove to be impossible to
produce at the current time.  We need to be strong when come into contact with the
Federation.
========================================================

Spoiler: Deployment (click to show/hide)

Spoiler: Resources (click to show/hide)
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Aseaheru

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #110 on: March 11, 2016, 05:53:02 pm »

 So, it looks like we probably want some really good anti-air capabilities.

 Radar guided gun system or try to get a working AA missile in less than a year?
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Funk

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #111 on: March 11, 2016, 09:47:04 pm »

I'd say lets go with guns as missiles are much harder to make.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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RAM

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #112 on: March 12, 2016, 06:50:22 am »

Name: NG-TB 52 "Scarab"
Type: Vehicle (Medium)
Designation: Specialized Unit
Description: An armoured two-seat three-engine* ground-attack aeroplane designed to remain in the field for an extended period and directly respond to support requests from ground forces. Armed with an anti-tank cannon, a flak turret**, two-dozen incendiary rockets, and four machine guns.
*2x above wings 1x above and between seats.
**top-mounted and rear-facing.
Projected Cost: 4 ore 3 oil
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stabbymcstabstab

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #113 on: March 12, 2016, 10:01:52 am »

Name: NG-TB 52 "Scarab"
Type: Vehicle (Medium)
Designation: Specialized Unit
Description: An armoured two-seat three-engine* ground-attack aeroplane designed to remain in the field for an extended period and directly respond to support requests from ground forces. Armed with an anti-tank cannon, a flak turret**, two-dozen incendiary rockets, and four machine guns.
*2x above wings 1x above and between seats.
**top-mounted and rear-facing.
Projected Cost: 4 ore 3 oil


might as well, and should we use a revision on our landing craft... again. But this time maybe we build a version dedicated for either tanks or infantry to reduce how complicated it needs to be.
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Kot

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andrea

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #115 on: March 12, 2016, 10:14:56 am »

I'll take a one week break from this, until I get back to a time zone which allows me to discuss designs ( also, currently busy due to said time zone transitioning)

Aseaheru

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #116 on: March 12, 2016, 11:43:40 am »

Thats probably going to die horribly RAM.
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Funk

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #117 on: March 12, 2016, 12:12:06 pm »

Name: NG AA-T
Type: Vehicle (Medium)
Designation: Specialized Unit
Description: A self-propelled anti-aircraft gun, it uses the hull and drive line of a AS-T25 to
mount an armored turret holding four liquid-cooled 25 mm autocannons of the new Hellstorm AA type.
The turret is fitted with the same mechanical targeting calculator as the Bumblebee AT/AA.

The Hellstorm Autocannon.
A  fast fireing gas-operated belt feed autocanon chambered for 25mm, due to it's liquid cooling it heavy at 1000kg per gun but it's rate of fire is high at RPM 500 per gun.

Projected Cost: 5 Ore, 2 Oil (assuming new hulls) 2 Ore (just new turrets)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

piratejoe

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #118 on: March 12, 2016, 01:18:05 pm »

That AA sounds like it will be useful next turn,really useful in the long run as well. you got my vote on it.

However i also had an idea,since we still haven't directly attacked the fed we might as well try something interesting,after all if we strike against the federation we will inspire our people to join the military navy or air force.

Spoiler: Mina-1 Mi-32 Tsu-52 (click to show/hide)
« Last Edit: March 13, 2016, 07:56:03 pm by piratejoe »
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RAM

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Re: Republic of New Guinea Design Thread (8 Engineers)
« Reply #119 on: March 12, 2016, 04:11:29 pm »

Name:Ki-1 Sume-1952
Type:Submarine
+1
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