Alternatively you can give both a more modern 20mm automatic united Florenia AA gun based on a rather ancient AC-18 Anyway total lack of anti-aircraft weapons is wrong for island nations that were in war with Japan.
I think I shall do this, but use a descendant of the Bumblebee rather than the AC-18, so I can use a descendant of the Arstotzkan Semi-automatic pistol and have the 'combined' category remain balanced in terms of the location of origin the designs that inspired the descendants came from.
Going to put up the three threads relatively soon. Thinking of having this essentially serve as the OOC thread while the International thread of the game only displays the turns for ease of reading.
Looks decent. It's probably for the better that you've pared back the number of equipment items. The older game was at risk of getting out of hand with the variety of different small arms and artillery pieces and other items to account for. I was starting to think that if I continued much further forward, I would have to simplify the game somehow or focus on say, just the air force or just the navy.
I'm likely going to attempt to circumvent the large lists you had to deal with by having the old tech automatically phase out with a new/better design (units system should help in keeping track of when something's been completely phased out) and may help focus things by having the generals send through some requests for new equipment. Various treaties that prevent development of certain weapons will most certainly come into play (At dates that will be earlier or later than in our timeline or even ones that haven't been done in real life, so foreknowledge of treaties won't mean much), and if things start getting specialized for Jungle environments, I may have the leaders get involved in conflicts within Africa, the Middle East, or other regions to shake things up. And let's not forget the rogue giant mech prototypes of indeterminate capability that are running around in this region of the world...