Turn 47a : First half
ZoomochScoomtarto the Three-Eyed BeholderChew! Chew! The little purple pile of meat shall be lunch!
[Chew]
[5] You shake the hoverer around, tearing apart a large chunk of meat and ripping its throat. A torrent of blood is gushing out of the hoverer, and its movements slow down. The monster eventually falls on the ground and dies of blood loss.
You gain 1 essence
Caedan the Vampire"Oh? A human working alongside a monster? That is entirely unexpected. Forgive for taking this essence then. Anyhow, I have answered your question. Allow me to ask you one of mine. Who are you and what do you want to achieve by cooperating with monsters?"
Converse. Should they turn hostile, run and use the night to hide myself. I will transform later. My phone fu isn't advanced enough to write a transformation sheet.
[Plotdump]
[3]
"What a strange reaction, I find him a little too presumptuous. Asking questions in his situation ?" says a hooded figure.
"It's probably due to a mix of panic and relief. His straightforwardness is commendable, but he seems to lack politeness." adds the Dullahan.
The imposing human enters in an obligatory fake reflection state for a few seconds, complete with chin rubbing and pondering humming. Then he laughs heartily again, showing his white teeth.
"Bwahaha ! You are unexpectedly calm for someone of the outer world, people usually freeze or run in fear. Oh, and immediately assuming we are "cooperating" is actually even more surprising considering your upbringing."This human is troubling you deeply. You can't help but notice that he speaks to you like if he was speaking to a human. Normal humans, if they ever tried to converse with a monster, would address the monster as a monster, not a person.
His voice reverts to the serious grave tone.
"For the "cooperation" part, we are not "cooperating" in the sense of "breaking boundaries because of a common interest". We are comrades and friends. Concerning our identities and goals, I can't answer, and you are in no position to demand answers from us. Who know, you could even belong to an unknown party hostile to our goal."
"Just remember one thing about us, though it won't speak to you. We are the Terash Squad of Coridem. Oh, it's a bit late to say this but we won't kill you, don't worry. You are not on our threat list, no offense."The hooded figure who spoke earlier steps front and speaks to the human :
"He is the first sentient non-human monster to choose dialogue over violence. We may be able to get important informations out of him, especially about the state of the world on the other monsters side."
Stormslayer the Aradian Mirage Beetle Mystic"We fought six demons. Two of them survived. Where are they, friend? I wish to have some.. Words, with them if they are still present."
[Dire times]
[1]
"Survived ? If you are thinking of the three demons we found next to you and your companion, they are dead. They woke up before you, and we arrived in time to put them down before the inevitable. Furthermore, every prisoner we managed to restrain during the other ambushes ended their life in captivity. As such, we have no information whatsoever about the enemy, apart from the fact that they belong to the demon-kin."At the same time, the vine cocoon holding Guard-Kin opens, and gently drop off Guard-Kin on the grassy ground. He is fully healed, but hasn't changed like you.
"Considering the sudden change in situation, our council decided to hasten negotiations with your people. You should go back to your people while it's safe, I hope for your safe return. Come back with representatives as soon as possible, we will wait for you eagerly."
Dahak the Uncanny Unreasonably Spooky Scary SkeletonWat
Dahak is slightly dumbfounded by this whole situation. Not only is Delinde still seemingly potato-minded, altough more vocal, but the otherwordly thing seems mostly passive, and apparently its thanking him for creating it? Them? Wat?
Dahak tries to process this inside his mind for a few seconds-With the help of a traditional dark elven song!
It didn't help much. He doesnt even know why he remembers that song.
He glances back at Delinde.
Ritual sucked balls and failed. You okay? You were kinda spacing out while AN EXTRADIMENSIONAL HORROR WAS RIGHT IN FRONT OF YOU a few seconds back, so, try to breathe slowly.
He looks back at the otherwordly being.
Sooo, uh, this thing is telling me that, somehow, it owes its existence, or at least its current level of sapience, to me..?
..
...
......
.........
WHAT
Hold that thought for a second, okay?
QUICK, TELL DELINDE TO FIND A COFFIN OR A SARCOPHAGUS OF SOME SORT, LOCK THE DAMN THING INSIDE, THEN RESTART THE RITUAL AND ASK MORVAD WHAT IS GOING ON BECAUSE YOU DON'T EVEN KNOW
[Warning ! Obnoxiousness and plotdump]
[4] You ask Delinde for a suitable container to seal the humanoid.
"Ah...sure." she answers vaguely, like if she wasn't really listening you.
Her small figure disappears for a moment amongst the tombstones and beautiful trees. When she comes back, she is lifting a large iron sarcophagus, complete with heavy chains around it. It should do the trick.
You both lock the thing inside, all the while ignoring his relentless "Daahaaak", which are bordering on the stalker side. Relieved to have the damned thing locked and shut down, you sigh in relief, and notice Delinde actually didn't have her mask and hood for the whole time. You were so stressed by the situation that you didn't realize this obvious detail.
Her face is actually very human-like. Apart from the black eyeballs, there is nothing uncanny enough to wear a mask. Maybe she is hung up about her appearance or something ? You don't really know. You also note that her face is far less child-like than in your imagination. She still looks like her mind is far away, thinking to something.
[6] You head back to the crypt. How nice it is to be back here, this is truly the only place where you ever felt safe since your reanimation. You quickly set back up the ritual, and the magical blurry screen appears. The fog like movements of the screen give the impression of innumerable figures moving. You think strongly to Morvad, trying to call him, and a figure distinguish itself from the crowd.
"Dyohoho ! Isn't that my man Dahak with my sunglasses even ! I'm so moved ! did you find the stash Dahak ? Oh ! And isn't that Delinde !"Morvad's voice resonates loudly in the crypt, even when he tries to whisper. Why is his voice so loud ?! You don't remember messing up anything with the ritual, that's really weird. And you don't even know if it's possible to adjust the sound volume. If you had eardrums, they would be gone and you would bleed out of your ears.
Despite clearly hearing something about a stash, Delinde doesn't react and stays lost in her thought, just jumping in surprise because of the loud resonating voice. You sigh in relief, and smile at him victoriously. He instantly understands and you both laugh creepily.
Back to important matters, you narrate him your whole saga since your reanimation. Corruptors, Corruptors again and even more Corruptors... You mention an armored dude and a demon somewhere, but it's not much important to you.
"Woah, now that's my man Dahak ! And I can't help but applaud my immeasurable genius, my theories predicted the majority of what you went through ! Aaah, I should begin with my main hypothesis about the sentience of this foreign world, and the reason why it is so much attracted to ours. Death kinda cleared a lot of obscure data for me, haha !"
"As you understood, what I call the Outer World is drawn to a mysterious substance of our world, the Essence. At first, I thought it was a natural phenomenon like iron being attracted by a magnet. But it's different than that, I now am practically certain that this "phenomenon" is actually caused by a will. This will could be called the Will of the Outer World, as opposed to the Will of our own world."
"You see, your story about the guardian confirmed my theory. The world as we know it has some degree of sentience, and will directly manifest itself in incredibly rare cases. Like what you saw, when a foreign world threatened to invade and sap at its force, the World incarnated a protective Avatar, kinda like an antibody. By the way, we are lucky you didn't find out what was being pulled from the vortex, seeing how this sphere of weggieness made a meal out of an Equilibrium Avatar, you probably wouldn't be here. Oh, and are you sure this mass of black mud is dead ?"You listen closely, but can't help but ask why the so called World's Will didn't react earlier. The world must be pretty lazy to send a guardian so late. As for the last question, you don't know, and you don't really want to know.
"I may be an incredible genius, but I'm by no mean omniscient huh. Either the world sentience over itself or its defense mechanisms are crappy, either it's the Outer World who is pretty smart. He may have managed to hide its presence to the world. Hey, that's not so far-fetched actually. If it was actually the case, then it would explain why you are so important to the Corruptors : you are some kind of mask or proxy or something, preventing the World from detecting them as long as they keep a low profile."Morvad seems enthralled by the discussion, and is throwing his theories around.
"As for the humanoid you spoke off, I don't blindin' know. Maybe it managed to somehow blend into our world, and separated itself from the Will of the Outer World ? According to previous observations, Corruptors instantly vanishes if their connection is severed, or if they lose all the Essence they stored. The Essence helps them blends into the world, in small quantities it only allow them to exist in places connected to the Outer World, like the village. By the way, good job for freeing their souls.""I have one last thing to note though, it concerns the ritual to sever your connection to the Outer World. With the last event, I'm not sure anymore of what would the outcome be. It rely on a simple thing, how much did the Outer World manage to invade ours.
If the invasion is small, when your connection is severed, the World should instantly detect the Outer World presence and utterly wipes it out of its face. It will get messy, so I advise not approaching such places, like the village.
If the invasion is larger than expected, the Outer World will probably stops trying to sneakily plot in the World's back and takes a more frontal approach. This case would get really messy, so messy that it may even threaten the whole world. Optimistic isn't it ?
Oh, and with your strange corruptor thingy, the World may even try to wipe YOU out."
"Sorry for seeming so pessimistic. Don't forget those are just theories, haha ! Haha... Herm. That's a crapload of responsibilities, if I knew what I would step into, I would have become a florist like my mother. Anyway. You will have to cut the connection sooner or later. Right now seems a bit risky to me, you could try gathering more essence to transform. With some luck, your essence will overpower and erase the corruptor core, but if not, it will probably grow by feeding on your essence... The choice is yours. You can try now with some risks, or later with either no risks or even more risks.""Dyohoho ! Isn't that my man Dahak with my sunglasses even ! I'm so moved ! did you find the stash Dahak ? Oh ! And isn't that Delinde !"
Morvad's voice resonates loudly in the crypt, even when he tries to whisper. Why is his voice so loud ?! You don't remember messing up anything with the ritual, that's really weird. And you don't even know if it's possible to adjust the sound volume. If you had eardrums, they would be gone and you would bleed out of your ears.
Despite clearly hearing something about a stash, Delinde doesn't react and stays lost in her thought, just jumping in surprise because of the loud resonating voice. You sigh in relief, and smile at him victoriously. He instantly understands and you both laugh creepily.
Back to important matters, you narrate him your whole saga since your reanimation. Corruptors, Corruptors again and even more Corruptors... You mention an armored dude and a demon somewhere, but it's not much important to you.
"Woah, now that's my man Dahak ! And I can't help but applaud my immeasurable genius, my theories predicted the majority of what you went through ! Aaah, I should begin with my main hypothesis about the sentience of this foreign world, and the reason why it is so much attracted to ours. Death kinda cleared a lot of obscure data for me, haha !"
"As you understood, what I call the Outer World is drawn to a mysterious substance of our world, the Essence. At first, I thought it was a natural phenomenon like iron being attracted by a magnet. But it's different than that, I now am practically certain that this "phenomenon" is actually caused by a will. This will could be called the Will of the Outer World, as opposed to the Will of our own world."
"You see, your story about the guardian confirmed my theory. The world as we know it has some degree of sentience, and will directly manifest itself in incredibly rare cases. Like what you saw, when a foreign world threatened to invade and sap at its force, the World incarnated a protective Avatar, kinda like an antibody. By the way, we are lucky you didn't find out what was being pulled from the vortex, seeing how this sphere of weggieness made a meal out of an Equilibrium Avatar, you probably wouldn't be here. Oh, and are you sure this mass of black mud is dead ?"
You listen closely, but can't help but ask why the so called World's Will didn't react earlier. The world must be pretty lazy to send a guardian so late. As for the last question, you don't know, and you don't really want to know.
"I may be an incredible genius, but I'm by no mean omniscient huh. Either the world sentience over itself or its defense mechanisms are crappy, either it's the Outer World who is pretty smart. He may have managed to hide its presence to the world. Hey, that's not so far-fetched actually. If it was actually the case, then it would explain why you are so important to the Corruptors : you are some kind of mask or proxy or something, preventing the World from detecting them as long as they keep a low profile."
Morvad seems enthralled by the discussion, and is throwing his theories around.
"As for the humanoid you spoke off, I don't blindin' know. Maybe it managed to somehow blend into our world, and separated itself from the Will of the Outer World ? According to previous observations, Corruptors instantly vanishes if their connection is severed, or if they lose all the Essence they stored. The Essence helps them blends into the world, in small quantities it only allow them to exist in places connected to the Outer World, like the village. By the way, good job for freeing their souls."
"I have one last thing to note though, it concerns the ritual to sever your connection to the Outer World. With the last event, I'm not sure anymore of what would the outcome be. It rely on a simple thing, how much did the Outer World manage to invade ours.
If the invasion is small, when your connection is severed, the World should instantly detect the Outer World presence and utterly wipes it out of its face. It will get messy, so I advise not approaching such places, like the village.
If the invasion is larger than expected, the Outer World will probably stops trying to sneakily plot in the World's back and takes a more frontal approach. This case would get really messy, so messy that it may even threaten the whole world. Optimistic isn't it ?
Oh, and with your strange corruptor thingy, the World may even try to wipe YOU out."
"Sorry for seeming so pessimistic. Don't forget those are just theories, haha ! Haha... Herm. That's a crapload of responsibilities, if I knew what I would step into, I would have become a florist like my mother. Anyway. You will have to cut the connection sooner or later. Right now seems a bit risky to me, you could try gathering more essence to transform. With some luck, your essence will overpower and erase the corruptor core, but if not, it will probably grow by feeding on your essence... The choice is yours. You can try now with some risks, or later with either no risks or even more risks."
-World and Outer World have a will
-Outer World is using you and essence gathered to hide its presence and do shady things
-World will try to kick Outer World ass if it detects it
-You may be part Corruptor, so World may try to kick your ass too.
-If you wait for next transformation, you could either erase your Corruptor part or increase it involuntarily
-Humanoid is an outlier, maybe ?
Monsters :Name : The Ashen
Species : Charred Wraith
Appearance : A blackened and ashy being, with small fissures of embers lining all along the vines. They can possess others, and those possessed have slightly glowing, fiery eyes.
Attributes :
HP 6/17
MP 10/17
ESSENCE 0/10
STR 2 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Possess- Attach yourself upon a victim, and take control of his functions. Currently imperfect, making one shamble, as he attempts to resist.
Flare- The embers flare, burning those nearby with scorching heat.
Smoky- The Wraith is always exuding smoke, obscuring where it is.
Skills :
Black Ink- Exude a viscous black fluid, that make one hard to grab. Can throw the stuff in the eyes, blinding an opponent.
Pilot Bones- Can now pilot the dead, allowing for a constant, if inferior host, due to dead weight and no assistance in running the body.
Twin Host- Can now possess two people, and combine them into one double host, if necessary.
Name: Durst
Species: Rock Seer
Appearance: Durst is a humanoid rock creature, about as large as a goblin. Due to him being a rock, he has lived for hundreds of years, many of which were spent dormant absorbing the natural mana waves in the air.
Attributes:
HP 10/10
MP 10/10
STR 0
CON 1
POW 1
RES 0
INT -1
IND -1
Traits : Lingual: Durst, having lived centuries, understands several basic languages. He can communicate with many sentient races (Not that that usually helps, sentient creatures tend to fear monsters, and what they fear they kill).
Skills : Read Mana: Durst can "read" the mana waves encircling the world, obtaining information about his area, and can sometimes gleam information of the future.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Mystic -stage 3-
Appearance: A large shimmering insect with orange and blue colored chitin with intricate patterns of green coloration. It has small rudimentary wings used for Mindwiping and communication rather than actual flight. The patterns glow with a trace of mana when magic is being used close by.
Attributes:
PV 24/24
MP 19/19
ESSENCE 0/20
STR 1
CON 1
POW 0
RES 1
INT 2
IND -1
Traits :
Adaptive mentality: INT from allies is added when attempting to distort or mindwipe a target.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Mystic shell: Half of all incoming damage is deducted from MP instead of HP, unless there is not enough MP available to soak the damage.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Mirage storm: Magically creates a few mirages to distract the enemy, with each mirage having 1/4th the max HP of the caster. Attacks from a mirage deal no damage, but confuse enemies making them more vulnerable to mental attacks.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 8/28
ESSENCE 16/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 9/12
MP 12/15
ESSENCE 2/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 17/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Vagush
Species: Armored Scarablade
Appearance: An enormous armored insectoid-like creature standing like some kind of centaur. It has six-legs on its abdomen for mobility, and its upper body arms end with deadly scythes. Its carapace is black and shiny, and its five eyes are red.
Attributes : ??
Known Traits :
?
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 12/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat. Behind her mask is hidden a surprisingly human face with a skin as pure as snow. Only her eyes are strange, as hey eyeballs are white and her irises black. Her hairs are silvery and silky, tied in a neat ponytail.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Servant of Thanatos
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 12/12
MP 15/15
ESSENCE 3/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf