Turn 46 : Everyone bar Durst
ZoomochScoomtarto the Three-Eyed BeholderWhelp, time for Lunch! or in better terms Lets Maul it!!
[Ambush]
[2] You sneakily approach the Purple Hoverers when one of them suddenly wakes up ! Upon seeing you he waggles his two front tentacles around and emits a lot of noise, waking up the other two. The hoverer quickly get out, but the two others are still half-asleep.
[6] You rush at one of them and bite it savagely. The other hoverer makes a float for it and disappears with the first one into the ruins.
Hoverer roll :[1] The hoverer tries to break free from your bite by excreting an irritating liquid. But half-asleep and in pain, it fails to do so and keeps getting shaken around. It is bleeding a lot.
Caedan the VampireCaedan answers the Hero's piercing gaze with one of his own, his red eyes shining in the moonlight.
"I am Caedan, a vampire. I wish to sate my curiosity about the world."
Answer. Also, try to drain the Moth's essence from where I am. If memory serves right humans don't see it, so why not? Should I gain enough to level up, don't transform just yet. Wouldn't want to give the guy another reason to murder me.
[Kill steal]
You answer to the human about yourself and your goal, keeping up with his strong gaze.
[5] Despite being far from the dead Moth-like monster, your soul attracts its essence and it comes flying toward you. A voice suddenly shouts :
"Hey ! That monster is stealing your kill's essence !"You gain 5 essences. You can transformBefore you can process what the voice said, the imposing human shouts back to the voice :
"What ?! Are you braindead or what ?! You had one easy job !"Then turning back to you, he says with a half-serious half-mocking tone.
"Surprising, and extremely audacious of your part. But hey, you couldn't have known right ? This fella behind me is a monster just like you."You remember there were around 2 to 3 other figures excluding the insanely strong human. Three humanoid persons emerges from the back of the earth wall. One of them takes of its hood, revealing a knight helm. Then this person takes of its head and put it under its arm.
The separated head speaks.
"Yup. I'm a Dullahan."You are unsure at what to do in such an uncanny situation. You do have a human and a monster in front of you, maybe more, and they vaguely seem to be working together. You never heard of this before.
Stormslayer the Aradian Mirage Beetle HeroA surge of power, unlike anything he had ever felt before. It was as if tapping into a source of limitless power for the first time. Seizing on it, he bursts forth from his cocoon, twice reborn and all the stronger for it.
Species : Aradian beetle mystic
Appearance : The chitin's colors have shifted to blue and orange, with the patterns across the body keeping their green coloration. the patterns glow with a trace of mana when magic is being used close by.
HP or MP increase : MP
Attributes increased : both into POW
Traits gained : / Reroll hive minded to adaptive mentality: INT from allies is added when attempting to distort or mindwipe a target.
Mystic shell: Half of all incoming damage is deducted from MP instead of HP, unless there is not enough MP available to soak the damage.
Skills gained : / Mirage storm: Magically creates a few mirages to distract the enemy, with each mirage having 1/4th the max HP of the caster. Attacks from a mirage deal no damage, but confuse enemies making them more vulnerable to mental attacks.
[Transformation]
Transformation Success Roll : [2]
As you regain consciousness, your power awakens. Untapped mana courses through your body, filling you with a feeling of power.
You feel your body changing slightly as your colors shift to blue and orange.
As you transform, the vine cocoon gently puts you down on the ground.
You gained +2POW, +7MP and +4HP
You lost the trait Hive Minded
You acquired the trait Adaptive Mentality
You acquired the trait Mystic Shell
You acquired the skill Mirage Storm
You are now an Aradian Mirage Beetle Mystic
((note on Mystic Shell, it won't work against every type of attacks))
Amarilys is standing in front of you.
"You were lucky to have survived, we arrived just in time to save you. Your companion is there."She points at Guard-Kin who is still recovering in the cocoon.
Glint the Elemental ArcanivoreCatch up with the blobs and go off to the side to recover (me too, I still haven't gotten my MP back). Listen to the blobs' conversation and chime in if there's something I can add.
[Mirage and Oasis]
[1] You try to catch up with the blobs, but Vagush suddenly collapses.
"Ah !" shouts Tirim panicking.
"Damn...injuries." says Vagush with a pained voice.
Furthermore there shape seems to be shifting, like a mirage. You can't distinguish where they are.
[5] Then you notice an oasis ahead. You head there with Vagush to rest and tend to his wounds.
You recover 2MP
Snehk the StalkerI accept your apologies, and want to apologize too...
Be Barak's guest.
[Convenient neighbor]
[5] Bargar accepts your apologies, and apologizes even more. It is like a stupid game of who will crack and stop apologizing. After ten whole minutes, you win, and defeated, Bargar goes to fetch some food. Local berries, a piece of high meat, true delicacies.
Then another bear-like monster appears.
"Oh this is Barak, my neighbor."
You greet Barak who greets you back.
"To properly apologize, how could I help you Snehk ? You are not from here are you ? Looking for something out there ?"
You recover all your MP
You recover all your HP
Dahak the Uncanny Unreasonably Spooky Scary SkeletonI HAVE YOU NOW YOU EXTRADIMENSIONAL DWEEB
Dahak is now mildly pleased with this situation, BUT STILL PRETTY PISSED OFF.
LOOKY HERE, I DON'T KNOW WHO OR WHAT YOU ARE, BUT THANKS TO YOU, I'M DEAD AS ALL HELL, MY MASTER IS DEAD though thats not really your fault but meh, details AND DELINDE IS EXHAUSTED AND SEEMS TO HAVE HAD HER BRAIN CHANGED FOR A POTATO OR SOMETHING
Dahak glances at Delinde. What the hell is she doing? This is no time to daydream, even around someone as dazzlingly cool as yourself.
Dahak walks closer, standing tall above the quivering mass of dark otherwordly snot.
So, you do seem affected by my fear aura, like the corruptors, and altough I don't know why, I'm rather pleased by this. So before I decide to personaly teach you the about the consequences of having a full spectrum of negative emotions around me, I will ask you some things!
Dahak removes his two pair of sunglasses, his eyesockets now emitting an incandescent crimson light.
WHO AND WHAT THE HELL ARE YOU AND WHAT DO YOU WANT FROM ME?
Question the extradimensional immigrant. If it tries to make any hostile moves, make it regret having emotions by making it Feel the Fear.
[Many 5s]
[5] You question the strange humanoid, glancing at Delinde with the corner of your vision. And unexpectedly, it answers.
"Daaahaaaak...Finaaally..."His answer creeps you out a little, it sounds like something a stalker would say. But it keeps speaking, saying something else than your name.
"You...Call...Me... You...Called...Me..."Its speech is becoming more and more coherent.
"From the *this word is incomprehensible* we longed for someone... And you called Us, and we answered...And you fed us Essence, and we became bound..."It then looks at you, then at his hand.
"Who am I ?"Delinde Roll : [6]
Delinde suddenly wakes up, gasping for air. But the voice that comes out is not Delinde's.
"I have no name. I was nothing. I was part of the everything. Now I am free."She coughs and comes back to her senses :
"What was that ?! What are those...memories ? Dahak ?! What are you doing here ? What about Morvad ?"
Gray the Metaldee"I'm Gray, and this is Brown. We're blobs. Or, we're blobs, I guess. We come from that ruined castle to the south. One of the Guardians there gave us some essence, and we changed. They said we could find more out here in the world. And humans. There was a time when we worked with them, I'm hoping to find some good ones so maybe we can do so again."
Naive optimistic talky stuff.
[Tourist Guide]
Geshkijin snaps his fingers, and a strange mirage like air surrounds you.
"It seems you were followed. This should take them away."He circles around his hands in the back.
"What a curious monster you are. Judging from what you said, you were probably born an artificial monster ? Or maybe something else. If you want to meet humans, suit yourself, though I doubt you will find "nice ones". Just keep going North, I will give you a shortcut."He gives you some explanations to quickly reach the Ashafan territory.
The Ashen the Charred Wraith My other side knows what to do, so I won't worry about it. Continue Westward
[Split to reunite ?]
[4] You continue westward, toward the unknown. You pass some hills and woods, carefully avoiding confrontation. The surrounding atmosphere is changing as you get deeper into the hills, it seems heavier than usual. The air seems charged with spiritual presence, this is really strange.
Whether it is North, South or West, you don't know what lies ahead.
Other half roll :[2] Your other half instinctively tries to get back to you, but get lost in the process. It is not sure where you went. Something is stalking it.
Ulkas the Lesser Osyluth((Whew, got really distracted by RL stuff.))
"Really?"
Ulkas still needed essences, yet he could not leave Astrosa alone without help.
Try again. Even if it's small, it is still a distraction. Also, incorporate illusions into the mix.
[Fight for the control]
[6] You focus once more on mind controlling the Chosen, but this time taking a different approach. Thanks to your expansive mind, you remember of something about the Soul and Mind Theory, globally saying the mental mind and the body mind are different. So you focus on the body's "mind", and this time it works ! You feel no presence kicking you out, and you take control of some of the chosen limbs. You are not used to this, so it costs you more than usual.
But you don't have a full control over them, you are basically piloting the body simultaneously with Tinzakena. As a result, the Chosen movements becomes so erratic that Astrosa is taken by surprise !
You lose 7MPAstrosa Roll : [2] vs [3]
"What the hell are you doing to her Ulkas ?!" she yells with frustration.
Then she misses a claw attack to the arm of the Chosen because of the erratic and unpredictable movements, and get a taste of the thorny sword in her own arm.
Chosen Roll : [5] vs [5]
The Chosen regains control of her movements for a moment, and takes advantage of the opening in Astrosa's guard to unleash a series of deadly slashes.
Astrosa manages to deftly parry the majority of the slashes with the mentally controlled blood red substance, but some strikes passes through. She manages to catch the handle of the blade at the end of the combo, stopping it in its tracks.
Astrosa is bleeding, and the sword seems to have a strange effect on here body. Her mana is evaporating and her wounds aren't regenerating like they should.[/size]
Monsters :Name : The Ashen
Species : Charred Wraith
Appearance : A blackened and ashy being, with small fissures of embers lining all along the vines. They can possess others, and those possessed have slightly glowing, fiery eyes.
Attributes :
HP 12/17
MP 17/17
ESSENCE 0/10
STR 2 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Possess- Attach yourself upon a victim, and take control of his functions. Currently imperfect, making one shamble, as he attempts to resist.
Flare- The embers flare, burning those nearby with scorching heat.
Smoky- The Wraith is always exuding smoke, obscuring where it is.
Skills :
Black Ink- Exude a viscous black fluid, that make one hard to grab. Can throw the stuff in the eyes, blinding an opponent.
Pilot Bones- Can now pilot the dead, allowing for a constant, if inferior host, due to dead weight and no assistance in running the body.
Twin Host- Can now possess two people, and combine them into one double host, if necessary.
Name: Durst
Species: Rock Seer
Appearance: Durst is a humanoid rock creature, about as large as a goblin. Due to him being a rock, he has lived for hundreds of years, many of which were spent dormant absorbing the natural mana waves in the air.
Attributes:
HP 10/10
MP 10/10
STR 0
CON 1
POW 1
RES 0
INT -1
IND -1
Traits : Lingual: Durst, having lived centuries, understands several basic languages. He can communicate with many sentient races (Not that that usually helps, sentient creatures tend to fear monsters, and what they fear they kill).
Skills : Read Mana: Durst can "read" the mana waves encircling the world, obtaining information about his area, and can sometimes gleam information of the future.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Mystic -stage 3-
Appearance: A large shimmering insect with orange and blue colored chitin with intricate patterns of green coloration. It has small rudimentary wings used for Mindwiping and communication rather than actual flight. The patterns glow with a trace of mana when magic is being used close by.
Attributes:
PV 24/24
MP 19/19
ESSENCE 0/20
STR 1
CON 1
POW 0
RES 1
INT 2
IND -1
Traits :
Adaptive mentality: INT from allies is added when attempting to distort or mindwipe a target.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Mystic shell: Half of all incoming damage is deducted from MP instead of HP, unless there is not enough MP available to soak the damage.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Mirage storm: Magically creates a few mirages to distract the enemy, with each mirage having 1/4th the max HP of the caster. Attacks from a mirage deal no damage, but confuse enemies making them more vulnerable to mental attacks.
Name: Guard, but this is just its title
Species: Aradian Mirage Beetle Guard -stage 1-
Appearance: A large shimmering insect with orange colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes: ??
Traits :
Hive minded
Sturdy
Skills :
Mindwipe
Armor mode
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 13/28
ESSENCE 16/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Astrosa
Species: Unknown
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes: ??
Known Traits :
-Crazy ?
-Evil Wings
-Eyes of the Mighty - Allow to sense the power of other beings
Known Skills :
-Blood Red Substance ?
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 9/12
MP 12/15
ESSENCE 2/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 17/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Tirim
Species: Quartzen
Appearance: A small, child-sized yellow humanoid made of crystals. He has a golden core on his chest.
Attributes : ??
Known Traits :
Regenerative Core
Known Skills :
?
Name: Vagush
Species: Armored Scarablade
Appearance: An enormous armored insectoid-like creature standing like some kind of centaur. It has six-legs on its abdomen for mobility, and its upper body arms end with deadly scythes. Its carapace is black and shiny, and its five eyes are red.
Attributes : ??
Known Traits :
?
Known Skills :
?
Name: Dahak
Species: Uncanny Unreasonably Spooky Scary Skeleton -stage 2-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 17/17
MP 12/17
ESSENCE 0/10
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
>Corruptor Core -small- : a black core of unknown origin. Is it a parasite or is it part of you ? You can feel any being possessing essence as a secondary effect.
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura : When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
Name: Delinde
Species: Death Fairy
Appearance: Delinde has the appearance of a medium-sized girl wearing a white coat with a black hood. She wears a white mask, and has some kind of robe under her coat.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
ESSENCE 2/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 12/12
MP 15/15
ESSENCE 2/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metaldee
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury, with two oblong arms and feet. In short, a shiny metal Kirby. With a hat.
Attributes:
HP 15/15
MP 12/12
ESSENCE 1/5
STR 0
CON 2
POW -1
RES 1
INT -1
IND 0
Traits :
Morphous- Gray can now take on and hold forms, even though his body retains its liquid-like appearance and consistency.
Skills :
Harden- Solidifies the body in whatever shape it is currently in, increasing durability.
Engulf- Engulfs all or a portion of the target, restricting it's movements and quickly digesting it
Name: Brown
Species : Large Dirt Blob
Appearance : A large brown and dirty blob.
Attributes :
Traits :
Amorphous
Fast Digest
Skill :
Expand
Engulf