Turn 31b : Everyone bar GlintUlkas the Lesser OsyluthSearch for a group of enemies I can consume for essence.
[1] ((Oh yes, I hoped for it...))
Still a little groggy, you half-open your eyes and yawn a little. You slept well, it was really refreshing.
Then you suddenly hear a familiar voice, sending chills down your spine :
"Did you slept well little boy ?"The demoness is standing right in front of you. You recognize her distinguishing crazy smile and soul-piercing eyes. But she has changed since last time. Her power seems to have increased, and her appearance is slightly different.
A blood red substance is flying around her body, wrapping her like in an exquisite cloth. You also notice some strange black markings on her crimson skin, they seem to be glowing with power.
You are frozen in fear.
Snehk the StalkerWhistle ominously, then whispers of damned and a claw-nado. They probably won't be as talkative as Darakion, so I'll slaughter them.
[4] Whistling an ominous chant, you activate the Whispers of the Damned. Maddening voices and whispers begin to torment the two humans.
You lose 5 MP[3, 5] One of them panics and can't focus, the other one seems to have a strong will and expel the whispers from his mind with pure force of will.
[1] vs [4] You immediately follow with a series of claw attacks, but the conscious human suddenly reveals a hidden spear and throws it at you ! You fail to avoid it, and it lodges directly in your torso !
You lose 7 HP Robobert the Green Sylvan Clay Giant Point the Sylv Guardian towards the humans. Then charge the formation
[3] You charge toward the humans to drag the activated Guardian attention. It succeeds and the Guardian follows you.
But you didn't expect it to be so fast, and with an incredible leap it close the distance and [3] lands next to you !
[2] One of its powerful arms sweeps toward you and you duck to dodge it.
You are only mid-distance to the human formation, and the Sylv Guardian is attacking you.
Caedan the VampireI'd take a while to have a closer look at this being, but the Sun's just come up and it doesn't look like it's going to sleep much longer. Can't waste a chance like this. Take advantage of it sleeping and drain it of its blood.
[1] You carefully approach the creature, ready to drain it of its blood. When without warning the strange marks on the creature body glows and the monster wakes up !
[3] You react swiftly and lunge at it, managing to get a hold of its neck. But the creature is moving erratically, preventing you to bite it.
ZoomochScoomtarto the Three-Eyed BeholderEat the damm bird before it ccan wake up.
[2] You bite at the bird's head, intending to finish it quickly. But you realize its head is insanely hard ! It feels like you just bit into a rock.
[3] The bird is beginning to regain consciousness.
Squishy the Earth Mana AmorphoidSuddenly start beeping very loudly. Mebbe I can give one a heart attack, the pricks. Then, attempt to siphon mana out of the nearby humans. It's mine now! Muahahahahah!
((Did that nice nap I had restore any HP?))
[1] ((that makes three 1s in a row. Wow))
You beep very loudly, surprising the humans.
"What is it doing ?" asks the captain.
"It's probably panicked, but don't worry. This cage is specifically designed to absorb the mana of monsters and prevent them from using their abilities. It involves a pavlovian device." answers the monstrologist with a confident tone.
You beeping doesn't seem to garner as much effect as you hoped, so you decide to siphon the mana of these puny humans. But it doesn't work because of the mana disruption field of the cage, and a strong pain suddenly stings your whole body !
You lose 5HP"Woops, maybe the tuning was too strong..."You feel greatly weakened, and can't move an inch. The cage moves, and they put a huge sheet around the cage.
You are taken into some obscure place, bound with a series of magical threads and strong metallic chains. The room is huge and dark. You feel helpless and are slowly giving in to the maddening isolation...
-Give in to captivity ? ((it equals "death"))
-Try to do something ?
[/color]
Dahak the Spooky really Scary Skeleton((PLOT went for soul-anchor route.
Also players cursed by the dice and others blessed by it.))
((I expected you would :v, I had a similar idea honestly, only more grimderp, but this one is fine))
[Talkative Skeleton]After listening to Delinde's monologue, there's a clear jolt in Dahak's memories. A rush of different feelings and thoughts leaves him silent for a good minute as he tries to piece things togheder.
Its a strange feeling. On one part, Dahak now remembers quite a bit more about himself and the person he was before becoming the coolest skeleton ever, however, on another part, it doesn't feel quite right. Dahak has trouble identifying with his past living self. He has a clear feeling of being a different person, no, a different being, who just happens to have the memories of another. Maybe becoming the anchorpoint for another dimension has changed more then just his physical and spiritual makeup.
Eh, so this is why that one corruptor was so confused about me. When me and that walking knight sandwich stomped the first corruptor, something came from it and got absorbed into both of us. I now recognize it as essence since a bit of my memories came back, but there was something different about that. The knight sure got weirder after he took his fill of it, and while I absorbed it as well, it changed us in very different ways. The other corruptor mentioned something about being surprised I wasn't corrupted.
Dahak strokes his imaginary beard for a second in thought. He then realizes this makes no sense, since he didn't have a beard while alive, either. Its the main reasons most of the other wizard apprendices made fun of him, those neckbearded jerks. Plenty of wizards dont have beards!
Anyway, I'm afraid both of us don't see the whole picture yet, shorty. My memories are still foggier then a Night Hag's nether parts, but at the moment I got linked to whatever other world was out there, something reached out for me. Whatever it was, its still here with me, in some way, but I'm pretty sure it wasn't anything like these corruptors. Many weird things flashed inside my mind at that moment.
Dahak spends some minutes trying to convey to Delinde how it felt.
IT WAS KINDA COOL.
... But yea, pretty weird. And I don't know the full extent of the consequences this will have in store for me, and I kinda feel bad about the villagers getting collectively mind raped and soul eslaved. At least the whole thing is restricted to the village, I guess. The least I try to do is have a chat with my previous master and see what I can do about that, but...
Dahak then stands up solemnly, staring at delinde with his now glowing eyesockets (leitmotiv tiem)
Whatever I was before, has died the moment the other dimension reached out for me, and was reborn as another thing. This thing is me. So don't look at me with that expression like you were seeing an old friend, because...
Dahak contorts into what is supposed to be an heroic pose.
I AM THE SHAPE OF THINGS TO COME
GRAND MASTER OF OTHERWORDLY FEAR
THE NEMESIS OF CAUSALITY
LORD OF THE POINTY BONE
DAHAK
Then Dahak sits back down and goes back to trying to not choke all the bones he's trying to absorb.
Try your best to recover completely, then ask Delinde for directions as to where you can find Morvad. You have questioning to do, and the urgency to get stronger gets... Well, stronger.
Delinde is surprised.
"I thought you would realize that Morvad has passed away years ago. He is no longer here, and his soul already departed to the spirit world. But his cabins containing all his and your research notes are here. His last will was that you headed there."She gives you direction to the cabin.
"Death...sure changed you. You are different, but I guess it was to be expected. Actually, I'm relieved to see your changes aren't major ones."
"If you want to get stronger, there is two means for you. By killing and absorbing the essences of the living or unliving, or by converting other creatures fear into essence. Oh ! Before I forget."She takes something out of her pouch, and gives it to you.
"It was yours, you always worn it. I kept it as a memento until the day we would meet again."This is a pair of sunglasses, it is surprisingly in good shape, probably thanks to Delinde.
"Do you want me to accompany you or will you be fine alone ?" she finally asks.
Gray the Metal Blob"Much tastier than dirt. Let's see if we can find more."
Go exploring down the hallway.
[5] You head to the hallway, arriving into what once was a great hall. The Metal Guardian is patrolling there, creating tremors with each step. You keep going further, saluting the guardian with your hat. But it's a machine so it doesn't really answer.
You keep venturing further, passing through huge damaged corridors. You venture further again, descending wide stairs.
Until you reach a large steel gate, you heard this is the treasure room gate. Stricken by curiosity, you pass by the gate. Brown is following you, but isn't one to confront your choices.
A mechanical noise is heard, and the ground shakes. A golden armored golem walks toward you, it's the Golden Sentinel :
"What are you blobs doing here ? It's not a place for blobs !" the Sentinel says with an amused tone.
You are no strangers to the Sentinel, every being accepted by the Metal Guardian is reported to the Golden Sentinel.
"So what is the reason for such a sudden visit ?"Brown is shaking so much that parts of himself drip on the ground. As for you, you feel no hostility in the Sentinel voice, but you still feel really intimidated.
Stormslayer the Aradian Mirage Beetle Hero" The queen is cautious about meeting a different race of monsters in person, which is reasonable. Without her, the entire travel will be for nothing. She has sent me and my guard-kin here in her stead. We are both direct sub-ordinates to our leaders, so lets arrange this together. Failing a reasonable outcome, I request you at least direct us around your lands so we do not re-offend."
[3] The sand golem seems disappointed.
"That's saddening. I can understand your reasoning, and it seems we both are on our guards. This is unfortunately to be expected in such tumultuous times, but I had hoped your leader would be different."The three of you begin discussing each other intents and demands. The sand golem is really polite, and is a fine diplomat. In the end, you finally reach a compromise :
"We will let your people pass through our lands. And our two people diplomatic relationship will end here. Both of us clearly can't trust the other, and it would be best for our people to never meet again. May you and your people have a safe travel."
You return to the Queen with these news, and your colony resumes the migration.
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 13/20
MP 14/14
ESSENCE 7/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 2/21
MP 0/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 24/28
ESSENCE 12/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 12/12
MP 15/15
ESSENCE 0/5
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully. A golden core can be seen on its torso.
HP 17/17
MP 6/17
ESSENCE 3/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 15/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 7/15
MP 12/12
ESSENCE 0/5
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 2/12
MP 1/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metal blob
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 0
CON 1
POW -1
RES 1
INT -1
IND 0
Traits : Amorphous- Body is constantly in a shifting, liquid-like state
Skills : Harden- Solidifies the body in whatever shape it is currently in, increasing durability.