The dawn rays are breaking through the few clouds.
It is morning, a new day begins.
Turn 31 : Everyone Robobert the Green Sylvan Clay Giant"I am not alive, so I will be fine"
Punch the Tree, then charge the formation
The Sylvarian looks at you surprised :
"You...got a point. But beware, we don't know how the Sylv Guardian will react to you."He then goes to meet up with the other Sylvarians.
You run toward the tree, passing by the passive plant giant. Arriving right in front of the massive three, you take a second to get a full grasp of its height. Then, you land a powerful punch on the tree.
[1] ((this. is. bad.))
The tree shakes slightly from the impact, and leaves rain down on the ground. For a moment, nothing happens. Then a sound of wood cracking is heard, like if someone was unblocking its stiff articulations. The Sylv Guardian activates, and punches the ground with its four arms.
The golden light of its "head" turns bright purple, and the four-armed colossus turns toward you.
You intended to charge at the formation, but the Sylv Guardian is blocking your path and you can clearly see it is going to charge at you !
Squishy the Earth Mana AmorphoidRunrunrunrunrun Float away down the passage until I near the mana crystals. Then, siphon MP from it and convert it into HP. If they follow me regardless, use a mana disruptive wave on them.
You float like a madmorphoid, floating for your life like you never did before. Cursed be those humans ! All you wanted was to be friends, almost. They don't seem to follow you, that's your luck. You arrive at the mana crystals depth, and begin sucking the mana out of them.
[1] But it doesn't quite work, your mana is still completely disturbed by the energized mana attack, and your mana is instead drained by the crystals.
You lose 11 MP[1] ((the dice ! It wants blood !))
You panic, and decide to use the few mana left you have to regenerate your body. But the crystals absorb your mana at a wild pace, and you fall unconscious from the sudden power drain !
You lose all your remaining MPYou fall unconscious.
When you wake up, you are no longer in the crystal caves. How long have you been knocked out ? You feel empty of all your energy, and extremely weak. Hey, what is this ? There is a strange metal grid around you. Then you realize there are humans surrounding you, they are speaking. You recognize the Magus Captain and the monstrologist from before.
"We were insanely lucky it ended up passing out. I don't know what happened down there, but it was totally emptied of its energy" notes the captain.
"Studying it will represent a huge step forward in our comprehension of what is going on with monsters" says the monstrologist.
You have been caught.
Stormslayer the Aradian Mirage Beetle Hero"Then lets settle this peacefully. We want to pass through your lands to reach the southwest. We are willing to bargin for safe passage. You will act as our Emissary."
He would let go of the core, and wouldn't resist the two that grabbed him.
[5] You let go of the core, and the two golems release their hold on you. Before you rise another golem, this one is visibly sturdier and stronger.
"I am the right hand of our people chief. I understand your position, and offer my sincere apologies for our offense."He bows to you, and resumes his talk :
"We are extremely wary from other living beings since the recent movements of the humans and monsters. I will act as an Emissary in the place of my comrade. We should have no problem letting your kin pass through our lands as long as you cause us no troubles, a meeting with your leader would assure us of your honesty."Ulkas the Lesser OsyluthMeditate for a bit, then search for prey. I really want to bath in fresh blood after meeting this skeleton.
[3] You meditate in this calm place for a while, gathering your forces. Some of your wounds heal, and you recover some energy.
You recover 2HPYou recover 5MPFeeling better, you decide to hunt for some prey to replenish your forces.
[5] You quickly detect a lone creature nearby. It's a rather large bear-like monster, it's fur is black. You track it, and eventually reach its lair, and wait for it to fall asleep.
You are just above the unsuspecting creature, ready to strike.
Snehk the StalkerDisappear, if it fails say something like It's dangerous wandering in the night... I still can't find my lair! and run away.
[6] You quickly disappear, leaving the human completely baffled. You can't resist saying something, and drop with a dark and badass voice :
"It's dangerous wandering in the night... I still can't find my lair !"It scares the hell out of the human, and he runs toward the caravan screaming. The alarmed caravan decides to reevaluate the threat and a blazing line of flames fly toward you !
[4] You dodge the attack, but the heat still hurts you a bit.
You lose 1HP[6] Gotta go fast ! You run away, leaving the panicked humans behind. You don't know it, but this encounter would double the protection of the various settlements of the surroundings, on account of a terrible invisible monster of the night immune to fire and capable of teleportation...
Caedan the Vampire"Ah, such a beautiful night."
Admire the scenery for a while longer and walk to the forest. Look for a creature I could sink my teeth into.
[5] Such beauty. You are awed at the grandeur of the sky and the stillness of the night. You walk leisurely toward the forest, feeling no danger around. It feels like a pleasant stroll. The sun begins to set in front of you, it's marvelous. The sun's heat feels good on your pale skin -it's not like you would catch fire that's crazy and impossible-.
You eventually reach the forest, and you luckily find a still asleep monster. Some kind of big herbivore, with beautiful antlers and strange marks on its fur.
Glint the Elemental ArcanivoreMmmm-urk-ngt!
Answering his question would have been much easier with a functional mouth. Too bad Glint didn't bother with it earlier.
Break free and bite his head (injecting venom, of course). If that doesn't work, try and overload my ice/electricity duality into some sort of aura.
[3] vs [2] You struggle to break free of its grip, and with much effort you barely manage to break free from the grip !
[5] You immediately bite its head with accuracy and agility, injecting your venom and empowering your bite with ice and electricity !
The combination proves deadly as the reptilian monster slaver from the shock and drops on the ground as his brain is mildly frozen. The venom begins acting, slowly calcifying its head, and the monster dies painlessly.
You gain 2 essencesThe yellow crystal humanoid child is still there, unable to move. He seems still frozen in fear despite the death of its aggressor. Maybe he is scared of you.
ZoomochScoomtarto the Three-Eyed BeholderThis is starting to annoy me... MAUL IT, IT WONT BE ABLE TO ESCAPE MY JAWS!!!
[5] You finally recover your sight, and the bird is going to attack you again. You take the initiative and bite it in the left wing, firmly locking your jaw ! Blood begins spilling, but you are not extremely strong so the wound isn't so deep.
You somehow manage to destabilize it and the bird loses balance and falls !
Bird roll : [1]
The bird tries to recover its balance but totally fail, and fall even further. He slams in the branches, getting many cuts and bruises. Then he falls on the ground directly on solid rock head on, knocking him unconscious !
Gray the Metal Blob"Just wandering to see what I might find. What are you doing?"
Converse. Check alchemical lab for leftover powerful reagents or something, maybe under the tables or behind shelves.
"You've always been a strange fellow Gray'. I'm doing the usual, consuming the dirt and detritus I can find. You should try it, it tastes great."[3] You check the lab, but there isn't much left. Empty glass recipients, strange emptied jars... nothing much of interest. You find a small hat, and you decide to wear it. It doesn't look that bad.
Dahak the Spooky really Scary SkeletonDahak isn't sure about how he feels about putting bones inside himself.. Well, inside his ribcage, at least.
Dahak is very happy he doesn't have to insert anything up his pelvis, at least.
Anyway, it seems like its a pretty simple way of healing, Dahak is happy to know its so simple. He's also pretty happy that he didn't try to do this while having A GODDAMN HOLY DAGGER inside of him. Storing it there just seemed like a good idea at the time.
Bluh, well, this is fine, I'll just gather me some extra bones from these not so undead fellas around here. I'M KEEPING THE DAGGER THOUGH, I kinda got a attached to it. I was even thinking of a name for it! Something cool like... Bartholomew? Wilson? Hank? Jack Slate? GG Allin? Varg Vikernes?
Dahak resolves to find a better way to store his dagger. Having a holy dagger as an undead IS rather dangerous, though, but Dahak just can't let it go. It may come in handy later. Dahak dreams of one day pranking a blind Lich with his dagger, by handing it to her and saying its a toothpick.
I feel better now, thanks for the help shorty, I would prob be bonemeal now if it wasn't for you help. Explain to me whatever monologue you got stuck in your mind.
Dahak pats Delinde on the head like a big brother figure. He then realizes it might hurt a bit to be patted by a large hand consisting of only bones.
He's ok with this.
Grab more bones and continue stuffing them into your ribcage while listening to whatever Delinde has to say. You need to try and recover quickly! Ever since you met that stupid flying demon dweeb, you feel an urgency to get stronger and find out more about yourself.
"It's funny, you did the exact same thing when we first met. You didn't realize I was a monster at the time." she says with a hint of nostalgia when you pat her head.
You begin walking around gathering bones and putting them in your chest. She observes your behavior silently for a moment, then says something :
"Efficiency above all then huh, I see. I will begin monologuing then, try to tend your ear. Mmh, where to begin ?..."She breathes deeply, and begins speaking :
"Let's begin with the very beginning, our encounter. It was...many years ago, you were still a human. You and your master were strange fellows, especially your master, Morvad. You both were some kind of researchers, trying to find a way to communicate with the world of the dead, or what we monsters call the world of spirits."
"After a long journey, you found this village. A far village whose graveyard had a naturally high concentration of unlife force, spawning countless but harmless ghosts. And there was an unusual monster there, looking like a human and speaking like a human, guiding these lost souls in their new unlife. It was me, the Death Fairy.
"I lived there in this crypt. Revered as some kind of small divinity. Villagers thought of me as a spirit protecting their village from "evil undead", but they were still wary and scared of me. Then you and your master appeared before me. It was the first time humans went out of their way to meet me, I was rather curious."She chuckles a bit.
"Then you patted me on the head, thinking I was a little girl disguised. Your master was so scared that day, he thought I would rip your heads off ! You apologized thoroughly once he told you I was the Death Fairy."She speaks again with a nostalgic tone :
"I was so surprised. I never met a human not being bothered by the fact that I was a monster. You were so different from the other humans, you didn't feel any ill will toward me or monsters, and even believed that humans and intelligent monsters could live together. Maybe you were a fool or maybe just someone too nice, I didn't really know at the time."
"We quickly became friends. I helped and advised both of you in your quest to connecting with the other world, we talked really often outside. It went on like this for month, those were quiet good times."She pauses for a whole minute, seemingly mentally preparing herself. As for you, you look rather ridiculous with all those bones protruding from your ribcage, like if you were stacking them in hope of getting suddenly stronger.
"Then one day, Morvad managed to create a ritual to open a gate connecting to the spirit world, thanks to my informations and help. It was a gate that would only allow communicating according to him. I...still don't know why I didn't stop him. Maybe I was too blind ?"
"What happened was the following : on the day of the ritual, I stayed here in case something would went wrong and use my powers to forcefully close the gate. I thought whatever would happen, I could stop it. And in this ritual, you were the "catalyst", the one to serve as connection between both worlds. No danger said Morvad."
"He knew I was attached to you, so counted on this fact to insure that I would close the gate if anything went awry. Morvad was someone very smart and reasonable."
"Then the ritual began. The gate was opened and connected to the other world. But this world, I felt it immediately, it wasn't the spirit world. It was something else I never felt before, an alien world that should never have connected with ours."You drop a bone you were holding, baffled. This is quite the story, and you don't know what to say. She puts her masked head in her hands and speaks with a trembling voice :
"I don't know what went wrong with the ritual. I checked and double-checked it, it shouldn't have gone wrong. But it connected to this. Once I felt this, I tried to close the portal, to no avail. Something was maintaining the gate open, and an alien force began pouring out of it. You saw them right ? The Corruptors. Neither alive nor dead, closer to a sentient phenomenon. They began appearing everywhere in the village, imprisoning all the villagers souls in less than a hour."
"And you were screaming in pain, something was ripping your very soul."
"So I..."
"...I killed you, severing the connection and closing the gate."She is sobbing uncontrollably, and her voice is trembling :
"I... I had no choice ! If I didn't, who know what would have happened next ? I felt devastated after this, seeing your lifeless body and your own blood on my mask.She pauses a moment to calm down, then she resumes with a calmer but sinister voice :
"The lesser Corruptors vanished instantly and the air returned to normal. Morvad who was still alive was as distraught as me, he was blaming himself for this and nearly became mad of pain and sadness. But it wasn't over. When I approached your body, I saw it. Your soul was still connected to the unseen world and wouldn't leave your body."
"So we buried you, and I waited for your eventual return. As for Morvad, he led the rest of his life trying to understand what happened and how to save your soul, in a small house not far from there. He didn't find anything, only that if you were to rise again and that your soul was destroyed, no one could know what would happen. As for the village, it kept a connection with the world and Corruptors still appear there. Fortunately, they disappear if they venture too far."She then looks at you, and ends with :
"Take your time to digest all this information. If you have any question, feel free to ask me."
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 13/20
MP 14/14
ESSENCE 7/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 7/21
MP 0/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 11/18
MP 19/28
ESSENCE 11/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 12/12
MP 15/15
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully.
HP 11/17
MP 10/17
ESSENCE 1/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 15/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 2/12
MP 1/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metal blob
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 0
CON 1
POW -1
RES 1
INT -1
IND 0
Traits : Amorphous- Body is constantly in a shifting, liquid-like state
Skills : Harden- Solidifies the body in whatever shape it is currently in, increasing durability.