Turn 30 : Everyone ZoomochScoomtarto the Three-Eyed BeholderWake up The GM has probably not gotten the clue that I was waiting to WAKE UP.
WOOPS BAD GM BADAhem. [4] You wake up. Alive and well. You are at the foot of the lifetree, and the Sauriars are nowhere to be seen. It seems you healed a little during your unconsciousness.
You recover 4HP The Sylv Guardian is sat just in front of you, immobile.
"You are finally awake. You can't stay here. Leave." says a telepathic voice in your head.
Robobert the Green Sylvan Clay Giant Tell the Sylvarions to run and save Akos. Serve as the last line of defense at the tree. Let no Human get there unscathed.
(And with that, time to think up another character.)
[3] You order the remaining 4 Sylvarians to fall back with Ako, they reluctantly comply. You prepare yourself to defend the tree with your body if needed. None shall pass as long as you live. One of them suddenly comes to you and says something :
"Wether or not you choose to fall back, there is something you have to know about the Sylv Guardian. If the Lifetree get menaced, the Sylv Guardian will activate and kill all living beings in the perimeter around the tree. We included if we don't get away fast enough."The humans reform their formation. Shielded knights are on the front, and the archers follow on the rear.
Gray the Metal Blob((I don't have a status spoiler...))
Go explore a random hallway for interesting stuff or something to eat.
[3] You decide to wander in a random hallway of the castle. You arrive in the ancient alchemical workshop of the castle. This is where you were born if your memory is right. There is nearly nothing here, apart from another blob. This one is brown though, and is idling around. You know him, he is named Brown by everyone else.
"Hey Gray. Wandering around ?" he asks you.
Stormslayer the Aradian Mirage Beetle HeroI Quickly pick off the nearest one, trying to grab and mindwipe it. How this would work with their core he did not know, but if he could induct one into the hive and communicate with it, he had a chance of learning why they attacked.
[6] The nearest one is still quite far, but you still take the risk. You rush at it and grab it before it can react. You begin mindwiping it, connecting it to the Hive and indoctrinating it. You ask for answers, and the golem telepathically answers :
"You trespassed our territory. As such we attacked you, capturing your kin and expelling them out of our borders."Wait...the scouts are alive ?
Suddenly two sand golems grab you by behind !
Dahak the Spooky really Scary SkeletonWOMAN WHAT IN THE INFINITE LAYERS OF HELL I TOTALLY HAD HIM
The next split second dahak throws out so many curse words he's visibly contorting from the sheer vocal backlash.
He balefuly stares at Delinde with his two pair of angry eyesockets, but realizes its no use, since the mask hides her expression and she shows no reaction.
WHAT-THE FUCK-EVER
Dahak then sheaths his holy dagger and puts it back inside his ribcage, the ever convenient storage space.
Thinking back into it, Dahak realizes that attacking the unknown mind controlling being might have not been the smartest idea ever, actualy, specially when it can actualy end up controlling him and cause him to stab himself with his most inappriate anti undead stabbing implement. Still, even if it didn't work, Dahak would have gone in style!
Dahak will have to settle for continued existence... In style, obviously.
In order to distract his mind, Dahak turns his attention to graveyard. What the hell is up with this land, anyway? Huge graveyard in the middle of nowhere in which the dead rising up from their graves is apparently a normal occurence, abandoned village that is essentialy a corruptor respawn point, and nothing else in sight except for some huge woods.
Dahak also thinks he might've spotted some sort of castle in the distance, but it could've just been his hyperactive imagination.
Alas, submit to the fairy's designs, for now, try to find a way to heal and restore your powers. If you have the opportunity, investigate the graveyard a bit. You never know, you might find something useful, like a pair of double sunglasses for your 4 eyesockets.
Ponder about what the hell are these "sunglasses", too.
Delinde ignores your incessant rambling and floats away, signaling you to follow her. You grumble something, and follow her. She takes you to some kind of crypt in the back of the graveyard.
"We will be safe there.""If she says so" you think. Not like you have a choice in the matter.
You descend into the crypt, and Delinde lights some torches on the walls. There are some headstones there, but no coffins.
"This is a memorial to those whose body were lost or destroyed."
"Anyway, let's begin by healing you first, talk will come later. I presume you don't know how the undead recover their integrity." You nod. She sighs :
"You would seriously have died if you didn't come back. Consider yourself lucky. Or maybe I am the lucky one here."She begins palpating your bones. You shiver and react like if you were being violated, and she tells you to stop acting like a little girl.
"I'm checking your undead type. Mmh, it seems you are one that feed on fear ? Simple but effective."She raises her masked face toward you. If she was unmasked, she would probably be staring at you in the eyes -which you lack-.
"I see, you really never activated your unlife force."She then looks at your ribcage, and notice something. You begin to act secretively, but she plunge her hand into your ribcage and take the dagger and its scabbard off.
"What the... A undead-killing dagger ?! Where did you find this, are you crazy ?!" shouts the fairy with her monstrous voice.
She stare in disbelief at the dagger and then at you, and before you can say a word she adds :
"Ugh, sorry for the sudden outburst. I will explain step by step. You have something called an unlife force, this should manifest as a glowing aura in your body. But currently, only your eyes are glowing, which means you didn't awaken it. I would have considered you unlucky if it weren't for this dagger in your chest..."She grabs her head and shake it annoyed.
"For skeletons, when the unlife force activates, an aura appear around your bones and a concentrated orb of unlife force appear in the ribcage. You know what would have happened with that holy dagger in your chest ? You would have died on the spot, bam."Your jaw drops. She keeps explaining :
"Undead have two means of healing. First by converting a "food source", like fear, into undead energy. Lastly by putting organic matter or and unlife-rich item in your unlife core. The organic matter will "float" inside and slowly get converted. Let's practice, put this bone into your chest. It is old so it should have accumulated some unlife force."You raise your imaginary eyebrows at the last words, but she doesn't seem to get it. You take the humerus, and insert it into your chest. Okay it's done.
"Now just focus on your chest. Like if you were trying to contract some muscles."That's all ? You focus like she said, and suddenly you feel something pulsing inside your ribcage. A black-red orb of unlife energy appears, and absorbs the unlife from the humerus.
[3]
You recover 4 HP"So, do you want to keep healing yourself before I begin the long speech about you ? Or do you have some questions before that ?" Squishy the Earth Mana AmorphoidFloat up above my attackers blurbling panickedly, then float like hell for the passage-way. Convert Mana into HP. I should out-pace them down the mine, unless they decide to go full bad-ass and roll down.
[5] ((typical Coolrune))
You float above your attackers, surprising them ! You were sliding along the ground the whole time for kickers, and they didn't expect you to be able to float. Totally stunned by this turn of events, the knights stop and gaze at you in disbelief. As for the magi, expecting some kind of sudden attack, they cast a protective barrier instead of attacking.
Your unintentional feint allows you to dart through the passageway with a large lead.
"Don't pursue it ! The creature seems to use mana wildly, it would be dangerous to follow it with so many mana crystals out there." shouts the Magus Captain.
[1] On the way you convert HP into MP. Yes, in the panic you did the opposite.
You lose 4HPYou recover 3MP Caedan the VampireGoodbye, Ferratus. It's been nice playing ya. Too bad you didn't get your vampire loli.
Name: Caedan
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 12
MP 15
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness.
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
You were once a mindless beast, only hungering for blood. But one day, something awoke inside you. As you walked aimlessly in some faraway land to the east, a spark lightened your feral soul. Faint memories of before, faint manners of an other life.
You then found an abandoned manor. In there you found stylish clothes, fitting your newfound tastes and a nice but more ornamental than battle-oriented nobleman sword.
Traveling even further, you eventually ended in a vast plain illuminated by the moon. Ah, such a beautiful scenery. You don't really know why you are here, where you are heading. But one thing is sure. A thirst stronger than blood began boiling inside of you that day, a new thirst called "curiosity".
Not so far away you can glimpse what seem to be a forest. On the north-east is a mountain range that pierce the clouds.
Ulkas the Lesser OsyluthLeave this eldritch location for now. There is no use in eating ectoplasm... Head back into the forest to search for some snack.
[5] You manage to leave the village before the Corruptor can detect you. Heading back to the forest, you look for something to eat to replenish your forces. You feel so weak, you are careful of your surroundings.
Eventually you reach a strange clearing, with some kind of massive creature made of wood and plants on the ground. It is long dead and withered, and behind it is the carcass of what seemed to be a majestic tree. You feel no other presence there, it feels safe.
Investigating further, you discover some kind of water pond behind the tree. Some water lily are floating on its surface, and the water is devoid of detritus. You feel an eerie force emanating from the source.
You taste the water. Yes, it's just water, nothing more. Though...you feel some of your energy coming back. The water seems to replenish your mana.
You recover 10MP Glint the Elemental ArcanivoreGet in, bite, inject venom, and dart out. Try to target a leg, but really, anything goes.
[1] You lunge at the reptilian monster without answering its question ((how rude)), but it demonstrates a sudden burst of speed and close your jaw with its clawed hands ! He is now wrestling you down, and you can't open your mouth !
[2] You struggle but to no avail, his strength is too great.
Reptile roll :[6] He bites you in the neck, attempting to break your spine ! He bites directly into it, but your inner elements lashes at him and he screams in pain as the cold and shock propagates through its head ! His grip is weakening.
You lose 6 HP Snehk the Stalker(( That haunted village needs a backstory... ))
Head to the village avoiding detection.
[1] You decide to avoid confronting this visibly big human group, and take another path. But suddenly a human appears in front of you ! Judging from its attire, he is some kind of scout. Upon seeing you he shouts :
"Monster alert !"
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 13/20
MP 14/14
ESSENCE 7/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 7/21
MP 24/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 9/18
MP 14/28
ESSENCE 11/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Caedan
Species: Vampire -stage 1-
Appearance: A tall, pale man. His black hair reaches his shoulders and is rather lazily tied into a ponytail. His grey eyes feel as if they can pierce right through you. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. You could swear that his eyes are red, sometimes.
Attributes:
HP 12/12
MP 15/15
STR -1
CON 0
POW 1
RES 0
INT 1
IND 0
Traits:
Vampire - Caedan is a vampire, and gains all advantages and disadvantages that come from being such a creature.
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Name: Glint
Species: Elemental Arcanivore -stage 2-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an harmonious equilibrium. Its glass scales are cyan and yellow, and shine beautifully.
HP 11/17
MP 10/17
ESSENCE 1/10
STR 0
CON 0
POW 2
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Duality -Ice and Electricity-
Homeostasis: Glint's body naturally works to neutralize dangerous magic. While this effect generally focuses on keeping the two elements inside him from violently exploding, it can also protect against magical attacks in a pinch.
Regenerative Core: you can regenerate your lost body parts and your recovery is greatly increased.
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Elemental Breath -Ice and Electricity-
Overload: Glint can now boost the power and capabilities of his natural traits by expending MP. This often causes the trait to exceed its usual limitations- for instance, mesmerizing might become mind control.
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 11/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 12/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 5/12
MP 7/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
Name: Gray
Species: Metal blob
Appearance: A shiny gray blob that appears to be made of liquid metal, like mercury
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 0
CON 1
POW -1
RES 1
INT -1
IND 0
Traits : Amorphous- Body is constantly in a shifting, liquid-like state
Skills : Harden- Solidifies the body in whatever shape it is currently in, increasing durability.