Turn 22Shiny the Earth Mana ShardFloat on up til I see a human. When I do, place myself in clear view of it but do not make any moves to go forwards, and do not attack it. Simply remain there until it notices me. If it does not notice me for a little while, make an impatient beep.
[1] You float up through the forbidden passageway. The passage is long and tortuous, you float through it for hours.
You eventually come out to a vast mana crystal field, dense as a forest. You keep on going, comforted by the familiar mana crystals.
You finally arrive in a vast cavern, you notice mine-cart tracks. You float there peacefully, looking for a human.
Suddenly someone shouts :
"Monster alert ! Call the soldiers !"
You notice the lone miner that spotted you. A gong resonates in the cavern, and sounds of steps and metal clattering approach.
ZoomochScoomtarto the Three-Eyed BeholderI Try to Blast him with both beams, and drag him towards my maw... I just need to remember to avoid crossing the streams...
[5] You blast the unsuspecting Sylvarian with both your slowing beam and your telekinesis beam.
You lose 8 MPThe Sylvarian movements are instantly stopped by the slow, and you drag it with ease toward your maw.
Your maw violently closes on the helpless wooden man, and the sounds of wood cracking mix with the scream of pain of your victim. You chew him again and again, but he still isn't dead.
? the Aradian Mirage Beetle Lord"Strike at the cut in it's belly, brother! We can bring this to a swift end!"
He would say to his guard kin. He would also start moving to strike, wary of the beast's flailing. Hopefully he would be able to wound it further before it could recover.
((I thought you would Mindwipe it as it was heavily under your Distort skill))
You command your Guard companion to aim at the belly cut while the monster is confused. He understands, and you two rush toward the wildly flailing Storm Ravager.
[4] You manage not to get hit by the Ravager, and strike again the injured part. Blood gushes out and the monster roars in pain.
[3] The Guard manages to catch up, and barely land another hit on the belly before the Ravager begins furiously agitating.
Storm Ravager roll :[5]
-1 overruled by [5] : The Ravager coils and uses its wings to wrap its body. Powerful winds begin whirling around it, raising phenomenal quantities of sand.
? and Guard roll : [5] and [4] You both begin to get sucked in by the sand tornado, with the Ravager at its center. Helping each others out, you manage to grab unto something and resist to the suction.
Then suddenly, the Ravager uncoils brusquely, projecting all the gathered sand at high speed in all directions !
? and Guard roll : [1] and [6] Surprised by the sudden blast, you totally lose your grip and are violently projected away by the sand ! It hurts like thousand of tiny bullets crashing on your chitin.
"Brother !" shouts the Guard Beetle as you're thrown at least 20 meters backward.
The Guard manages to maintain its grip, but he is now close of the furious Ravager.
You lose 6 HPFormation roll : [2] The formation stays closely together, unmoving.
Ferratus the Corrupted Armor"Two knights and a priest? Let us fight like knights. I challenge you to a duel!"
Challenge the knights to fight me one on one. If they refuse - javelin the cleric and fight them off with the zweihander. If the boy's husk still holds some life, be ready to drain it to the last drop should I get wounded. If it's useless, spit it out midfight. Terrify my opponents by giving them a glimpse of their possible fate.
[4] "Don't do it Kyle, you are not going to believe the words of a monster !" protests the priest.
"I heard of those monsters, the Animated Armors. Spirit of knights sealed in a metal prison. I will believe him, I have some honor as a knight too" answers the knight.
The other one nods, and despite the pleas of the priest, they advance toward you weapon in hand.
"Don't interfere."
"I accept the duel !" shouts the knight named Kyle.
He uses a shield and a longsword. Judging from his stance, he has some experience.
Ferratus roll : [2] vs [2] You attack first, charging at him and striking with your darkened zweihander. The knight parries the downward slash, and you found yourself blade-locked together.
Kyle roll : [5] vs [1] You try to apply pressure on your opponent blade, but he uses your own force to make you stumble forward. Succeeding, he passes right by you and executes a powerful u-turn slash that strikes you in a gap of your armor !
You lose 5 HPUlkas the Lesser OsyluthName : Ulkas
Species : Lesser Osyluth
Appearance : He has withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
HP or MP increase : MP x2
Attributes increased : INT x2, IND
Traits gained :
-) Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-) Poisoned Stinger : strong corrosive acid
-) Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills gained :
-) Lesser magic (Illusions)
"Reroll" wings into levitation for storytelling purposes?
"Ah... I've never felt such feeling of accomplishment in my entire existance... My thanks, Dovarus - you allowed me to trick a god!"
Transformation Success Roll : [3]
All this power. It is now yours. How wonderful, magnificent ! So this is what it feels...to feel strong.
Gathering all this energy inside of you, your body skips a beat.
Your skin slowly withers away, like an exuviation. Your body morphs and change shape according to your will, taking a new and strange appearance. It's like a mix between a humanoid and an insect.
More spikes grow on your tail, your wings skin also wither, and they are only left as some kind of old memento.
And finally, you feel magic coursing through your veins.
You have gained +2 Intelligence, +1 Individuality, +6 HP and +13 MP
You lost the trait Evil Wings
You acquired the trait Levitation
You acquired the trait Aura of Fear
You acquired the trait Poisoned Stinger
You acquired the trait Expansive Mind
You acquired the skill Lesser Magic -illusions-
You are now a Lesser Osyluth"Incredible. You are surging with so much power... Haha, this god got what he deserved ! You deserve all this power" exclaims Dovarus, impressed.
"What will you do with all this power now ? I am curious" he adds.
Robobert the Green Sylvan Clay GiantI cock my head. "Yes, I help. Me follow"
Follow the Leaf-friend
"Wonderful !" exclaims Amarilys.
"Before that, you deserved a reward. Come with me to the Lifetree, He will give you force." You follow her to the great tree where Arbos is healing. As soon as you touch the tree, essence comes flowing through you, filling you with great energy !
You gained 5 essences"The Lifetree accepted you, and gave you a fraction of his power" claims the Sylvarian.
She turns toward you, looking at you with her pure golden eyes. Her tone is grave :
"I will be honest with you. Our people and whole home is in grave danger. Humans are hunting our people and stealing the force from the lifetrees. They want to steal their power for themselves." She points at the great tree.
"This is the Great Lifetree, the oldest and strongest of the various lifetrees of the forest. Humans haven't been able to found it yet, but it is only a matter of time before they do. You saw those hunters, they have terrible weapons designed to kill us. Arbos was hit by a poisoned bolt fatal to us Sylvarian, this poison can kill us in a matter of minutes." "Would you agree to help us ? We are gathering forces to prepare for the inevitable war against the humans, and I'm sure your might will be a great asset. Of course, I don't want to force you. We are already grateful enough to you for chasing these humans, and I for saving my brother." Dahak the Spooky really Scary SkeletonWell, this is just grand. All this did was get me and my new clothes dirty, and no idea of where to go or what to do still. At least I got more of that weird golden a energy stuff.
Dahak's mind wanders as he stares around the village. It seems desolate, but somewhat more peaceful now, maybe humans will move back in now you've apparently cleared out all the pests.
Dahak assumes a very odd heroic pose for some seconds in celebration of this thought. Then he can come back and terrorize them!
He then decides to examine the now withered fleshy thing he forcibly removed from the corruptor. Feeling something stir in his mind as he stares at it, he focuses to try and see if any more strange pieces of memory pop into his mind.
After a few seconds of focusing, he thinks he can see the outline of a face on the surface of the heart!
He then decides this is stupid and throws the useless heart away.
He sheats his dagger and stores it back in his ribcage, just in case, you never know when you'll run into a loli vampire or something.
Pshh, like that will ever happen, loli vampires, heh, right, not even the gods are that stupid.
He then spends several minutes trying to remember what the hell a loli is.
He doesn't. He's ok with this.
Walk out of the village, searching for landmarks or anything of interest. Trying to remember things now will probably only result in more stupid things.
[1] ((STOP ROLLING [1] WHEN YOU LOOK FOR THINGS DAHAK
I'm beginning to think you have the hidden trait -Unlucky Aura-))
The village finally free of the evil influence of the Corruptor, you decide to leave. Surely their must be something interesting out of this lonely place. When you finally think you will be able to chill out, you come across an unpleasant situation at the corner of a street.
A whole group of heavily geared humans appears a few meters before you. They number five, and they sport holy insignia on their breastplates. There is even two priests, and a soldier holding a banner with the same holy symbol.
God damnit. You just met an anti-monster expeditionary force, specialized in anti-undead and anti-evil, probably here to clean the village of monsters. The bad day isn't over yet it seems.
Glint the Unstable Elemental CalcivoreTake a walk in the desert.
The desert ? The forest ? The wasteland ? You choose the desert and its burning hot sand.
[2] You adventure yourself into this whole new place, with golden sand expanding beyond sight. Nothing much is to be seen here, only sand. After a few hours, you realize you are lost.
Then you feel a presence. You turn back, but there is nothing. In the sky neither, there isn't a soul. Strange, you were sure your instinct alarmed you of something close and dangerous...
Suddenly, a Giant
Desert Sand Scorpion emerges from under you !
[3] You barely dodge it, the beast still manages to scratch you and dent your glassy body !
You lose 1HPThe huge scorpion is slightly bigger than you, he is bright yellow like the sand, and adopt a menacing stance. His dangerous stinger is reared, ready to strike.
Snehk the Stalker(( This would be challenging... ))
Use whispers of damned and find good cover. Disoriented dragon might spew fire trying to get rid of whispers and exhaust itself. When it falls from over-exertion, disappearance and weak spot clawing.
If whispers would fail, just mark it, hide and wait until it leads you to it's lair. Then disappearance and surprise weak spot clawing.
[5] vs [6] You use your Whispers of the Damned on the dragon to disorient it. Focusing your mana, you unleash your powers on him.
You lose 5 MPThe dragon is clearly affected by your mental assault, and begins roaring and howling in madness. He is getting angrier and angrier, devastating the whole area around him. He is managing to shake off the Whispers, but is greatly exhausting itself in the process. He doesn't fall over-exerted, but he is clearly really tired.
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 20/20
MP 14/14
ESSENCE 5/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Shard -stage 2-
Appearance: A large cyan colored jagged crystal with some brown crystals protruding, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply you its mana, and also cast Earth based magic.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or stop them from detonating.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 9/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 28/28
ESSENCE 6/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 10/15
MP 12/12
ESSENCE 1/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Soul Buddy - Kardassus
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 14/15
MP 9/10
ESSENCE 3/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 15/15
MP 7/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 7/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 12/12
MP 15/15
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]