Turn 18aShiny the Earth Mana ShardRapidly float backwards making high pitched beeps. Keep trying to detonate the crystals on its back. If the monster is not hindered by this and keeps following me, retreat to that red snake dude. He seemed capable enough.
The Crystaloid is too exhausted too move for now, so you easily manage to get out all the while beeping and dinging like crazy.
*insert intense beeping/dinging/whatever sounds*[4] Thank to the monster exhausted state, you manage to use your Resonance power to make a lot of crystals on its back detonate ! It roars in pain, and begin to move, albeit slowly for now.
You eventually get to Karalion's lair. When he sees you with your body melted and bruised, he quickly understands what happened.
Persuasion roll : [6]
You manage to convince him to help you.
"This is madness. An area-wide elemental beam ? This Crystaloid is clearly an adult, taking it head on would be suicide. We must hide, come, follow me."
He reveals a passage in the back of its lair.
Brood Queen J9622-5 the Poisonous Xenotrath Swarm]
We shall split again.
I shall Consume the tail.
The rest of the swarm will assult the beast through the large hole in it.
[3] You split once more into two swarms. You send one back at the beast, and the other begin consuming the tail.
Dragon roll = [5] (...
[5])
The dragon opens its mouth. And breathes.
An intense emerald light engulfs the whole area. From all across the forest, it can be seen.
A high-pitched sound and a powerful bang resonates throughout the forest.
In an instant, the dragon unleashes its Energized Breath, an attack of intense destructive power that levels the whole zone.
Afterward, there was nothing left. Not even a charred trunk, nothing but the carbonized ground.
You lose the remnant of you HP. You are dead.Ah, look like you died ! Darn, tough luck. You can start anew directly, keeping half of your collected essence. You can even decide where to begin.Robobert the Beige Clay-Wood Giant"YOU CHASE MAN-THING! I FIGHT OTHERS!"
I go into my own battle stance, looming over the human with axe and shield. Slowly lumbering my way toward, him, I throw a Clay Ball at him, then charge forward, trampling him
"Okay, I will catch him !"Arbos the Sylvarian roll : [1] vs [6] ((oh.))
The fleeing human being out of range, Arbos can't grab him with roots. He instead runs toward the human, to try to get in range.
Once in range, he uses his powers to order the roots to catch the human. He skillfully dodge them, and look at Arbos.
He reveals a hidden hand-crossbow, and fires on the Sylvarian. The tiny bolt flies and lodges firmly into its woody skin, not doing much apparent damage.
But Arbos suddenly takes a horrified look, and says :
"Oh dung."He suddenly falls on the ground, and begins to wither. He can't speak, but his visage is contorted in pain.
[1] vs [2] You charge at the remaining able human, and raise your arm to smash it like the others. But you notice Arbos in intense pain, and get distracted. You miss the human and lose your focus for an instant.
Human roll :[2+1] "I won't let you touch my comrade you monster !" he shouts, striking at you with his axe.
The steel axe hack your wood and clay in the leg, and you feel your balance weakening.
You lose 3 HPFerratus the Corrupted Armor"I've slain a rather powerful monster and some of its bits got stuck on my breastplate. I'd be grateful if you'd help me in removing this."
Walk towards the boy in a friendly manner. Should he realize my true nature rush him and throw him to the ground. Force myself on him once I have the chance.
"This your new home. Sweet dreams."
[6] "Whoa, incredible sir Knight ! Let me help you out !" says the peasant, impressed.
He stops his cart and jumps off of it. And walks toward you. He suddenly stops and step back.
"Is that a wraith cloth ?! Sorry, I can't touch it ! It's dangerous the priest said ! Don't approach me !"
"Too late fool." you say with a twisted raspy voice.
[5] You rush toward him so fast that he doesn't process what is going on. The cloth that was hiding the eye on your breastplate, unveiling it gazing at the boy. As his face begins to contort in fear, you grab him with your armored hand by the face and violently maintain him to the ground.
The Corrupted Armor opens, revealing the pulsating red light inhabiting it. The armor forces itself on the helpless boy, changing accordingly its size to adapt to the boy size.
"It will be quick" you says. You forget to mention the pain, but it won't help him much.
As the armor totally cover the boy, his mind and soul are totally ripped apart and devoured by the armor, converting it into energy.
He tries to scream, but only a weird gurgle come out of it. The pain as his soul is corrupted to the core and assimilated is an unearthly suffering.
In a matter of seconds, the boy is now dead. Only a lifeless husk.
As of you, you feel great.
Sated. It feels like drinking fresh water after months spent in the desert. Refreshing, a true salvation.
You also managed to extract its memories in the process.
Family, friends, acquaintances...you don't care about that. Ah. A kingdom. People, lot of people. Now that is interesting. A village to the west. He was going back to its village after harvesting fruits in the woods ? Useless. You keep searching through these memories. Water. The sea, southward to the village. Another village ? Oh, fishermen. Interesting.
With so much new informations, you wonder where to go. You are already beginning to feel thirsty again...
*ding!* You gained 1 essence ! (moodwhiplash ) Glint the Unstable Elemental CalcivoreBite the remaining riders (and their horses) to inject my venom. Then hide under a crystal or something and wait for the results.
The two hunters quickly get back up despite their wounds, and grab their lances.
"What is this thing ! He got Shin in one shot !" yells one of them.
"Calm down Kai, we can get him with us two."
[5] vs [1] You lunge at the one named "Kai" and he fails to react because of the shock and fear. You savagely bites him in the neck and snap it. A clean cracking sound is heard, and the human drops dead. A swift and clean death.
Human roll : [1] vs [1]
"KAAAI ! You will pay monster !"
The enraged human run at you with the spear pointed at you, but he misjudged the effects of your attack.
His left leg convulses just enough to make him lose balance, and fall helplessly on the ground. He lets go of his spear as he falls.
You take this occasion to finish him, and jump toward him. But suddenly the flying spear fall back on you, stabbing you in the leg !
You lose 4 HP? the Aradian Mirage Beetle LordWithout further delay, I gather the kin who decided to follow us, and begin to group up at the western hive entrance. Hopefully the princess will arrive and then we will depart.
You arrive at the Western Entrance. Massive numbers of your kin are here, their chitin shining brightly under the strong desert sun. There are at least fifty of them.
You notice the friendly Guard waving at you with the princess next to him.
"Everybody is here" he states.
"Then, we will depart now" you answer.
What will be your destination ?
Ulkas the QuasitI crown myself with a crown of thorns...
You take the beautiful crown and marvel at it. Such a beautiful headwear.
[3+2] (Individuality and Evil Soul bonuses)
You put it on top of your head. A sudden beat shakes your whole body. The crown, or rather, the curse of the crown is trying to invade your mind, you can feel it.
"I have known and survived stronger threats in my life ! Don't underestimate the will of a demon !" you shouts in your mind.
You overpower the curse, sending it back deep into the crown.
You open your eyes and look at the Sentinel.
"Are you satisfied ?" you launch at him.
"Amazing. You are indeed a stronger being than the old king. The young Dovarus wasn't mistaken, you are really something."The Golden Sentinel moves aside and show you the way.
"You can access to the Treasury. Watch out though, there are still strong magical protections in there."Monsters :Name: Robobert
Species : Beige Clay-Wood Giant -stage 1-
Appearance: A massive, humanoid figure, currently is light beige and bubbly, with skin like putty.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 5/15
MP 12/12
ESSENCE 0/5
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Traits gained : Very Big- Slightly bigger in Height and Weight than the largest Human.
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Name: Shiny
Species : Earth Mana Shard -stage 2-
Appearance: A large cyan colored jagged crystal with some brown crystals protruding, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes:
PV 6/17
MP 8/17
ESSENCE 0/10
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply you its mana, and also cast Earth based magic.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or stop them from detonating.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 15/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Quasit -Stage 1-
Appearance: A small medium-sized humanoid demon with sharp claws and a spiked tail. It sports magnificent blood-red wings, which is an anomaly for its species.
Attributes:
PV 12/12
MP 6/15
ESSENCE 1/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +2 -Intelligence : increase your ability to submit others to your will-
IND +1 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Evil Wings
Skills :
- Taunt
- Mental Control
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 15/15
MP 12/12
ESSENCE 1/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Soul Buddy - Kardassus
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Designation: BroodQueen J9622-5
Species: Poisonous Xenotrath -Stage 1-
Leadership: BroodQueen
Appearance: A Dog sized Swarm of Worker and Warrior Xenoreaths, Surrounding a single Somewhat larger Queen.
HP 0/15 -dead-
MP 10/10
ESSENCE 0/5
STR 0
CON 1
POW 0
RES -1
INT 2
IND -1
Traits :
-Swarm : (Multi_Caste/Adaptive_Caste)
-Spiky Chitin
-Caste: Royal Guard = an elite group of Xenotraths, they can act independently if needed and are stronger than the usual Xenotraths.
Skills :
-Venom Shot
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 12/15
MP 7/10
ESSENCE 0/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
Attributes:
PV 15/15
MP 12/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Hidden -stage 0-
Appearance: The Hidden are lesser demons that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws.
Attributes:
HP 10/10
MP 7/10
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits : Infravision: Allows for detecting prey. Works only on short distance.
Skills : Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.