Turn 19ZoomochScoomtarto the Three-Eyed BeholderName : leave blank if unchanged
Species : Beholder (3 Eyed)
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
HP or MP increase : MP
Attributes increased : POW+1
Traits gained : Thick Skinned: Take less physical Damage.
Skills gained : [Eye#2:Slow]
Transformation Success Roll : [3]
Ah, sweet sweet power ! You feel a new force surging through your body.
It's growing, it's coming!*plop* A new eye pops out of a new tentacle ! Wait, that's it ? ((Bad, lazy GM !
)
You gained +5MP and +1 Power
You acquired the skill Thick Skinned
You acquired the skill [Eye#2:Slow]
You are now a Three-Eyed BeholderRobobert the Beige Clay-Wood Giant(Wow. That makes me feel real awful now. I shouldn't have made him chase the guy. Screw you RNG, screw you very much.)
"My friend... Hurt? No. No! NOOOOO!"
Destroy all of these hunters. Make them pay for their cruelty and bloodthirstiness
*BANG* A powerful sound blast resonates throughout the forest, but you don't pay much attention to it in your rage.[3] vs [1] Crying in rage, you clench your hands at the sight of your fallen friend. Not even bothering to look behind you, you give a powerful backhand strike to the last human. He begins to move to avoid it, but a root makes him trip toward the big hand.
Taking the full force of the impact, he goes flying like a ragdoll and crashing further away, dead and broken.
The last man is already dead, his spine was broken by the impact of your tornado attack.
[5] You rush toward Arbos, who is still withering slowly. In the meantime, the two essence of the last men flies toward you.
"ARBOS !" you call, kneeling over him, glowing with the golden light of the essence.
His withering head turns toward you, a dim glowing light in his eyes sockets. He faintly smiles :
"First...time...you...say...my...name. You...beautiful...""I HELP YOU !"
You take your withering friend with you, and run around aimlessly for a moment. Suddenly a voice comes from a tree, a woman-like Sylvarian emerges :
"You fended off the hunters ?! Amazing ! Quick, bring Arbos here !"You execute your self. The womanly Sylvarian uses roots and vines to lift up Arbos, and form some sort of wood coffin around him.
"We must bring him to the Lifetree if we want to save him. Quick, follow me."You can now transformSnehk the Hidden(( Missed a few turns. Time zones are !!FUN!! Such a bestiary or geographical index would be great. ))
Claw the weak spot viciously - kill and devour.
[4] vs [2] You claw at the air vent with intense viciousness, tearing apart the flesh and delving deeper into its body. The Rock Eater tries to shake you away, to no avail. He bleeds and bleeds, he is weakening.
[6] Eventually, the monster falls dead, drained of its blood. You get crushed under the weight of it, heavily damaging you.
You lose 4HPUnder this massive mass of flesh, you can't move. But suddenly you feel something glowing, and filling you. An enormous power is pulsing in your body.
You can now transform !Shiny the Earth Mana ShardHide!
[6] You follow Karalion closely into the secret passage, tunneling into the caverns.
The passage is rather narrow, both of you barely fit into it. Furthermore, the walls and ground are riddled with sharp mana crystals, denting you a little all over.
Eventually, both of you reach the exit. Karalion nods to you, and you both hide inside a big empty crystal "My secret hide-out for emergencies" he says.
You both wait. The chiseling is still heard, but distant. It roars. Eventually, the chiseling go away. You beep in relief.
Dahak the Spooky really Scary SkeletonDahak stares down the corruptor... Even though he doens't have eyes to stare with.
Looks like I found the original culprit behind that mass of angry ghost peasants.
He then glances over his shoulder and finds that Ferratus is truly gone.
Welp, can't rely on meatshields forever, I guess.
Dahak reaches into his ribcage and pulls out his new dagger while adjusting his poise.
I feel good, though, you just walked into the wrong neighborhood, bud. Because I'M AN ALL SKELETAL BADASS
Turn on the fear aura just to see how it affects the thing, then draw the holy dagger and lunge at the corruptor
You pull out your dagger and take a ready stance with it. You hear something communicating with you in your mind :
"Why aren't you corrupted ? The other was. Why weren't you ?" It's a disgusting, cold voice.
[6] You activate your fear aura. The air around you suddenly changes. The cold of loneliness, the fear of the unknown. It goes pouring all over the place, invading everything. You realize your fear aura went a little awry, as you begin to feel intense fear. Your bones begin to make a clacking sound.
But the Corruptor in front of you isn't unaffected, far from it. His fat body suddenly twitch noiselessly, and his faceless head move around erratically. In your mind, you hear an incomprehensible, terrible scream.
You lose 5MP[4+1] (Fear bonus)
The Corruptor seems completely stunned by the overwhelming fear. You lunge at it and stab your trustworthy dagger into its mass, piercing it easily. You feel like you did damage with this hit. But you realize with confusion that the mass is still here.
The Corruptor is unaffected by the power of the dagger. Which can only means one thing, you deduce with horror. This "thing" is not an undead. And nor is it alive, as you feel no life from it. What is it ?
Ferratus the Corrupted Armor((Getting a bestiary and map would be awesome.))
Ferratus lets loose a slightly maniacal laugh. "This is great. It feels like I'm alive again. More. I need more. I have to devour more."
The boy's mule. It doesn't need its life anymore. Impale it on my tendrils and drain it. Then hide the signs of my corruption and continue further down the road. Perhaps make a visit to the closest village.
[2] Terrified, the mule neighs loudly, and run away at top speed with the carriage.
You continue along the road, walking at least two hours, not meeting a soul. Eventually, you reach some vast golden wheat fields, glittering like gold. You sight the village not too far.
Ulkas the Quasit"Golden Sentinel asked me to greet you in his stead, as you're both bound to your respective places. He spoke quite highly of you.
I'm still thinking about what you've said about tricking a god... See, I was born as a trickster, so such prospect holds double value for me. Both power and satisfaction of a job well done... Yet, I'm not well-versed in a realm of gods. Could you tell me more about them?"
Relay greetings of Golden Sentinel to Dovarus. Ask him of the current era gods he's knowledgeable about.
((I'll try my hand at retelling each character adventures in short form for the historical purposes.))
Dovarus stays silent a moment. He then mutters :
"This old guardian..." He seems happy. Raising his helmet, he speaks to you :
[5]
"Thank you Ulkas, and congratulations, you completed my test with brio. Let me tell you what I know about the so called gods."He takes a deep inspiration -not like he needs it-, and begins laying explanation to you :
"Deities are powerful beings living in a realm outside of our. But they are not god in the true sense of the term, they are powerful indeed, but they can't interact directly with our world. And that's why they make pact and gather servants, to compensate for their limitations."Anger begins to taint his usual calm tone :
"They will search for the power-hungry and the fool, bending them to their own will. Some of these gods aren't bad per se, but most of them are. Evil, rotten to the core, uncaring for this world creatures. They lie, and will lie to get what they want. Our world is but a playground to these all-mighty idiots."
"I know of five "important" gods in my era, I imagine they are still as relevant as before.
Sard, the God of War and Peace.
Tinzakena, the God of Lies and Truth.
Omyu Lon, the God of Moon and Magic.
Monea, the Goddess of Death and Fire.
Damao, the God of the Life and Sun.
But you should know, all of these are just titles. The truth is that these beings have little link with their so-called sphere."
"We may begin the ritual today, I...already have everything ready. Why you ask ? Because of revenge. I want to pay back those Gods that ruined my country. All of them are guilty."He pauses for a moment, and finishes with a calmer voice :
"We may begin when you want"Glint the CalcivoreFinish him! With venom if need be.
[6] vs [2] You roar, shrugging of the pain and lunge at the helpless human ! You bite him in the arm, injecting your venom.
The hunter struggles helplessly as his already numb and electrified body is quickly calcifying. Eventually, he gives in to pain and die of blood loss. You actually used a lot of venom, it may take hours before you get enough back.
[6] You feed on the corpses, and absorb their essence.
You recover 4HPYou gain 3 essencesBut the death of those humans didn't go unnoticed, you spot something shining in the distance. Another rider ? This somehow can see you from afar, as he suddenly turn back and ride at full speed. Let's hope he won't get reinforcements.
? the Aradian Mirage Beetle LordWe begin our march to the southwest, queen in the center of our group and me at the front. I occasionally move ahead of the group to scout for threats.
[1] "To the southwest we shall go" you claim.
But the desert is unforgiving and cruel. As you head toward your destination, a world of lush and abundant food you heard of, a sandstorm appears on the horizon. It is coming at you in full force, and there seems to be a shadow in the sandstorm...
Monsters :Name: Robobert
Species : Beige Clay-Wood Giant -stage 1-
Appearance: A massive, humanoid figure, currently is light beige and bubbly, with skin like putty.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 5/15
MP 12/12
ESSENCE 5/5 -can transform-
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Traits gained : Very Big- Slightly bigger in Height and Weight than the largest Human.
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Name: Shiny
Species : Earth Mana Shard -stage 2-
Appearance: A large cyan colored jagged crystal with some brown crystals protruding, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes:
PV 6/17
MP 8/17
ESSENCE 0/10
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply you its mana, and also cast Earth based magic.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or stop them from detonating.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 15/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Quasit -Stage 1-
Appearance: A small medium-sized humanoid demon with sharp claws and a spiked tail. It sports magnificent blood-red wings, which is an anomaly for its species.
Attributes:
PV 12/12
MP 6/15
ESSENCE 1/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +2 -Intelligence : increase your ability to submit others to your will-
IND +1 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Evil Wings
Skills :
- Taunt
- Mental Control
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 15/15
MP 12/12
ESSENCE 1/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Soul Buddy - Kardassus
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 12/15
MP 7/10
ESSENCE 3/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 15/15
MP 7/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Hidden -stage 0-
Appearance: The Hidden are lesser demons that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws.
Attributes:
HP 10/10
MP 7/10
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits : Infravision: Allows for detecting prey. Works only on short distance.
Skills : Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 12/12
MP 15/15
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]