Turn 16Ferratus the Animated Armor"Free your loved ones from their suffering, Kardassus."
Let Kardassus finish this.
[1] ((Kardassus you klutz
!)
You let Kardassus in control, to let him enact his vengeance against the abomination. But blinded in rage, he misses it and fall into the agglomerate. Close to the source of the evil, you can't bear the intense pain and torment !
You lose 6 HPRobobert the Beige Clay-Wood Golem((Posts are perfectly fine to me. If you want to save on space though, use spoilers, each labeled with a monster's name.))
"Robobert... NOT AFRAID!"
Dig deep into the earth, and throw it at the Humans. Then walk forward, slamming aside those who get in my way.
[3] You manage to dig up a medium sized boulder and throw it at the humans : [3] They are surprised by the attack, and two of them get hit by the boulder and fall on the ground. They stumble back up, not seriously injured.
"What are you doing friend ! These people are dangerous, you will die !" shouts Arbos.
[2] You then walk forward and try to slam aside the feeble humans. But they are agile, and you miss them.
Humans turn :6d6 : [5, 2, 6, 2, 2, 6]
What seems to be the leader, a bearded man of sizable build shouts :"Circle it ! Watch out for its arms !" The human group slowly but surely encircles the lone Giant.
Three of them can't get close because of the wild giant strikes.
But from behind in a dead-angle, two humans armed with spears attack you ! You feel the metal damaging your clay. But they lodge firmly into the wooden armor, and the humans can't take them out !
You lose 4HPSnehk the Hidden(( Thanks for adding me up! Post lenght is fine for me. I'll accept any changes you'd want to make. ))
Search for a small creature to devour. If infravision brings nothing, head to the forest.
[4] You trek in the mountain, hungry. Quickly enough you manage to find and catch a small rabbit-like mammalian animal.
The meat is tasty and soft. What a delightful meal !
You feel a tiny bit of energy flowing through you[1] "Ah, it's time to go" you think to yourself. Onward to the forest you go, carefully walking down the mountain.
Then the ground shakes ((like a feeling of déjà-vu)). [4] You jump just in time to avoid being gobbled by a Rock Eater !
An armored worm-like monster with a maw full of sharp teeth.
? the Aradian Mirage Beetle LordWith the knowledge given by the princess, I have my work cut out for me. The queen will undoubtably oppose my actions, but perhaps I can convince a few of my kin to come with me. At the very least, I must court one of the princesses into coming with me, as I do not know if there are other hives out there.
"I will pray for your success." says the Aradian Princess before leaving.
[3] There is no time to lose, you immediately begin searching for prospecting settlers. You manage to convince a decent number of your kin, numbering 15.
For the next step, you enter in the royal section of the Hive with the Prime Princess blessing. Hear, Princess-caste Aradian Mirage Beetle lives and waits for the time they will become a future Queen. But it has been so long since the last Princess became a Queen.
[2] You try to begin courting with some of the princesses, to no avail. You are only greeted by scornful and fearful looks. It seems the Queen has a hand in these reactions.
Encounter roll : [6]
"Hey, come over here" says to you a guard. "A princess would like to meet you, but not here in plain sight. The Queen's guard are watching, and you should know that any princess siding with you will probably end up as the Queen's next meal."
Shiny, the Earth Mana ShardName : Unchanged
Species : Mana Shard
Appearance : The floating crystals have all come together to form one large jagged crystal.
HP or MP increase : HP increase
Attributes increased : Constitution
Traits gained : Manastatic field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Skills gained : Mana Shove: Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Transformation Success Roll : [4] ((again ? Neat for you))
Elemental Type Roll : (Fire/Ice/Electricity/Air/Water/Earth) [6] - Earth
As you begin your next transformation, the light of the elemental crystals enshrouds your body.
Mana gather and twirl around you, energy crackling and rising.
Under the influence of Karalion, the earth rises, sticks and fuses with your crystalline body, strengthening it.
And then an unexpected phenomenon occurs and interferes with the transformation. Crystals resonates and tremble, generating a powerful sound. But they don't detonate. You feel like they speak to you, you understand the frequency and the energy of the crystals.
You have gained +1 Constitution and +5 HP
You acquired the trait Manastatic Field
You acquired the skill Mana Shove
You acquired the trait Earth Elemental
You acquired the skill Elemental Crystal Resonance, independently of your own will !
You are now an Earth Mana ShardElemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or stop them from detonating.
Earth Elemental : you can absorb the elemental energy of earth-aligned crystals to supply you in manaBrood Queen J9622-5 the Poisonous Xenotrath SwarmNow, wo will invade the beast, we shall Enter through the wound!
[1] The second swarm rushes to the wounded zone and try to invade the beast ! But the Shegarian notice the small cloud of Xenotraths, and crushes in its jaw, burning them.
You lose 3 HPDahak the Spooky SkeletonDahak examines the suspicious dagger in his hand, feeling some sort of power from it. However, his lore skill is rather low, so Dahak is unable to tell what kind of power it may have, altough it certainly is shiny. And pointy.
Dahak grips the dagger firmly in his bony hand, charging out of the house, cocking his arm backwards, readying a deadly strike at the core of the phantasmal being while shouting madly
"Sorry, BUT YOU CAN'T GET OFF MR. BONES' WILD RIDE!"
[5] Hysterically shouting and charging toward the agglomerate, you stab the mysterious dagger in the very core of the twisted being ! Instantly, it screams and its ectoplasmic mass dissolves and disappears. One by one the imprisoned souls rise up into the air, the visage no longer twisted by pain. They look relieved, and grateful.
The atmosphere feels so much lighter without the pressure of the horrible undead gone, and you sigh relieved. Looking at the weird dagger, you understand it was probably a blessed holy dagger, specialized in killing the undead. You feel a bit uneasy holding this.
Ferratus fall heavily on the ground, unconscious. Deep within as the souls depart to the afterlife, he hear their familiar voices.
"Thank you", "This was not your fault, you did your best" and "Finally free..."
If Kardassus could weep, he knows he would.
At the same time, a massive stream of the same previous golden energy flows throughout both of you. You feel incredible, this is crazy.
Both of you can now transform !((will do your transformations at the same time))
Monsters :Name: Robobert
Species : Beige Clay-Wood Giant -stage 1-
Appearance: A massive, humanoid figure, currently is light beige and bubbly, with skin like putty.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 8/15
MP 12/12
ESSENCE 0/5
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Traits gained : Very Big- Slightly bigger in Height and Weight than the largest Human.
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Name: Shiny
Species : Earth Mana Shard -stage 2-
Appearance: A large cyan colored jagged crystal with some brown crystals protruding, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes:
PV 17/17
MP 17/17
ESSENCE 0/10
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply you its mana, and also cast Earth based magic.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or stop them from detonating.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 15/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Quasit -Stage 1-
Appearance: A small medium-sized humanoid demon with sharp claws and a spiked tail. It sports magnificent blood-red wings, which is an anomaly for its species.
Attributes:
PV 12/12
MP 6/15
ESSENCE 1/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +2 -Intelligence : increase your ability to submit others to your will-
IND +1 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Evil Wings
Skills :
- Taunt
- Mental Control
Name: Ferratus
Species: Animated Armor -stage 0-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is also pretty damn rusty and is missing a few parts here and there. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be.
Attributes:
PV 3/10
MP 10/10
STR 1
CON 1
POW -1
RES 0
INT -1
IND 1
Traits:
Heavy Armor - can take more punishment than most
Undead
Skills:
Memories of swordsmanship - Ferratus is good with swords
Memories of an Axeman
Memories of a Lancer
Designation: BroodQueen J9622-5
Species: Poisonous Xenotrath -Stage 1-
Leadership: BroodQueen
Appearance: A Dog sized Swarm of Worker and Warrior Xenoreaths, Surrounding a single Somewhat larger Queen.
HP 4/15
MP 10/10
ESSENCE 0/5
STR 0
CON 1
POW 0
RES -1
INT 2
IND -1
Traits :
-Swarm : (Multi_Caste/Adaptive_Caste)
-Spiky Chitin
-Caste: Royal Guard = an elite group of Xenotraths, they can act independently if needed and are stronger than the usual Xenotraths.
Skills :
-Venom Shot
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 15/15
MP 10/10
ESSENCE 0/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky Skeleton
Appearance: A kind of tall, bleached animated human skeleton with strangely angry looking eye sockets, a slight glow inside of each hole, and somewhat pointy finger bones.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 6/10
MP 10
STR 0 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Name: Snehk
Species: Hidden
Appearance: The Hidden are lesser demons that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws.
Attributes:
HP 10
MP 10
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits : Infravision: Allows for detecting prey. Works only on short distance.
Skills : Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.