Turn 15Robobert the Beige Clay-Wood Giant Inspect the Leaf-Thing closely as I follow him out of the forest. Interesting thing, like a human, but more leafy... Ooo! Dig up some clay to fill in my scratches from the first monster I met
The sylvan maze is thick, so thick that the sunlight is getting dimmer, blocked by the canopy. But your guide travel with ease and confidence, he knows the trees, he knows the way. His talkativeness doesn't bother you much, and you closely follow him. You also can't help but gaze at him with curiosity.
"I presume it's the first time you meet a Sylvaran ? I'm honored then, the curiosity is mutual !" he asks.
Once started, he doesn't stop. He talks and talks about himself and his life, and about the forest. A detail catch your attention amidst his long speech.
"...ever heard of life trees ? It's thank to them that our people can grow and reproduce. They contain a powerful energy that seemingly give life to us forest beings.Encounter roll : [1]
Arbos stops. He block your path with his woody arm.
"Oh no. This is bad. Really bad. Hide now !"[/b]He push his back on a tree, and use his powers to fuse with it.
[2] You try to camouflage yourself, but you are too big for the surrounding trees !
You hear noise, and before you a group of 6 humans appear. Judging from their equipment and gear, they are not just lumberjacks or nature-lovers.... Once they detect you, one of them shout and they arm themselves.
Ferratus the Animated ArmorKeep hacking away at the abomination.
[3] You don't pause between your strikes, switching masterfully between hacking and slashing thank to Kardassus weapon knowledge.
The amalgamate has lost a lot of mass, and it is screaming.
[6] The amalgamate retreat back a little, and shrink for an instant. Then it violently expand, releasing an aura of despair and torment so powerful that it seems like rock and air are trembling in fear. You suddenly can't move an inch, crushed by the memories of the tormented souls. Horrible, horrible deaths. Sorrow. Pain, abandonment.
You lose 4 HPAs you are losing yourself to the souls, you hear a strong and familiar voice within you. Tainted in hatred :
"HOW DARE YOU USE THE MEMORIES OF DEATH OF MY FRIENDS AND LOVED ONES !"Kardassus rage and hatred overflow, and his intense rage dispel the attack from you ! Your body moves by itself, controlled temporarily by Kardassus, and you charges at the amalgamate !
? the Aradian Mirage Beetle Lord"I am suggesting that I may be a disruption to the natural order of this colony, and must establish my own a suitable distance away. I humbly request what knowledge you are willing to impart before I undergo self exile."
His tone would be neutral, though his words would clearly show that he believes the queen to still be her superior at this time.
[5] You speak with neutrality and humbleness, explaining your thoughts with respect fitting of a servant. You can see understanding looks from your fellows, from all except the Queen. Once you are done, she rises from her throne, and all Aradian Beetles in the room kneel over and tremble in fear.
"You little...""Stop right here mother ! You are going to far !" suddenly intervenes the prime Aradian Princess.
"What ! You are taking this miserable traitor side !" the furious Queen shouts.
"His arguments are right. It has been so long since the last split, our vast Hive is losing territory and diversity. Mother. Though I understand your fears, let me handle this matter.""So be it ! But I am only according this to you out of kindness" ends the Queen.
Eventually, you are brought in a closed room. Before you stand the Aradian Princess and two Elite Aradian Mirage Beetle Warriors.
You bow to her, and she speaks first :
"Please raise your head."She sighs.
"Mother, our Queen is getting old. It pains me to say this, but she reigned for far too long over the hive. She fears for her place, and by seeing your abnormal appearance, she got scared. You said you wanted to create a new colony ? I fully support this initiative, our Hive won't prosper if we don't seek to expand."She imparts you with the necessary knowledge to form a new colony. You will need at least a future Queen for your colony, and these can only be chosen from the Princess caste. Then at least about twenty workers to accompany you.
Ulkas the QuasitThank Dovarus and go meet the 'Golden' Guard. I already have sone experience at golem-reprogramming, so...
Dovarus stops you :
"But the Golden Sentinel isn't some kind of mindless golem. It contains the soul of the first and last Treasure Guardian of the kingdom."You take note of his remark, and leave to the treasure room. You take this chance to glance around the castle.
It must have been a prosperous nation to have such a huge castle. The emptiness of the place only helps realize its greatness.
Finally you arrive in front of a huge open metallic door. You set a foot past it, when a voice stops you :
"Make one more step intruder, and you will die. I am the Golden Sentinel, eternal guardian of this place."A beautiful golden glint catches your eye, and you fully see the form of the Sentinel. An towering armored golden being, with a unique golden eye shining through the helmet. Intricate patterns course on the armor, and the blazon of the royal family is etched on its front.
Shiny the Mana ShardlingAbsorb those yummy crystals.
You absorb Karalion's crystals. With the first, you feel essence coursing through you.
You gained 1 essence. You can now transform !But with the second, nothing happens.
"See ? What I did right now was called feeding. By imparting you my flesh, I gave you part of my essence. But eating more of my flesh won't give you anymore essence. Only by killing me would you be able to gain more of my essence. But you wouldn't do that right ?" he laughs heartily at the last question.
"Now transform. I will interfere with your transformation to grant you additional elemental power, if you accept."
Because of the circumstances, you will gain an additional elemental trait/skill whatever the dice result.Dahak the Spooky Skeleton"Ack! Come on now you armored dweebs, fight harder, not smarter! That for me to do!"
Seeing the apparition got pegged by the spear, which has hopefuly slowed it down, Dahak takes the opportunity to dash into a nearby abandoned house, trying to find something useful to use against the peasant ghost coalition.
[6] You are caught in the aura of despair, but don't fall to it. You resist without problem and laugh at your strength ! So much that you crack a rib, you silly.
Laughing is difficult[5] You dash into a nearby house, and find several inanimate skeletons lying on the ground. One is holding a strange dagger, you feel some mystic power emanating from it. Well, you take it. You come back just in time to see the Animated Armor charging furiously at the monster.
Glint the Unstable Elemental CalcivoreName :
Species : Elemental Calcivore
Appearance : An oversized lizard made of glass. Light, electricity, and a frosty haze all seem to emanate from its interior.
HP or MP increase : HP
Attributes increased : Constitiution
Traits gained : Freezing Blood- Its blood will flash-freeze whatever it comes into contact with. Mostly the enemy who drew that blood in the first place.
Skills gained : Lightning Breath- It has an electric breath attack.
Transformation Success Roll : [1] ((aw yis))
Your glassy body crackles and burns. You are undergoing change, you feel it. New power, power you would never have expected.
But suddenly as you begin transforming, the elemental crystal radiates with intense light. This light...you feel it burning at your core !
It's painful. Horribly painful. It's like getting smelted alive, and not dying.
Fire, Ice and Electricity fuse inside of you. Your body crackles with energy, and you barely manage to maintain consciousness.
Then finally, it stops with a final, extreme pain. Your melting body suddenly freeze in an instant, and you collapse on the ground, unconscious.
When you wake up, the three Guardians are watching over you, worried. They say they never saw such a phenomenon before.
Your body is switching wildly between ice and electricity, like if the two elements were somehow fused.
You gained +1 Constitution and +5 HP
You acquired the skill Unstable Breath -Ice and Electricity-
You acquired the trait Elemental Instability Dual -Ice and Electricity-, independently from your own will !
You are now an Unstable Elemental CalcivoreBrood Queen J9622-5 the Poisonous Xenotrath SwarmWe shall divide into three...
The first will Continue Gassing it...
The Second Will Look for a chink in it's armor...
The third will Flee...
Your swarm split in three. The Royal Guard stays close to the Queen and flee, while the other are assigned different roles (and rolls)
[3] The first swarm keep gassing the beast. Some effects can be seen, such as pain, but apart from this the beast don't seem to stop.
[5] The second swarm find a crack in it's armor on the tail ! A recent wound, like something stepped violently on it. The flesh is visible.
[3] The third manage to flee into safety, but still visible to the Shegarian.
Dragon Roll :[6] The Shegarian breath again his mighty fire, burning away the gassing swarm ! Then he coughs, and the fire stops. It seems it over-exerted itself, and can't breath anymore.
You lose 2HPMonsters :Name: Robobert
Species : Beige Clay-Wood Giant -stage 1-
Appearance: A massive, humanoid figure, currently is light beige and bubbly, with skin like putty.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 12/15
MP 12/12
ESSENCE 0/5
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Traits gained : Very Big- Slightly bigger in Height and Weight than the largest Human.
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Name: Shiny
Species : Mana Shardling -stage 1-
Appearance: A cyan colored crystalline creature, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 4/12
MP 0/15
ESSENCE 5/5 -transforming-
STR -1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 15/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Quasit -Stage 1-
Appearance: A small medium-sized humanoid demon with sharp claws and a spiked tail. It sports magnificent blood-red wings, which is an anomaly for its species.
Attributes:
PV 12/12
MP 6/15
ESSENCE 1/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +2 -Intelligence : increase your ability to submit others to your will-
IND +1 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Evil Wings
Skills :
- Taunt
- Mental Control
Name: Ferratus
Species: Animated Armor -stage 0-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is also pretty damn rusty and is missing a few parts here and there. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be.
Attributes:
PV 8/10
MP 10/10
STR 1
CON 1
POW -1
RES 0
INT -1
IND 1
Traits:
Heavy Armor - can take more punishment than most
Undead
Skills:
Memories of swordsmanship - Ferratus is good with swords
Memories of an Axeman
Memories of a Lancer
Designation: BroodQueen J9622-5
Species: Poisonous Xenotrath -Stage 1-
Leadership: BroodQueen
Appearance: A Dog sized Swarm of Worker and Warrior Xenoreaths, Surrounding a single Somewhat larger Queen.
HP 7/15
MP 10/10
ESSENCE 0/5
STR 0
CON 1
POW 0
RES -1
INT 2
IND -1
Traits :
-Swarm : (Multi_Caste/Adaptive_Caste)
-Spiky Chitin
-Caste: Royal Guard = an elite group of Xenotraths, they can act independently if needed and are stronger than the usual Xenotraths.
Skills :
-Venom Shot
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 15/15
MP 10/10
ESSENCE 0/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky Skeleton
Appearance: A kind of tall, bleached animated human skeleton with strangely angry looking eye sockets, a slight glow inside of each hole, and somewhat pointy finger bones.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
PV 6/10
MP 10
STR 0 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Name: Snehk
Species: Hidden
Appearance: The Hidden are lesser demons that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws.
Attributes:
HP 10
MP 10
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits : Infravision: Allows for detecting prey. Works only on short distance.
Skills : Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.