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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34930 times)

Tomcost

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Suffering will shadow-Hop and kill Gable with Monstruous Visions. Just because it has the abilities, so it has to use them.

notquitethere

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Almost everyone accounted for. Are the excess shades moving and attacking in the library then?
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Tomcost

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Almost everyone accounted for. Are the excess shades moving and attacking in the library then?

I think so. Six of them could kill Wimperg, the other one could harm marble.

notquitethere

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Crew Turn

D. furiously strikes at Arch and Turret [7 physical each], crushing the two wizards.
With both dead, Remilia makes tracks to the pit room as fast as her little legs will carry her.
Meanwhile in the library, one of gnomes, cured of Brotherly Love, takes up the silver chisel, and another the staff. The chisel gnome strikes dead Balastrude [1 physical] and jumps into the arms of a third, and the lot of them start running away. The one with the staff gets as far as the temple, the rest make it to Corridor A.
Suffering hops to the Marsh and inflicts Monstrous Visions on Gable [2 mental damage], scaring him to death.
Six shades shadow hop to the library and collectively spook Wimperg to death [6 mental damage], dropping Vengeance.
The seventh shadow hops to the library and inflicts nightmares on the last wizard, Marble [1 damage].

Crew turn
(If only Marble had Fireball!)
Marble has neither time to loot the library, nor search the ship for another library before getting killed by all these shades, so he teleports home.

Loot Phase
[rolling five times on the table of middling treasure... 2! ...5! Rolling on table of good treasure instead... 2! ...5! Rolling on table of good treasure instead... 5! rolling on table of great treasure instead... 1! ...3! ...3!]

In the hoard you now have:
+7 stone
+2 wood
+3 metal
+4 crystal
+4 wooden staffs (1 physical)
+1 vengeance (13, Physical)
+5 medium corpses (2 bone when rotted)

Anyone with the power source 'cowardice' gains a power level!

Travel Phase

The next encounter will be in 8 centuries! Try not to go mad.

Spoiler: Ship (click to show/hide)
Spoiler: Ship inventory (click to show/hide)

Use your limited crystal supplies wisely.  Consult the building list here. Remember after every century, the bone grove will produce another bone. Please decide where you want to be at the beginning of the next encounter.
« Last Edit: March 24, 2016, 08:14:11 am by notquitethere »
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piratejoe

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Remilia will make a teleport bay connected to hallway A and the bone grove,she will then make a vent that connects to the new teleport bay the bone grove and the small mausoleum.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Tomcost

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Updated character sheet. Suffering chooses Invisibility as its next spooky trick.

It will remain at the Vent for te next encounter.

crazyabe

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We Drag the Dead Wisards to the Bonegrove and Hang them From Something in there by their Robes, we also store The Bone of Reckoning, The Bone of Justice and All our bones in it.
We then Build a Small Door in 'Corridor A' leading to a new 'Alchemy Lab' Afterwards we also Build a Pitroom above it attached to the Temple, and a (Bone) Corridor Off 'Corridor A' going around both of these rooms and Attaching to the Library.

We also Reduce The Alchemy Lab and TP bay by 1 Crystal but Double their Construction time.

((Please don't Use up all our Crystal and Metal We need those Also, With the Alchemy Lab we will be able to make New Resources!))
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

FallacyofUrist

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"HAAAA!!!"

D. grabs the Bone of Reckoning for his own usage, then heads to the central mausoleum and goes to sleep.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

notquitethere

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Yep, there's not enough crystal for both a teleport bay and an alchemy lab, so you should decide between you which it's to be.
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Tomcost

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Yep, there's not enough crystal for both a teleport bay and an alchemy lab, so you should decide between you which it's to be.

The Gnomes are using frugal workmanship to reduce the Crystal cost of both things being built.

Crystal cost:

Alchemy Lab (3) - Frugal bonus (1) + Teleportation Bay (3) - Frugal Bonus (1) = 4, our total amount of crystals.

notquitethere

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I stand corrected. Looks like it's going to be peaches and cream this time.
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Tomcost

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Hey, I think that we should aim for a stasis chamber and Net traps for the next building phase, so that we can get prisoners. Why? Because we can.

notquitethere

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Crazyabe/piratejoe as there's only three metal, it'll all be used on the teleport bay... but with 7 gnomes working on the alchemy lab it'll be done in three centuries, so you'll have time to convert materials to metal if you'd like? Without doing so, neither the vent nor the door can be built. If that's the plan, here's the alchemy conversions:
Spoiler: Alchemy (click to show/hide)

piratejoe, is the purpose of the vent that you want to build to cover the entirety of the new teleport bay, the bone grove, and the mausoleum's external walls? (In which case, that will be 10 metal worth of segments.) Or is it to build the smallest possible vent connecting the rooms? (7 metal worth of segments.)

Crazyabe, I like your plans: with the bone corridor, I assume you want it to be a proper extension of corridor A (i.e. it'll all still count as one room)?
« Last Edit: March 25, 2016, 11:54:00 am by notquitethere »
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piratejoe

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we can easily make 5 metal from the dead body's that will have rotted away by then.

I was thinking of it covering all the walls except for the left wall on what would be the new teleport bay,but i wasn't expecting it to cost so much metal,so unless we have the excess bones to convert to metal don't make the vent We have the bones needed via the bone grove,make the vent.
« Last Edit: March 25, 2016, 12:02:05 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

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OK, I'll assume from when you have the alchemy lab onwards that every time you want to use metal, you'll convert bone to get some (as there's always a good supply of bone).

What about my vent question?
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