When Wizards Go Bad[CL 6= 6 level 3 wizards]
Arch
Health: 6
Weapon: Wooden Staff: Physical 1
Powers:
Hyperbeam: 3 magic damage to one target in the room.
Shrink: Target in the location becomes one size smaller for 4 rounds.
Enlarge: Target in the location becomes one size larger for 4 rounds.
Marble
Health: 6
Weapon: Wooden Staff: Physical 1
Powers:
Hyperbeam: 3 magic damage to one target in the room.
Shrink: Target in the location becomes one size smaller for 4 rounds.
Enlarge: Target in the location becomes one size larger for 4 rounds.
(No mistake, I did roll the same thing twice)
Ballastrude
Health: 6
Weapon: Wooden Staff: Physical 1
Powers:
Magic Shield: Target gains 3 magic armour for 4 rounds.
Psychic Shield: Target gains 3 mental armour for 4 rounds.
Enlarge: Target in the location becomes one size larger for 4 rounds.
Turret
Health: 6
Weapon: Wooden Staff: Physical 1
Powers:
Magic Shield: Target gains 3 magic armour for 4 rounds.
Haste: Target gains an extra action for 3 rounds.
Fireball: 4 fire damage to all other inhabitants of a room.
Gable
Health: 6
Weapon: Wooden Staff: Physical 1
Magic Shield: Target gains 3 magic armour for 4 rounds.
Fireball: 4 fire damage to all other inhabitants of a room.
Hyperbeam: 3 magic damage to one target in the room.
Wimperg
Health: 6
Weapon: Wooden Staff: Physical 1
Psychic Shield: Target gains 3 mental armour for 4 rounds.
Shrink: Target in the location becomes one size smaller for 4 rounds.
Enlarge: Target in the location becomes one size larger for 4 rounds.
In the 24th century, magic has reached new heights and whole planets of wizards fight over the few known spells. Rumour of a passing space vessel containing forbidden tomes has lured a band of looting mages to the bowels of the Necrovoyager...Arch teleports into the Bonegrove, Marble into the Temple, Ballastrude & Wimperg arrive at the library, Turret appears in Corridor C, and Gable emerge in the Engine room. Ballastrude and Gable fall into pits and takes 5 damage each.
Arch moves from the bone grove to the Mausoleum and takes 5 damage falling into a pit. The blood spray
resurrects D. and Remilia!. Arch is shocked, calls for backup and zaps D. with a hyperbeam for 3 damage.
Marble, in the temple hears the cries of pain over his intercom and moves to the library, where he hyperbeams one of the gnomes with a weapon (3 damage to Gnome 3).
Balastrude, badly injured, casts Magic Shield and Psychic Shield on himself.
Wimperg picks up Vengeance from the floor, discarding his own staff, and uses it to beat one of Rex's bodies into fine powder (13*2 physical).
Gable moves into the big Mausoleum and then the Marsh.
Turret casts Haste on himself, moves into the small Mausoleum, and seeing the two vampires, shrinks Remilia for four rounds.
It is now the crew turn. D. and Remilia are back in action! Anyone can send in an action for Zormod or any of the seven other shades.
The current Power Source is Cowardice.