Crew TurnD. furiously strikes at Arch and Turret [7 physical each], crushing the two wizards.
With both dead, Remilia makes tracks to the pit room as fast as her little legs will carry her.
Meanwhile in the library, one of gnomes, cured of Brotherly Love, takes up the silver chisel, and another the staff. The chisel gnome strikes dead Balastrude [1 physical] and jumps into the arms of a third, and the lot of them start running away. The one with the staff gets as far as the temple, the rest make it to Corridor A.
Suffering hops to the Marsh and inflicts Monstrous Visions on Gable [2 mental damage], scaring him to death.
Six shades shadow hop to the library and collectively spook Wimperg to death [6 mental damage], dropping Vengeance.
The seventh shadow hops to the library and inflicts nightmares on the last wizard, Marble [1 damage].
Crew turn(If only Marble had Fireball!)
Marble has neither time to loot the library, nor search the ship for another library before getting killed by all these shades, so he teleports home.
Loot Phase[rolling five times on the table of middling treasure... 2! ...5! Rolling on table of good treasure instead... 2! ...5! Rolling on table of good treasure instead... 5! rolling on table of great treasure instead... 1! ...3! ...3!]
In the hoard you now have:
+7 stone
+2 wood
+3 metal
+4 crystal
+4 wooden staffs (1 physical)
+1 vengeance (13, Physical)
+5 medium corpses (2 bone when rotted)
Anyone with the power source 'cowardice' gains a power level!
Travel PhaseThe next encounter will be in 8 centuries! Try not to go mad.
Hoard: 5 medium corpses (2 bone), 7 stone, 3 metal, 4 crystal, 3 wood, 11 bone, Dark Candle, Deflecting Prism, 1 vengeance (13, Physical), Iron Gavel [2 physical] x2,The Bone of Justice - [5 physical/magical], The Bone of Reckoning - [5 physical/magical], +4 wooden staffs (1 physical). Bone Grove: 1 bone
Use your limited crystal supplies wisely.
Consult the building list here. Remember after every century, the bone grove will produce another bone. Please decide where you want to be at the beginning of the next encounter.