((Hohoho, I love how Wild Magic is preparing to bite me in the ass really really hard.))
Examine what I burnt. If I stumble upon any living creature along the way, cast a spell to be able to communicate with other living beings.
[3] Taking care to keep healthy distance to the burning tree you try to find the possibly dangerous dead thing. It has not fallen on ground so it must be still up there. After careful peering and crying for staring into bright fire you finally spot something lodged between two branches. It's not large, perhaps a bit larger than your two fists together. You can't tell what it was when it was still alive.
Yes. Was that really not obvious?
For your information, all further attempts to get rid of the charm results automatic failure, so it's time to find new toy.
I Act Like I'm Doing some sort of holy rite over Dustan while I pocket his Set of Dice.
[4+1] Combining various elements of ancient funeral rites you accidentally learned some time ago, you whip up a very convincing show. Emotion invoking song, elaborate dance, blessing touches... all that actually make peasants to shred few tears. When they are wiping those tears away you get excellent opportunity to lot him. But all you find is a nice copper wristband and pouch of money, which you pocket up. But Dice of Order are suspiciously missing. Either he hid them before his death, which is frankly stupid thing to do, or someone else looted them. Hmm. Anyway, you walk out wiping some crocodile tears out of your eyes and watch as the peasants set his house on fire. It burns fast and furiously, embers floating up to the dark sky like birds flying to freedom.
Join.
Plot successfully executed. It doesn't matter if all other mages escaped (except that one who came to hold funeral rites), you got what you wanted. It was a risky project to rile villagers up against established mages, but success is success, and the Dice of Order are yours. Now you need to do a disappearing act before crazyabe notices you. He no doubt wanted the dice for himself...
Future of your magic seems chaotic as usual, but a bit more inclined to overworking.
Magic up a map of the surrounding area.
((I look forward to seeing what that 6 does with this.))
6. You get a map. Or rather a pile of maps. Temperature map, population density map, trade route map, elevation map, annual precipitation map, biome map, wealth density map, magical activity map, criminal activity map... All them on continental scale.
Future Wild Magic: 4 2 2 2 6 6 1 1 1 5
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Funeral of Dustan Hache
Future Wild Magic: 5 1 6 3 6 2 4 6 6 4
Magic effect: Steel skin
Future Wild Magic: 4 1 5 4 4 4 4 1 1 1
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
The Forest: Ancient town reclaimed by nature
Future Wild Magic: 5 3 2 4 3 6 4 5 2 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Unclimbable stone wall. Invisible gate.
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
Magical video conference: Full member
Truly healed
Artifacts of power: Staff of Shape Earth. (1d5+1)
Sand in pants
Lots of maps
Future Wild Magic: 5 5 4 4 2 4 4 4 4 3
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Permanently charmed: by crazyabe