Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16

Author Topic: Space Wizards 4: Now with more rocketpunk. Turn 14 (Mar 25)  (Read 23020 times)

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 11 (Mar 7)
« Reply #195 on: March 07, 2016, 03:24:42 pm »

Max: Okay hear me out, I thought we could, you know, if it's a dream and all, we could water the bush and make it grow into a beanstalk that we could climb. Don't laugh.

The two guards acknowledge the listening bush.

Eliza: Maybe we could just tell it to grow for us?
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 11 (Mar 7)
« Reply #196 on: March 07, 2016, 03:34:04 pm »

"It's worth a shot...Uh, mysterious glowy bush, can you understand us?"
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 11 (Mar 7)
« Reply #197 on: March 07, 2016, 09:05:35 pm »

"Ah hell! I need a clean room, stat!" He would shove his way past the guards, running for the nearest clean room (which is probably in the lab) as fast as he can while holding his arm over the mass of fungus in the hole of his suit. this needed to be dealt with NOW!
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

ATHATH

  • Bay Watcher
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 11 (Mar 7)
« Reply #198 on: March 07, 2016, 09:32:38 pm »

"Ah hell! I need a clean room, stat!" He would shove his way past the guards, running for the nearest clean room (which is probably in the lab) as fast as he can while holding his arm over the mass of fungus in the hole of his suit. this needed to be dealt with NOW!
Arthur points his needlegun at Austan.

"Not so fast."

"Stop shooting, if you value your lives. This man is a dangerous biohazard, and I can shoot his suit to gas us all. Unless you want to end up as amorphous blobs, I recommend dropping your weapons and escorting me to my artifact."

Hold Austan hostage, and shoot him if anyone tries to harm me.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 11 (Mar 7)
« Reply #199 on: March 08, 2016, 01:31:43 am »

Ask about the whereabouts of my artifact and how guarded the hanger usually is.

"...Eh? Sorry, I spaced out for a bit. So, the directors ship is the way we make our egress? Sounds simple enough. Though, I would like to know where my artifact is before leaving, It would be bad to leave it behind."
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

inaluct

  • Bay Watcher
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 11 (Mar 7)
« Reply #200 on: March 08, 2016, 10:32:41 am »

Sorry for the inactivity lately, I've been really (unexpectedly) busy.

Tip my ridiculous cowboy hat to the scientist and the clerk, and exit the room, heading for the yacht.

Combining the 4 and 16 in my queue for this.
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 11 (Mar 7)
« Reply #201 on: March 08, 2016, 12:16:00 pm »

"Ah hell! I need a clean room, stat!" He would shove his way past the guards, running for the nearest clean room (which is probably in the lab) as fast as he can while holding his arm over the mass of fungus in the hole of his suit. this needed to be dealt with NOW!
Arthur points his needlegun at Austan.

"Not so fast."

"Stop shooting, if you value your lives. This man is a dangerous biohazard, and I can shoot his suit to gas us all. Unless you want to end up as amorphous blobs, I recommend dropping your weapons and escorting me to my artifact."

Hold Austan hostage, and shoot him if anyone tries to harm me.
(who the hell is austan? I am not rping an austan. also, chances are since I used my 20, that is going to fail.)
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

WunderKatze

  • Bay Watcher
  • Brass serpent in tow.
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 11 (Mar 7)
« Reply #202 on: March 09, 2016, 12:42:19 pm »

Split my 5.

Pull "Call" lever.
Logged
Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

HEAVY DAMAGE
OPERATION MARKET STORM

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 11 (Mar 7)
« Reply #203 on: March 11, 2016, 04:11:37 am »

Turn 12



"Ah hell! I need a clean room, stat!" He would shove his way past the guards, running for the nearest clean room (which is probably in the lab) as fast as he can while holding his arm over the mass of fungus in the hole of his suit. this needed to be dealt with NOW!
Arthur points his needlegun at Austan.

"Not so fast."

"Stop shooting, if you value your lives. This man is a dangerous biohazard, and I can shoot his suit to gas us all. Unless you want to end up as amorphous blobs, I recommend dropping your weapons and escorting me to my artifact."

Hold Austan hostage, and shoot him if anyone tries to harm me.

Austan: No, not the... aaggh!
[17] The unlucky prisoner screams as you kick him and roll him over to your cover with your foot. He had already been affected by the spores, which by now are forming a distict haze in the darkness of the room. Note that the lights are on in the hallway past the glass doors, so you can still see easily.

Dustan, meanwhile, the one in the hazardsuit, dashes between the guards. They don't shoot him.
Still, the only thing taking the first prisoner as a hostage has done is form a stalemate. Which may or may not be advantageous to you, but still.

Dice queue (You have 1x 20's, 3 free picks): [-] [-] [-] [-] [-] [-]
Miniquests:
all completed
Spoiler: Arthur, AKA ATHATH (click to show/hide)


Split my 5.

Pull "Call" lever.

You split the 5 into a 10 and a -5.

[10] You pull the call.

You hear a voice played through the horn part of the instrument. It sounds familiar, but the specific personage fails to come to mind.

"You... you... how could you have done this... what are you?"
The lights flicker faintly.
"You woke me from the dream. That's impossible."

Dice queue (3 free picks): -5 7 [?]
Miniquests:
The Butchererer: Commit violent acts of justice two more times (Reward: You unlock the ability to use both hands in unarmed combat (you can attack twice))


"Ah hell! I need a clean room, stat!" He would shove his way past the guards, running for the nearest clean room (which is probably in the lab) as fast as he can while holding his arm over the mass of fungus in the hole of his suit. this needed to be dealt with NOW!

[Politeness + Intimidation: 15+2] The soldiers instinctively part. They don't fire on you, perhaps because they think the electrolasers would pierce the suit, if they were informed at all on just who the prisoners here were. On the other hand, they might not recognize you at all and think you're staff. The prisoner-colored hazartsuit is unique to yourself most likely.

You make your way down the hall, past some elite unit wearing mobile powered armor, and past a lounge where you can clearly see bright and beautiful space scenery through a giant viewscreen on the floor. Quite a nice place they have here, actually.
There is a science wing down the hall, and a general crew quarters down another branch, along with the centrifuge elevator/ladder and offices.

The labs contains Eisenhower and Turaco, although Turaco seems to be headed on his way out.
(See HEN's roll for a description of what's in the lab)

Dice queue (3 free picks): 19 6 2 1 15 20 [?] [?]



Ask about the whereabouts of my artifact and how guarded the hanger usually is.

"...Eh? Sorry, I spaced out for a bit. So, the directors ship is the way we make our egress? Sounds simple enough. Though, I would like to know where my artifact is before leaving, It would be bad to leave it behind."

Scientist: Ah, well, let me show you around...

You are currently located in the computer room, with the analog computer up along the back wall serving as a robust means of performing accurate calculations given memory sticks taken from the lab equipment. The reason they don't do wireless is because wireless is a bad idea on spaceships.

Scientist: Anything in space tends to stop working after some time if it has a wireless antenna. It's also contagious, so an infected device is likely to spread it to others. This is especially bad if we take an infected device planetside.

There is a lab up ahead which has two rows of desks, one on each side. At hand are tools, beakers, microscopes, and a number of model tanks on one desk, set atop a game board with holographic trees and shrubs that appear to pop out when you are close.
There are four additional rooms: STORAGE, PRINTING, TESTING, and OBSERVATORY. There is a cleanroom in TESTING, and a connection to the wing's telescope in the observatory, along with starcharts and navigation tools.

Scientist: The hangar, well, I can't tell you. I've been down here since, what, last month? They called me over to help study Ray.

Dice queue (3 free picks): 12 10 20 14 18



Sorry for the inactivity lately, I've been really (unexpectedly) busy.

Tip my ridiculous cowboy hat to the scientist and the clerk, and exit the room, heading for the yacht.

Combining the 4 and 16 in my queue for this.

((Assuming free pick to make the 20 have a miniquest attached. If not I'll roll it back.))

[Stealth: 20] You make your way down the halls and bump into a well-dressed man as you reach the elevators.

He immediately pulls a knife on you. True to your rep, you pull a gun on him. Of course you didn't shoot, that would get you caught faster than a trip to the moon.
But whacking him with a big piece of metal did leave a bit of a welt. He may have suffered brain damage.


Judging from his nametag, he seems to have been the director. Specifically the director of the Para-Psionic Studies Task Force, according to the label. That means he must be in charge of the whole "rounding up people with artifacts and imprisoning them" deal.

Dice queue (3 free picks): 12 11 4 2
Miniquests:
Trick Shot: Use your gun for a non-melee attack without shooting someone directly (Reward: +1 to all pistol-related actions, regardless of context)


"It's worth a shot...Uh, mysterious glowy bush, can you understand us?"

[Politeness: 2+5] You feel a voice. Well, it's not really a tactile thing. But it's not coming from your ears, nor does it register as some sort of internal monologue as it does in fiction.
It says: I know what you seek. Ask, and ye shall receive. But all things must remain in balance. Therefore, I demand a sacrifice.

Dice queue (3 free picks): [?]r [?] 10r [10] [2] [?]

Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 12 (Mar 10)
« Reply #204 on: March 11, 2016, 07:37:09 am »

"Huh.  Okay?  What are you offering, for what price?"
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 12 (Mar 10)
« Reply #205 on: March 11, 2016, 02:47:37 pm »

[3+5] You ask for life, so another life must make sacrifices. Nothing huge like a heart or a head though, a limb will do fine.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 12 (Mar 10)
« Reply #206 on: March 11, 2016, 03:08:08 pm »

"I don't... Uh.

How about one of those lives on the ship?  I feel like something's probably happening up there that might get you what you're asking."
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 12 (Mar 10)
« Reply #207 on: March 11, 2016, 04:32:36 pm »

(Split 19 and 15. combine 1 and 2.)
Rushing onward to the testing room, he would shout to the scientists nearby.
"My suit has been breached! I need a fresh one, and access to the cleanroom in testing as soon as possible!"
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

ATHATH

  • Bay Watcher
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 12 (Mar 10)
« Reply #208 on: March 11, 2016, 05:13:17 pm »

Throw the guy that I picked up at riot shield guy, then shoot 'em all.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

LordPorkins

  • Bay Watcher
  • Unrelated to DukePorkins
    • View Profile
Re: Space Wizards 4: Now with more rocketpunk. Turn 12 (Mar 10)
« Reply #209 on: March 11, 2016, 05:18:05 pm »

then shoot 'em all.
((Problem solving 101 with ATHATH))
Logged
Īlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha
Pages: 1 ... 12 13 [14] 15 16