((Something wrong with my major actions, or are they going to get resolved later?))
((Resolved along with everyone else's major actions. Otherwise we get weird time shenanigans.))
I look for any likely points to find dead beastys, might as well get myself some help with setting up; right?
I then attempt to findout what supplys we have, asking anyone that might know.
[15, Good] The jungle, while certainly full of beasties, also appears to be full of
hungry beasties. You're not too sure how you're going to find dead-yet-uneaten subjects around here.
...until you notice the hunters and soldiers. The hunters will probably have use of the beasties they kill, but they'll probably go out and kill them. The soldiers might or might not be looking for a fight, but are less likely to claim their corpses. Following either around might net you something, assuming they do anything this week.
[13, Good] You're able to uncover that the expedition has a rather large, rather varied selection of supplies; narrowing down your search might reveal more useful results, as none of the bureaucrats or captains you talked to felt like rattling off a full list for you or letting you borrow an official manifest. You do learn that most of the supplies are bulk essentials, like food and wood, along with a sizeable collection of rare tools and components that nobody would be especially thrilled to find you using.
((I see, I see. Quite, reasonable issues. However, presumably our Architect has both leadership and architectural skills? Possibly along with a bureaucrat as well. If I can convince him to create this area, giving him my somewhat vague ideas for what I want, and leave the details to his own whims, would that be a better way of handling the project? And then that would be only a minor action? If that's possible that's clearly a better way of doing it, and I only avoided it because I wasn't sure if you wanted big important actions like that to take up a major action, even if our part in it was unimportant. Of course, this does rely on personal charisma to motivate them to actually work.... Which is why I'll try going though Gruelfist/Miya first I guess.
Also, how helpful would I be if I helped set up the wards against the rain that Omuz is making? I mean, obviously my magic is uniformly awful for it, but I am at least presumably one of the top eight channelers around here.))
((Architect doesn't have leadership, even though getting planners to lead is a good idea. Bureaucrats and captains all do, so convincing one or more bureaucrats to officially lead a group of others is a good way to get a project going.
Convincing somebody else to do work for you is a minor action, but it's reliant on them actually doing so and then leaves it up to their personal direction rather than your own. You can try to direct them, but there's only so much micromanaging most Leaders are going to tolerate, and there's only so much micromanaging that's actually going to be feasible coming from somebody who's not devoting time to actually working on the thing.
That said, if you can convince them and aren't too picky about the results, hey, free action.
You're indeed one of the top channelers in the colony, and could thus boost attempts at a rain ward by 3 units an action.))
((I think the wards are probably one of the most important things for us all, ooc at least I don't exactly need compensation for us to set them up. I am, after all, a rat, I need to burrow into the ground and I can't very well do it if the whole place is made of mud! . Maybe we should grab more then 1 channeler npc though, unless the others need them we might as well use up to the most effective amount.))
((You guys can try grabbing more, I don't trust my diplomacy enough for that lol.))
((Ask miya she'd be happy to help she likes being useful.
Omuz glares at the other wizards, just standing around doing nothing worthwhile, thinking happy thoughts or some such rot.
"Oi! You lazy bastards over there! Stop wasting air and help me get us all dry! Do a good job, and I might consider gifting you with some fine dwarven golems! Of course, it seems doubtful that any of you'd be much help. I suspect I have more magical skill in one beardhair than the lot of you put together!"
Minor Action: Make a shitty mud golem.
[6, Poor] It looks like it's melting. Which it is, but it looks like it's been melting for a while and is about to fall apart, which just isn't true. Okay, yes, it'll probably fall apart the instant you look away, but it's fine right now! Fine-ish.
For those who aren't in the know, Favored Souls don't have Knowledge (Religion) as a class skill, which likely explains Miya's cluelessness.
Continue eating happiness until my affinities shift. Make the soldiers happy by singing happy songs to them. Infuse some rope with raw Happiness, and make a leash out of the resulting substance. Capture a beast from the pit with my new Happy Leash, and put it in an appropriate area (likely Sjig-Nak's pen area). Study the beast if I can.
((Harvesting enough essence to perform major actions with is a major action. That's true of minor actions as well, but they're semi-free so it doesn't come up as much; you can just take the minor action to eat things and then take the minor action to spend them. With major actions that obviously becomes more of a calculation.))
((Action updated to help with the ward. I need it so we don't all die of rot and plague and utter misery and I regret suggesting a rainy destination.))
((Thanks Nirur! This was an awesome idea.))
After hiding with his thoughts for half a day, Mongo rallies and commandeers the efforts of a handful of laborers.
"You three, I need a circle of tents set-up over this way ... Yes, you! Do you want the infirmary exposed to the rain? I can't heal like this. Ah- You, there! Find where the medical supplies are hidden.
Hurry it up. Someone has already managed to hurt themselves, I'm sure of it."
Minor: With the help of a few non-lumberjack laborers, set-up eight tents in a circle; declare it to be the infirmary, and get medical supplies sorted out. (My own tent will be very closed to the infirmary).
Major: Wait at the infirmary for the inevitable flood of casualties.
Major: Help with the anti-rain ward as a channeler.
(Quoted for gm convenience)
((Hey, that is convenient.))
[9, Poor] A few grumbling laborers help drag tents around, then help drag crates of medical supplies around. Someone was very helpful and decided that lightly stamping crates with uncolored symbols would be sufficient to differentiate them. This makes it "easy" to find all the medical supplies in the pouring rain, but doesn't tell you what's in them other than "medical supplies."
Cracking some open and checking reveals mostly bandages, thread, and splints, with a healthy minority of medicinal bottles and more specialized or nuanced gear. You note with some alarm that the crates aren't keeping the bandages dry.