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Poll

Scale worship output by race cost? (changes will be applied retroactively)

No (flat 0.3E/T/u, break-even times 3T, 5T, 8T, 13T, 19T) (pro: Balances T4-based agents, contra: Takes forever to break even)
- 6 (33.3%)
Yes (1/3 creation cost/T, break-even times 3T, 3T, 3T, 3T, 3T) (pro: 3x break-even ratio preserved, contra: Low-tier races useless)
- 2 (11.1%)
Yes ((tier + 1)/3, break-even times 3T, 6T, 8T, 10T, 12T) (pro: Maximizes above two's strengths? contra: Maximizes above two's weaknesses?)
- 9 (50%)
Yes (other scale posted in thread)
- 1 (5.6%)
Yes (another scale posted in thread)
- 0 (0%)

Total Members Voted: 18


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Author Topic: Ye Gods Lite OOC [Open]  (Read 73509 times)

Stirk

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Re: Ye Gods Lite OOC [Open]
« Reply #375 on: January 16, 2016, 10:13:14 am »

Didn't you say something about elves and dwarves not being their final names?

Yep. What I said was "I wasn't planning on making them the final names, and did that for a joke. But since everyone hates these ones I'mma use 'em afterall." Paraphrased, at least. And now that I know Andres is planning The Most Stereotypical Dwarf/Elves ever, it is my duty to use them.
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Detoxicated

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Re: Ye Gods Lite OOC [Open]
« Reply #376 on: January 16, 2016, 10:13:23 am »

How many action points would I need to create a singular population of animals? If I was to create specific animal races to populate the world, would it cost 1 action point per race?
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Dutrius

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Re: Ye Gods Lite OOC [Open]
« Reply #377 on: January 16, 2016, 10:26:20 am »

Spoiler: Protorum, The First (click to show/hide)

It seems that I can't figure out the agent creation rules.

I tried to help you out last time, look below your first post from my comments.

Ah, I must have missed it.


To start, he's based on the Greater Ęthereal:

Spoiler: Greater Ęthereal (click to show/hide)

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Stirk

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Re: Ye Gods Lite OOC [Open]
« Reply #378 on: January 16, 2016, 10:43:17 am »

Bah, I can't find where it is. I'll just restate everything and hope it is clear.
Going down the list:

1. Your abilities are under-leveled. Every +1 puts it up one dice tier (From d4 to d6, for example) effectively making the abilities as listed d8/d4/d8/d4/d8. As in, +2 turns D4 into D8, not D6.
2. You didn't have the correct starting amount of ability points spent. You get 5 points to raise, and you only used 4 counting your race bonus.
3. You didn't use up all your skill points. You have 15 to spend, and you have only spent 7 assuming 8 smarts.
4. You didn't use any Advances, effectively making him a Novice Servant. As a veteran you have 8, which can be used to increase skills or attributes, or gain an Edge .

I think that was most of it.


**Edit**

Also, redoing some maths, I totally got Henrietta's skill points way off  :-[. I'm fixing it now.
« Last Edit: January 16, 2016, 11:05:11 am by Stirk »
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Ama

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Re: Ye Gods Lite OOC [Open]
« Reply #379 on: January 16, 2016, 11:19:44 am »

Spoiler: Humans (click to show/hide)

...Did I do this correctly?
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Demonic Spoon

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Re: Ye Gods Lite OOC [Open]
« Reply #380 on: January 16, 2016, 11:21:33 am »

Spoiler: Humans (click to show/hide)

...Did I do this correctly?
That seems correct, though I think you need to specify the novice edge?
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Stirk

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Re: Ye Gods Lite OOC [Open]
« Reply #381 on: January 16, 2016, 11:24:55 am »

Spoiler: Humans (click to show/hide)

...Did I do this correctly?

Like DS said, you need to say what Edge they get. A list is in the Savage PDF in the OP. Also, they already made humans just a little bit ago :p.
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Demonic Spoon

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Re: Ye Gods Lite OOC [Open]
« Reply #382 on: January 16, 2016, 11:26:15 am »

Spoiler: Humans (click to show/hide)

...Did I do this correctly?

Like DS said, you need to say what Edge they get. A list is in the Savage PDF in the OP. Also, they already made humans just a little bit ago :p.
Maybe they're gnomes?  :P
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Ama

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Re: Ye Gods Lite OOC [Open]
« Reply #383 on: January 16, 2016, 11:40:24 am »

Spoiler: Space Humans (click to show/hide)

...Did I do this correctly?

Like DS said, you need to say what Edge they get. A list is in the Savage PDF in the OP. Also, they already made humans just a little bit ago :p.
Is that better?
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Demonic Spoon

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Re: Ye Gods Lite OOC [Open]
« Reply #384 on: January 16, 2016, 11:45:28 am »

Spoiler: Space Humans (click to show/hide)

...Did I do this correctly?

Like DS said, you need to say what Edge they get. A list is in the Savage PDF in the OP. Also, they already made humans just a little bit ago :p.
Is that better?
Very Attractive requires Attractive. Very Attractive Bonus is +4, not +2. I think you have two points left over (2 base -2 Novice Edge +2 Major Hindrance)
« Last Edit: January 16, 2016, 12:05:34 pm by Demonic Spoon »
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Stirk

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Re: Ye Gods Lite OOC [Open]
« Reply #385 on: January 16, 2016, 12:01:08 pm »

Spoiler: Space Humans (click to show/hide)

...Did I do this correctly?

Like DS said, you need to say what Edge they get. A list is in the Savage PDF in the OP. Also, they already made humans just a little bit ago :p.
Is that better?
Very Attractive requires Attractive. Very Attractive Bonus is +4, not +2. I think you're you have two points left over (2 base -2 Novice Edge +2 Major Hindrance)

I think that is what he meant to do, Attractive costs 2 points which would be the other Novice edge. So it works out perfectly if he takes both (4 points total for Very Attractive, -2 for the major hindrance.)
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Happy Demon

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Re: Ye Gods Lite OOC [Open]
« Reply #386 on: January 16, 2016, 01:04:15 pm »

Didn't you say something about elves and dwarves not being their final names?

Yep. What I said was "I wasn't planning on making them the final names, and did that for a joke. But since everyone hates these ones I'mma use 'em afterall." Paraphrased, at least. And now that I know Andres is planning The Most Stereotypical Dwarf/Elves ever, it is my duty to use them.
A dwarf by another name is still a dwarf. You have only achieved a name which confuses.
Even then, I doubt spring-bricks fits the theme of your god.
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Stirk

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Re: Ye Gods Lite OOC [Open]
« Reply #387 on: January 16, 2016, 01:20:06 pm »

Didn't you say something about elves and dwarves not being their final names?

Yep. What I said was "I wasn't planning on making them the final names, and did that for a joke. But since everyone hates these ones I'mma use 'em afterall." Paraphrased, at least. And now that I know Andres is planning The Most Stereotypical Dwarf/Elves ever, it is my duty to use them.
A dwarf by another name is still a dwarf. You have only achieved a name which confuses.
Even then, I doubt spring-bricks fits the theme of your god.

Do names really confuse you that much? It is at least forcing a cosmetic change. Its not like I hate Dwarves, Elves, Humans, and the rest of the Standard Fantasy races. On the contrary, I like them, and have worked a lot with them in the past. But if you are going to use them, you have to leave your own fingerprints on it. Change up the formula, what makes them different than the hundreds of thousands of SFR used before? Its not hard. It won't end the world to call a Dwarf a Twerg (Old High German) or Dvergr (Old Norse).
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Rolepgeek

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Re: Ye Gods Lite OOC [Open]
« Reply #388 on: January 16, 2016, 01:41:13 pm »

He's got a point.

Whenever I do 'generic fantasy race X', I like to find ways to simultaneously subvert and fulfill the stereotypes in interesting/creative ways. Granted, they've been done to death, which is why I've been trying to do unique races for these games, but still.
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Stirk

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Re: Ye Gods Lite OOC [Open]
« Reply #389 on: January 16, 2016, 03:09:59 pm »

Fine, I'll work out a compromise. I don't really wanna let it be bland, and I might as well practice what I preach. I already took the name anyway  :P So here are Stirk YGL variant Elves/Dwarves for realsies.

Spoiler: Elves (click to show/hide)

Spoiler: Dwarf (click to show/hide)

There! Not completely derivative at least, but you can recognize it as the boring base. Not sure why I did so much with hair  :-\.
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