A basic tool for race creation has been added
here.
Math: I think trying to re-explain it again would only make it more confusing, but basically, dividing each term by the previous term on exponential or factorial sequences has properties very similar to subtracting each term by the previous term on linear sequences (exponentials being flat, 0-slope lines and factorials being non-zero sloped lines).
Andres:
Angel template: It's not meant to comprehensive, but it's meant to be a start (with two extra race creation points to spare for further customization or removing a Hindrance)
Unique: I'd prefer that the race tiering and agent experience system cover this sort of thing
Absolute Loyalty: Use novice Edge [Strong Willed] +2?
Unmagical race: Flavor then
Slightly Magical: Like a weaker [Arcane Background]
Happy Demon and Stirk: ACK
Name: Quelor
Primary form: A vaguely humanoid mass of silver spikes, wearing a somehow undamaged hooded grey robe.
Symbol: A silver sundial.
Spheres: Time and Metal
Description/Background: Quelor considers no one other than himself competent enough to be trusted with the ability to meddle with causality, especially not mortals. He also seeks to aid the progress of metallurgy.
Name: Sauko
Primary form: A gaseous cloud, changing shade depending on its mood
Symbol: Various, always to do with weather. Clouds, suns, tornadoes, waves etc.
Spheres: Weather
Description/Background: Er... maybe later.
Added
micelus: In a way, yes. I consider diversity of options an advantage, so sphere-specific abilities for multi-sphere gods will be weakened a bit to compensate (and also to make up for potential monotony from having only one sphere).
--More to come--
$$$Response
Aligned: Included in the bundle of secret sphere-related stuff (not yet released) as a cheap trait
--Price checks delayed: micelus, Dutrius--