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Author Topic: A Game of Nomic: Turn 23: Game Over  (Read 16383 times)

Person

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Re: A Game of Nomic: Turn 5
« Reply #90 on: January 07, 2016, 10:18:18 am »

Oh wow I hadn't noticed that... huh. Well the original isn't going to pass anyway, so since it won't matter if I change the vote back I'll just update now because wow I missed the deadline a little bit here. I have to stop doing that.
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Person

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #91 on: January 07, 2016, 10:27:19 am »

Proposal 28: When a proposal is passed, by default it takes effect at the start of the next turn. If stated within the proposal, it may take effect at some other time.

Proposer: FallacyofUrist

Supporting: FallacyofUrist, Person, "Lord Uln 'Proposes Uselessness' the eighteenth", MonkeyMarkMario

Opposing:

Total: Passes 4 to 0

As a result of this proposal, FallacyofUrist gains $400 and 1 Holy Imperial Elector Vote.

Proposal 29: A lottery exists. Each turn, players can bet money in increments of 100$ on the lottery. By default, a player is considered to have spend 0$ on the lottery at the start of a turn. It is possible to increase your bet for that turn, but not decrease it. At the end of the turn, if a player spent more than 0$ on the lottery, they receive one of the following things at random, with an equal chance of each. The result is decided by a fair method, such as a random number generator or a die. 1: 0$. 2: 0$. 3: 0$. 4: 0$. 5: 1 game ticket for every $100 they bet. 6: 1 times their bet. 7: 2 times their bet. 8: 5 times their bet.

Proposer: Person

Supporting: Person

Opposing: MonkeyMarkMario

Total: Does not pass 1 to 1

Proposal 29a: A lottery exists. Up to once per turn(per player), a player may spend(remove $) $ in increments of 100$ on the lottery. By default, a player is considered to have spent 0$ on the lottery at the start of a turn. Afterwards, it is permissible for the player in question to increase his/her bet(the amount spent) in increments of 100$. At the end of a turn, if a player spent/bet more than 0$ on the lottery, they receive one of the following things at random, with an equal chance of each. The result is decided by a fair method(as determined by the Judge, but the method used may be changed to some other method if a player other than the Judge states that they would like to change the method, and a supermajority(over two thirds) of the players agree). An 8-sided die with the numbers "1, 2, 3, 4, 5, 6, 7, 8" inscribed on it with one number per side, or the use of random.org are both fair methods, unless decided otherwise by a supermajority of players or the Judge and 2 other players. The Judge will post the roll for each player at the end of the turn, and benefits to individual players will be ascribed accordingly, based on the roll:
1: 0$
2: 0$
3: 0$
4: 0$
5: One game ticket for every 100$ spent on the bet.
6: Their bet(the amount spent) is returned to them.
7. Their bet is doubled and returned to them.
8. Their bet is multiplied by 5 and returned to them.

Due to variant rules, Person counts as this proposals Proposer.

Supporting: FallacyofUrist, Person, "Lord Uln 'Proposes Uselessness' the eighteenth"

Opposing: MonkeyMarkMario

Total: 3 to 1.

As a result of this proposal, Person gains $200 and 1 Holy Imperial Elector Vote.

Proposal 30: Players can now 'buy' land, $250 buys a plot of land. Players who own land get $50 income per plot, and the title landowner.

Proposer: MonkeyMarkMario

Supporting: MonkeyMarkMario, Person, "Lord Uln 'Proposes Uselessness' the eighteenth", FallacyofUrist

Opposing:

Total: 4 to 0

As a result of this proposal, MonkeyMarkMario gains $400 and 1 Holy Imperial Elector Vote.

Proposal 31: Any player already opposing three or more proposals—and wishing to oppose another—must compose a poem insulting:

    1. The contents of the proposal
    2. The character of the proposer and/or the proposal's supporters
    3. A poem previously composed by the proposer
    4. Any combination of the above

Proposer: ElephantParade

Supporting: ElephantParade(Counts as two), "Lord Uln 'Proposes Uselessness' the eighteenth"

Opposing: FallacyofUrist, Person

Total: 3 to 2

As a result of this proposal, ElephantParade gains $100 and 1 Holy Imperial Elector Vote.

As this is a new turn, everyone also gets 500$.
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Person

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #92 on: January 07, 2016, 10:34:04 am »

To start things off I buy 6 plots of land, and bet 200$ on the lottery. Things are getting interesting now.
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Elephant Parade

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #93 on: January 07, 2016, 10:46:04 am »

Proposal 32: Any player already opposing three or more proposals—and wishing to oppose another—must compose a poem insulting at least one of the following:

    1. The contents of the proposal
    2. The character of the proposer and/or the proposal's supporters
    3. A poem previously composed by the proposer



Support 32.
« Last Edit: January 07, 2016, 10:58:47 am by Elephant Parade »
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FallacyofUrist

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #94 on: January 07, 2016, 10:54:01 am »

Proposal 33: Income is henceforth defined as "an amount of money earned at the start of a turn".

I oppose Proposal 32. Because I dislike penalties.
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Elephant Parade

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #95 on: January 07, 2016, 10:57:20 am »

Proposal 33: Income is henceforth defined as "an amount of money earned at the start of a turn".

I oppose Proposal 32. Because I dislike penalties.
I'm not a huge fan of penalties, either, but this forces you to put effort into opposing a bunch of proposals; is that not fair? If I want to oppose four proposals, invalidating the work people put into them, I should have to do something, as well.

Edit: Wait, it already passed. I thought it didn't? Weird.

Anyway, the new text is what I meant for it to be interpreted as—see "4" in the old proposal.
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Elephant Parade

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #96 on: January 07, 2016, 11:00:23 am »

Proposal 34 (?): All proposals must include a name, preferably separated from the number by a dash. Example below.

Proposal 99 - Eliminate Potential for Lottery Corruption: lorem ipsum blah blah you get it
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FallacyofUrist

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #97 on: January 07, 2016, 11:04:18 am »

Also, I buy six plots of land. That should take me down to 400$, but hey- cashflow!
~~~

Proposal 32a: In any given turn, if a given player is already opposing a number of proposals greater than or equal to half the current number of players(rounded down if that value would have a decimal), and that player wants to oppose another, that player must post an original(one that has not been posted on this thread before) poem insulting(by the judge's judgement) at least one of the following:
1. The contents of the proposal that the given player is attempting to oppose.
2. The personality/actions of the proposer and/or the proposal's supporters.
3. A poem previously posted on this thread by the proposer.
The rule created by this proposal can only take effect for any given player up to once per turn.
If this proposal is passed, it automatically removes from effect the rule created by Proposal 31.

~~~
Proposal 34 (?): All proposals must include a name, preferably separated from the number by a dash. Example below.
Seeing as you have already proposed a proposal this turn, this means this is an invalid proposal. Therefore, it doesn't exist, and you have to serve the punishment of composing a haiku.
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FallacyofUrist

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #98 on: January 07, 2016, 11:07:07 am »

And actually, because you edited your post containing proposal 32, that makes it an invalid proposal.
So you have to compose another haiku.
~~~
Downside for me being that I might need to compose a haiku also because I posted a variant based on that edited post.
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Elephant Parade

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #99 on: January 07, 2016, 11:10:26 am »

Proposal 34 (?): All proposals must include a name, preferably separated from the number by a dash. Example below.
Seeing as you have already proposed a proposal this turn, this means this is an invalid proposal. Therefore, it doesn't exist, and you have to serve the punishment of composing a haiku.
The turn had just started, so I crossed it out—because, y'know, it was redundant. Can you not do that?

Also, I'm not a fan of 32a; it lets you oppose as many proposals as you want with a single poem, which is silly. Again, if I want to oppose the efforts of ten people, I should have to put some effort in.
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FallacyofUrist

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #100 on: January 07, 2016, 11:11:40 am »

Then submit 32b without that- but still with the scaling.
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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #101 on: January 07, 2016, 11:12:12 am »

So uh ElephantParade, hate to break it to you, but as a result of editing the post containing your first proposal, you've made an invalid proposal. See the following.

19: Anyone submitting an invalid proposal shall be subject to a punishment. Until their punishment has been served, that person may not submit or vote on any proposals. Unless specified otherwise in a later rule, the default punishment shall be to write a haiku.
22: Edited posts are ignored during the counting of votes, and proposals made in edited posts are invalid.

Then again I'm not sure where this leaves proposal 32a, since its now a variant of an invalid proposal.

This also raises the question of whether 34 is legal.

Geez editing posts makes a mess that I could never have anticipated.

Edit: Yeah I'm pretty sure 32a is an invalid proposal, as are any proposals that follow it due to them having the wrong number. Geez. So wee, everyone makes a haiku now. Well not everyone. Exaggerating a bit there. So thats one haiku each from the proposers of 32, 32a, 33, and 34. So uh, two from ElephantParade, and two from FallacyofUrist.  Yeah the numbers being wrong makes it invalid, on account of rule 8.

8: Each proposal shall be given a number for reference. The numbers shall begin with 1, and each proposal proposed in the proper way shall receive the next successive integer, whether or not the proposal is passed.

This got out of hand really quickly.
« Last Edit: January 07, 2016, 11:18:49 am by Person »
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Please don't let textbooks invade Bay12.
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Elephant Parade

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #102 on: January 07, 2016, 11:14:37 am »

There needs to be a definition of an "active player," so scaling can happen. Also, I'm hesitant to scale something based on the number of players, because not everyone proposes.


Ridiculously Lazy Haiku Written In Five Minutes (I'm In a Hurry)

Wow, haiku is bad
Bad bad bad bad bad bad bad
This haiku is bad

Wow, haiku is good
Good good good good good good good
This haiku is good
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FallacyofUrist

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #103 on: January 07, 2016, 11:19:22 am »

Geez editing posts makes a mess that I could never have anticipated.
Dangit now Proposal 33 is invalid. I need to haiku.

Ahem.

Wow, haiku is bad
Bad bad bad bad bad bad bad
This haiku is bad
... loopholes for the win. The haiku doesn't need to be original.

Also... I don't particularly want to mention this, but edit terrorism could exist. All I have to do is edit my post outlining the economy system and money becomes invalid. Heck, every proposal submitted after that becomes invalid! EVERY. LAST. ONE.

Query for judge: does submitting an invalid proposal count as submitting your proposal for the turn?
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FallacyofUrist

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #104 on: January 07, 2016, 11:23:15 am »

Wow, haiku is good
Good good good good good good good
This haiku is good
Also because I need to make two haikus, not just one.
Person: I'm going to remind you that I purchased 6 plots of land, just in case you missed it.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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