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Author Topic: A Game of Nomic: Turn 23: Game Over  (Read 16393 times)

FallacyofUrist

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #120 on: January 07, 2016, 09:36:13 pm »

I oppose Proposal 33 because "Lord Uln "Proposes Uselessness" the eighteenth" is crazy.

I support Proposals 34, 35, and 32.

Proposal 36a: The Player with the role of Judge cannot vote on proposals that they did not propose.
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MonkeyMarkMario

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #121 on: January 07, 2016, 09:58:34 pm »

Ya FallacyofUrist that is a better idea.

Support Proposal 36a
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Elephant Parade

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #122 on: January 07, 2016, 11:05:47 pm »

I am supporting proposal 33 because it will lead to hilarity.
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FallacyofUrist

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #123 on: January 07, 2016, 11:10:40 pm »

the worst part is that that proposal might actually pass...
NOOOO!!!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Elephant Parade

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #124 on: January 07, 2016, 11:18:37 pm »

Going to purchase as much land as I can afford, not just one plot. I thought they were $500 each.

the worst part is that that proposal might actually pass...
NOOOO!!!
Do you hate fun, or what?
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Person

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Re: A Game of Nomic: Turn 6: Lotteries and Land Owning
« Reply #125 on: January 08, 2016, 07:43:51 am »

MonkeyMarkMario, the lottery is in increments of $100. $50 is not a legal bet. I'm not sure why I decided on that limitation, but I guess I didn't want to deal with people that bet 42 dollars and make a mess out of their total money. Because I know I would be one of those people. Plus I guess it gives an consistant value to game tickets.

Anyway, I've got all that down. Technically speaking, it probably would have been better to just alter the rule that says who the judge is by saying that the judge cannot vote (not adding yet another rule to the list), but the current variant rule is sound enough. As such, I support proposal 36a. Yeah, it'll probably make the game slightly less fun for me personally, but the bit of added stability may well be worth it.

On the note of stability, updates are gonna take longer to finish as this game goes on. Just a heads up. That's just the nature of a game that gets more complex as time goes on. So, I'll probably start preparing the turn update before the deadline(I honestly should have been doing that anyway, as it would have let me post exactly at the right time as per the rules), but I'll always check for last minute posts. Still, I'd recommend not leaving anything too important for the last 10-20 minutes or so of the turn. I won't hold it against you if you do of course, but it'll run smoother that way.
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Person

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Re: A Game of Nomic: Turn 7: The end of the war on Edit Terrorism
« Reply #126 on: January 08, 2016, 10:13:19 am »

Right then, here goes the tallying of the votes.

Proposal 32: Income is henceforth defined as "an amount of money earned at the start of a turn".

Proposer: Person

Supporting: Person, TopHat, MonkeyMarkMario, FallacyofUrist

Opposing:

Total: Passes 4 to 0

Person gains $400 and 1 Holy Imperial Elector Vote.

Proposal 33: On any given turn A player can use 10000$ to "Bribe" the judge and either; make one rule Not effect them, Gain ten "Fake" Holy Imperial Elector Vote All of which become Void two rounds after they are gained, Causing a Recount on the election, or Gain three "Rigged" points of support for their Proposals that round. This action can't be used more then once per round by each player, can't Disable any Rule needed for this action to function, And Can't permanently Change the Status of any player other then the Holy Emperor, Removing him from power.

Proposer: "Lord Uln 'Proposes Uselessness' the eighteenth"

Supporting: "Lord Uln 'Proposes Uselessness' the eighteenth", MonkeyMarkMario, Elephant Parade

Opposing: Person, TopHat, FallacyofUrist

Total: Does not pass 3 to 3

Proposal 34: All Proposals which have Passed or Failed are to be designated as Inactive Proposals and all other Proposals as Active Proposals. Where an Active Proposal is rendered invalid, the Judge is required to re-number all valid Active Proposals following it such that these Proposals are not deemed invalid as a result. Valid Inactive Proposals cannot be rendered invalid by any means; any rule which could make a Proposal invalid does not apply to valid Inactive Proposals, this rule takes precedence over any such rule.

Proposer: TopHat

Supporting: TopHat, Person, MonkeyMarkMario, FallacyofUrist

Opposing:

Total: Passes 4 to 0

TopHat gains $400 and 1 Holy Imperial Elector Vote.

Proposal 35: Amend Rule 27 to include the following sentences to the end of the rule: "Variants count as Proposals in all respects except where stated otherwise in the Rules. Any Variant of an invalid Proposal is also deemed invalid. You cannot make a Variant of a Variant.

Proposer: TopHat

Supporting: TopHat, Person, MonkeyMarkMario, FallacyofUrist

Opposing:

Total: Passes 4 to 0

TopHat gains $400 and 1 Holy Imperial Elector Vote.

Proposal 36: The Player with the role of Judge cannot vote but can propose proposals. This is to insure their neutrality.

Proposer: MonkeyMarkMario

Supporting: MonkeyMarkMario

Opposing:

Total: Does not pass 1 to 0

Proposal 36a: The Player with the role of Judge cannot vote on proposals that they did not propose.

Due to variant rules, MonkeyMarkMario counts as this proposals proposer.

Supporting: FallacyofUrist, MonkeyMarkMario, Person

Opposing:

Total: Passes 3 to 0

MonkeyMarkMario gains $300 and 1 Holy Imperial Elector Vote.

The Lottery:

Person: $200. Roll was 6. $200 returned.
Iituem: $0.
Sensei: $0.
"Lord Uln 'Proposes Uselessness' the eighteenth": $0.
FallacyofUrist: $0.
TopHat: $0.
MonkeyMarkMario: $0.
Elephant Parade: $0.

This is the start of a new turn!

Total income this turn: Income is currently the base amount of $500 + $50 for each plot of land the player owns.

Person: $500 + $300 = $800
Iituem: $500 + $0 = $500
Sensei: $500 + $0 = $500
"Lord Uln 'Proposes Uselessness' the eighteenth": 500 + $300 = $800
FallacyofUrist: 500 + $300 = $800
TopHat: $500 + $0 = $500
MonkeyMarkMario: $500 + $250 = $750
Elephant Parade: $500 + $100 = $600

(I'm not including the money from proposals in this because its not going to be a consistent number, and its kind of a grey area even if it was. The proposals are enacted the following turn, but passed in the current turn I guess. Just in case anyone was wondering my rationale. Same with the lottery.)

Player Statuses: I'm putting this at the end of each update now, because that seems like a good idea.

Person: A player. The judge. Holds the title of landowner. 6 plots of land. $1400. 6 Holy Imperial Elector Votes. 0 Game Tickets.
Iituem: A player.  $2000. 0 Holy Imperial Elector Vote. 0 Game Tickets.
Sensei: A player.  $2000. 1 Holy Imperial Elector Vote. 0 Game Tickets.
crazyabe: A player. Holds the title of "Lord Uln 'Proposes Uselessness' the eighteenth". Holds the title of landowner. 6 plots of land. $800. 1 Holy Imperial Elector Vote. 0 Game Tickets.
FallacyofUrist: A player. Holds the title of landowner. 6 plots of land. $1200, 4 Holy Imperial Elector Votes. 0 Game Tickets.
TopHat: A player. $1300. 3 Holy Imperial Elector Votes. 0 Game Tickets.
MonkeyMarkMario: A player. Holds the title of landowner. 5 plots of land. $1200. 3 Holy Imperial Elector Votes. 0 Game Tickets.
Elephant Parade: A player. Holds the title of landowner. 2 plots of land. $700. 1 Holy Imperial Elector Vote. 0 Game Tickets.

Someone should really make an incentive to elect a Holy Emperor. I know someone tried before, but hey. Anyway, from now on I can only vote on proposals that I make myself. We'll see what that has wrought.

As an aside, we now have 36 proposals excluding variants, and 36 rules. (35 really, because there's no 20, but the numbers go up to 36.) From here on out, I will be very surprised if our rule numbers exceed our proposal numbers.
« Last Edit: January 08, 2016, 01:24:55 pm by Person »
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MonkeyMarkMario

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Re: A Game of Nomic: Turn 7: The end of the war on Edit Terrorism
« Reply #127 on: January 08, 2016, 10:57:00 am »

Buy 4 plots of land

Proposal 37: Each plot of land someone has gives them and extra .1 vote/per plot. Players with 10+ plots now gain the achievement Extra vote.

Incentive to get more land + to allow future Proposals the pass easier. Of course this will also mean that older players will have more say then newer ones but hey, this will be !FUN!
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

MonkeyMarkMario

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Re: A Game of Nomic: Turn 7: The end of the war on Edit Terrorism
« Reply #128 on: January 08, 2016, 10:59:41 am »

Also 2 vote for "Lord Uln 'Proposes Uselessness' the eighteenth" for Holy Emperor.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Person

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Re: A Game of Nomic: Turn 7: The end of the war on Edit Terrorism
« Reply #129 on: January 08, 2016, 12:02:35 pm »

Hmmm. Right now, i'm not sure if proposal 37 will have any effect. Its still a valid proposal mind you, but Rule 11 "11: It is only possible for a player to vote once on each proposal." nullifies any effect it would have because it has a smaller number, as per Rule 15 "15: If two or more rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs."

Rule 21 "21: When a new player joins, the first vote they make will be twice as valuable. It is still a single vote, but it counts as two." gets around this by having a single vote be worth 2 instead of one, but your current rule has no such provision. If I were you would fix that with a variant rule somehow by making it explicitly state it's precedence.

That will be all for this post, I suppose. Ah yes, I buy 5 more plots of land, and bet $100 on the lottery.

Edit: Make a few adjustments to how I cite rules. How do you like the new format? I think the italics help. They make it very uh, legal looking sort of. I guess a proper document would use all caps though.
« Last Edit: January 08, 2016, 12:10:14 pm by Person »
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crazyabe

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Re: A Game of Nomic: Turn 7: The end of the war on Edit Terrorism
« Reply #130 on: January 08, 2016, 12:48:04 pm »

I Bet 300$ on the lottery.
I Buy 2 pieces of land.


Proposal 38: The Judge will now be referred to as eythier "Jyggalag" or "The God Of Balance" when the word Judge or their name would normally be used.
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Elephant Parade

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Re: A Game of Nomic: Turn 7: The end of the war on Edit Terrorism
« Reply #131 on: January 08, 2016, 07:21:58 pm »

Buy 1 plot of land.

Proposal 39: All proposals must include a name, preferably separated from the number by a dash. Note that this exact format is not required—it would be unfair if a proposal was made invalid by bad formatting. This is intended to make it easier to refer to them. An example of the format is included below:

Quote
Proposal 999 - Example Proposal:

Planned future proposal: make proposals made invalid by poor numbering not count toward the proposal cap, because that's kind of silly.
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Elephant Parade

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Re: A Game of Nomic: Turn 7: The end of the war on Edit Terrorism
« Reply #132 on: January 08, 2016, 07:24:18 pm »

Support 38. It's funny.

Oppose 37. It's already difficult for new players to catch up, money-wise; it would be frustrating to play a game in which it is impossible to catch up vote-wise, as well. Personally, I'm opposed to the idea of "buying votes," in pretty much any form.
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FallacyofUrist

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Re: A Game of Nomic: Turn 7: The end of the war on Edit Terrorism
« Reply #133 on: January 08, 2016, 07:28:41 pm »

I oppose Proposal 38.
I support Proposal 39.

Proposal 40: When a given proposal is passed, it takes effect at the start of the next turn unless it states otherwise. This proposal takes effect at the start of the game.

I buy as many plots of land as I can afford.

4 votes on me(FallacyofUrist) for Holy Emperor.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Elephant Parade

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Re: A Game of Nomic: Turn 7: The end of the war on Edit Terrorism
« Reply #134 on: January 08, 2016, 07:47:47 pm »

Voting for yourself? Seriously?

Going to keep the status quo going with a vote for Sensei.
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