Here we go:
End of my turn (pre-bugfix)This is the stable build! It doesn't crash (yay), but it does not mean it's balanced. Nosirrr. It just means that the game is actually playable, but I still have to test my creations to see if they're doing
exactly what I told them to do.Here's the rundown:
Creatures (2): Joobs, flying squiddy thingies, and Magwharls,
big massive whales that live beneath the magma sea. They're both relatively benign, no worries.
Megabeast (1): Corazoid, big coral beast that only dies once you chop off every one of his 12 limbs, which reanimate, by the way.
Entities (2): Remember when I said we should make all entities playable? Turns out its hard to make a fortress mode civ that isn't completely boring to play. Took up the majority of my modding time.
Water trolls - Small trolls who've come from beneath the ocean to... build fortresses. And sell you things. Huzzah, capitalism! These are practically underwater dwarves; they have a very structured society and ohgodthenobles.
You're only limited to your military of 10 until you become a township, so good luck surviving with your (pretty decent) traps, and hydration ability -- basically trolls become stronger when they fight in water or have been walking around in water for some time.
Hunting mantis - These guys are terrifying in combat. Definitely have to balance them later. Basically a warrior race relying on their natural attacks. They have various tribal stuff going on; hoping to expand on that later.
Atm they're carnivores, so they can't reliably survive since there's zero damn protein on this planet bar joobs (which you can run a breeding industry for I suppose). Haven't given them reliable choppers and diggers yet, so these guys are not 100% ready to play. Even if they were, the lack of wildlife to hunt makes them pretty boring.
Oh, and they get rowdy when they haven't hunted for a while (think negative thoughts, start fistfights -- not good when your arm is essentially a bladed sword). Also, don't be surprised if you see a couple of males drop dead during breeding season.
Urdothor's going to take this and compile the latest additions, while I'm still ratting out any bugs I can find in gameplay. All trees now have [BIOME:ANY_LAND] for the time being, to provide a reliable source of wood. Joobs are supposed to be curious beasts, but I've left that out for now.
There's a couple of other things (items/reactions/templates) that I made but ended up not using. They're still there for anyone wanting to use them. Modder's Resource hasn't been updated either.