Team OneTeam One Jack Spark
Quickly get out of the way before the rest of thew idiots trample me!
(6) No where to go but forward! You dart up the stairs, shove the big bug out of your way, and dive out the recently opened window, into the mud and rain.
==Team 1==
BBTBMSM Simmie
Getting out of the bucket, Simmie notices that everybody's going out, and there's some rowdiness going on outside. "Don't ye scooners be starting th' fun wit'out me!" He notices the flashie thingie, grabs it, and runs out the door. Seeing someone hit his new bug companion, he swings the flashie thingie edge-on hard at the broom wielder's shin, yelling "ONLY I CAN HIT ME FRIENDS!". He then loses himself in the ensuing fracas with gleeful abandonment.
((Edit: flashy->flashie. Thanks for the correction.))
((I know, but it sounds more feegle like this ))
You bolded the wrong part. You needed to make “Get out of the Bucket” your action. Now, I
could be a stickler, and roll to see if you notice the flashie and so forth, but I won't.
Everybody gets one.
(1) Sorry, I must have jinxed that roll. Anyway, you step on an angry buzzing thing or two, and rattle the bucket a bit. You hear
more heavy things fall on top of the bucket.
Team 1, Fiddler!
Curl up. Protect sensitive areas in this manner. Try not to expose the kidneys, too.
Then roll away gently.
You curl up around your precious – your fiddle- and coincidentally protect some other sensitive items in the process. You then roll away, under the stairs. This seems like as safe a place as any. There are very few idiots under here. As you shift to make yourself more comfortable and get your back to a wall to keep them kidneys safe, you find your fiddle has gotten wedged under the bottom stair, pinning you.
team 1, cho-ja.
Exit the cellar and engage in diplomacy to convey my wishes that the broom be put away.
then defend self as necessary.
(2) You attempt to communicate distress in the way of your people. You let out a high whistle, and wave your arms around wildly while clacking your mandibles. Something collides with you from behind, at this point, hurtling you into the lady. (1) She squeals, and smacks you right between the eyes with the pole end of the broom, just before you collide and end in a heap together on the floor.
“Marto?! What the hell!” “What is it, Edgar? I cain't see past your enormous buttocks.” “he's fighting with a giant cockroach over a broom!” “Whaaaaaaat? You ribbin me? I gotta see this.”Team 1 -- Dar'yajira, magic cat
Crush myself against the nearest wall, in an effort to avoid any maneuvering teammates. Also, attempt to use my self-enhancement magic to make myself resistant to harm. Loudly mewl the following:
"These ones are not demons! They are guardians of peace!"
((@Ozark If it's not to much trouble, could you add people's initial character sheets to the OP? That way, it's easier to figure out what race someone is, and what their stats are.
Also, are you using standard RTD rolls, rather than ER's sytem? I think I might want to reconsider my stats, if so. >.>))
ER rolls, to the best of my ability. I'll do my best to interpret them that way.
(2)You start caterwauling at the two guys in the doorway, and they jerk back, alarmed, before reaching to the side of the door and pulling out rather large cudgels.
“They really are demons!”
Team Two-Team 2, Ebony-
"My apologies."
Get off the dwarf, find a bucket, start getting water out of the boat.
you push off the dwarf. The boat rocks a bit more. You sit hurriedly on the bench behind you and start bailing with your hands while looking for a bucket. With all the bodies crammed in here, it's hard to see.
((as for a spellbook, I have been thinking about that. As you were sold into slavery, you don't have one on you, sadly. But fear not, you will have the opportunity to get one, assuming you survive this little swim. You will probably have to inscribe known spells into it yourself, wit ha chance of success. Think a bit about spells your character would likely have known, and pm me a list for approval. I'll grant you a couple of minor spells that are ready to cast, and one less minor spell. These will be drawn from your known spells. The minor spells will be available daily, while the other one will require study from a book before it is available again. I recommend not using it until you have it written in, or you will have a chance of losing it permanently – at least until you relearn it))
==Team 2==
Durmokh Dumrhysson
Grumble grumble water in boat grumble grumble wet socks.
Let's get this water out of th' boat.
Look around for a bucket or helmet or something else to bail out the water with.
You never take your eyes of the elf girl. Not for an instant. You grip the bench a little tighter.
=="Terrence", Team II==
AGGHHHHHHH WHY AM I WET?!
Get my head up out of the water. Give whoever's responsible for my present predicament a nice slap across the face.
You climb the nearest surface. It is bronze and warm. It's hard to tell who is responsible for this mess, so you just begin flailing at everyone. A little more water sloshes over the side.
Reggie team 2
well guys ill see you in Seahavan and get someone with whatever this to come pick you guys up there.
(He grins)
use shape change skill to temporarily change my legs into something that will not break the surface tension of the water allowing me to walk on water.
If this is successful walk to seahaven.
(1) You attempt to shape your legs into … something. Being unclear on what shape you want, your legs just start extending rapidly, flinging you over the side. You don't kow this, since you are now sinking, but the boat is now actively sinking.
Aylia, Team 2
"Well, that's interesting."
I wait and see where the boat wants to go.
Down. It apparently wants to go down.
TEAM2 - Ssslavina
Don't rock the boat.
Wise, but futile.
Look through equipment. It won't do to land wherever it is we're going unprepared. Try not to tilt the boat.
You see a couple crates start to float as the boat begins to not float.