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Poll

What should the pilot do with the ship?

Approach carefully.
- 2 (33.3%)
Stay back.
- 3 (50%)
Ram the mercenaries!
- 1 (16.7%)

Total Members Voted: 5


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Author Topic: Sector Unknown II: OOC thread  (Read 8432 times)

~Neri

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Re: Sector Unknown II: OOC thread
« Reply #75 on: December 24, 2015, 04:47:36 pm »

Could abstract it to an extent. Rather then specific ammo numbers, turn it into "turns of sustained fire" Basically how many turns you can shoot with a given gun based on the ammo you have onhand. And for turrets, don't bother counting for them.
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Azkanan

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Re: Sector Unknown II: OOC thread
« Reply #76 on: December 24, 2015, 04:54:43 pm »

My issue is between roleplay events and combat gameplay.

Roleplay "I shoot the guy in the head" -1 Ammo.
Combat "suppression" ... -1... ammo? -30? Very costly.
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~Neri

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Re: Sector Unknown II: OOC thread
« Reply #77 on: December 24, 2015, 05:06:21 pm »

Well suppression is probably only possible with semi-auto or automatic weapons. Everything else has too little ammo/too low a firerate. It's a semiconstant barrage. Depending on the weapon it could vary from a few turns of shots per round to ten or so methinks.
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Dustan Hache

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Re: Sector Unknown II: OOC thread
« Reply #78 on: December 24, 2015, 05:14:19 pm »

As I view infinite ammo, there are two ways to go about it:

1) infinite with reloads: this would essentially be X number of actions involving shooting, then reload and repeat. I think this style would be best suited for combat outside of maybe turrets.

2)Straight infinite: In other words, reloading is not essential, just a filler action. maybe gives some form of bonus if you have some special laser weapons or such.

Which kind are you leaning to, azkanan?
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

~Neri

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Re: Sector Unknown II: OOC thread
« Reply #79 on: December 24, 2015, 05:40:20 pm »

Could abstract ammo outside of situations where we can plausibly run out.
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Strife26

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Re: Sector Unknown II: OOC thread
« Reply #80 on: December 24, 2015, 05:48:37 pm »

I'd like infinite except when it becomes a problem. In general, I'd find stopping and staggering reloads to be more trouble than it's worth, except cases where ammunition is specifically listed, like just taking a gun off a guy and not having time to find reloads for it.
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Azkanan

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Re: Sector Unknown II: OOC thread
« Reply #81 on: December 24, 2015, 06:13:54 pm »

Alternatively, I can make ammunition relatively cheap per bullet/cell -- It'd be up to you guys to stockpile, etc, right? Perhaps have some legal limits in place by law for unauthorised anti-weapons dealing; limiting X ammunition per person, lest you hold a licence.

Sound good?
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Strife26

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Re: Sector Unknown II: OOC thread
« Reply #82 on: December 24, 2015, 07:07:07 pm »

Sounds good to me, although I'm sure that Dante will immediately run up against the ammunition limits. And justify all his bullets as group expenses.
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Spiderking50

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Re: Sector Unknown II: OOC thread
« Reply #83 on: December 24, 2015, 07:15:57 pm »

Note to self, team up with the bubble gum mechanic to make a laser that runs on paperclips or something.
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Azkanan

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Re: Sector Unknown II: OOC thread
« Reply #84 on: December 24, 2015, 07:45:38 pm »

Sounds good to me, although I'm sure that Dante will immediately run up against the ammunition limits. And justify all his bullets as group expenses.

Dante in the Cargo Bay, in 3... 2... 1...

Spoiler (click to show/hide)
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Dustan Hache

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Re: Sector Unknown II: OOC thread
« Reply #85 on: December 24, 2015, 07:53:38 pm »

Sounds good to me, although I'm sure that Dante will immediately run up against the ammunition limits. And justify all his bullets as group expenses.

Dante in the Cargo Bay, in 3... 2... 1...

Spoiler (click to show/hide)
what do you think he is, SCP 999-J?
I mean really, at the very least he should have a TANKAPULT, not a speedo!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Nunzillor

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Re: Sector Unknown II: OOC thread
« Reply #86 on: December 25, 2015, 01:00:13 am »

Note to self, team up with the bubble gum mechanic to make a laser that runs on paperclips or something.
I'm thinking of something that makes bullets from scrap for a custom gun, might try to make it after this battle.
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Azkanan

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Re: Sector Unknown II: OOC thread
« Reply #87 on: December 25, 2015, 06:59:57 pm »

Ideas for shortening combat? Killing something behind cover is going to takes TURNS AND TURNS AND TURNS.
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~Neri

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Re: Sector Unknown II: OOC thread
« Reply #88 on: December 25, 2015, 07:08:43 pm »

Make cover break from some rolls?
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TheBiggerFish

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Re: Sector Unknown II: OOC thread
« Reply #89 on: December 25, 2015, 07:27:49 pm »

Ideas for shortening combat? Killing something behind cover is going to takes TURNS AND TURNS AND TURNS.
Well that's how real combat would GO.


Just have the other guy do something stupid after X turns.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.
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