I doubt VR will undo all of gaming-
Nor have I noticed anyone in this thread claiming that it will. I still know people who ride horses, for example. But it's
preeeeeetty reasonable to suggest that cars had a major impact on the phenomenon of horseback riding. VR does not have to eliminate every single last 2d game ever in order to have a major effect on things.
And what advantages over conventional mediums is VR going to offer?
Immersion, freedom of movement and the ability to interact with places and objects in a close to real world manner.
Sure, it's great for first person games, but for every other application I can think of it wouldn't be any more useful than a Powerglove V2.
Just off the top of my head:
* Porn. Interactive, immersive, first person point of view porn.
* Seeing a foreign place. Want to walk the great all of China? You can walk the great wall of China. Seeing pictures or movies of somebody else walking the great wall is not the same as seeing it from a personal point of view. Want to see the inside of ISS? Want to go to Mars?
* What about training? Medical/piloting/etc. For example, which do you think would be better training for heart surgery: watching a video of a surgery, or engaging in a first person VR experience where you personally perform the surgery?
* Design. For example, architecture. Sure, you can create a computer drawing of that buildings, but is looking at it on a monitor going to be the same as rendering it in personal, immersive 3d and walking through the building personally?