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Author Topic: Virtual-Reality will pass Poland in 2030  (Read 11039 times)

scrdest

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Re: Virtual-Reality will pass Poland in 2030
« Reply #60 on: December 04, 2015, 06:15:46 pm »

Just thought that I'd drop in and drop a link to what Ispil was talking about. This is the SERF you are looking for.

I didn't think that people were still looking for a way of using VR and deadening their body's input to their brain so they can have the simulated ones instead.

I guess that would fix all my issues with VR as it currently exists, but what a leap from here to there.
You know, I am mildly worried when I see something named SERF and deadening someone's body input. I never expected magnetic field detection to sound so omnious.
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SirQuiamus

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Re: Virtual-Reality will pass Poland in 2030
« Reply #61 on: December 04, 2015, 07:00:48 pm »

I'm curous to see what vr does to 2d gaming.
It'll do exactly what movies did to the theater and video games did to the movies, i.e. nothing much.

EDIT:
Oh, SERF can't do that at all. It's just a better version of a SQUID.
Don't tell me you're using octopus with SERF and SQUID...
« Last Edit: December 04, 2015, 07:09:14 pm by SirQuiamus »
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wierd

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Re: Virtual-Reality will pass Poland in 2030
« Reply #62 on: December 04, 2015, 09:05:16 pm »

I am old enough to remember the VR hype of the 90s.

Once bitten, twice shy.

Also, I have pretty extreme astigmatism  and the short focal distances needed by VR goggles always gives me eyestrain. I have not found a valid vr experience for this  and even experience this eyestrain at theaters showing 3D movies.

I dont doubt that fools and thier money are soon parted, and that somebody somewhere will get filthy rich-- but the issue of short focal lengths will never be solved with goggles on one's head.

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scrdest

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Re: Virtual-Reality will pass Poland in 2030
« Reply #63 on: December 05, 2015, 04:03:41 am »

Gotta be careful when SQUIDs wash up on the SERF.
God-DAMMIT, Japan!
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Starver

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Re: Virtual-Reality will pass Poland in 2030
« Reply #64 on: December 05, 2015, 05:14:02 am »

According to Citibank, Virtual Reality will be a 1.2 trillion dollar industry by 2030.  Slightly under half of this will be hardware while most will be the sale of products within virtual worlds:
IRTA "Slightly under half of this will be hardcore [...]".  And was about to disagree for it being far too conservative an estimate.
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LordBucket

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Re: Virtual-Reality will pass Poland in 2030
« Reply #65 on: December 05, 2015, 07:47:46 am »

I'm curous to see what vr does to 2d gaming.
It'll do exactly what movies did to the theater and video games did to the movies, i.e. nothing much.

...and when was the last time you saw a performance on stage?

Look at what TV did to radio. When was the last time you and your family sat around and listened to a radio adventure show? Look at what DVD did to VHS. Do you even own a VCR? Speaking of DVDs replacing VHS, when was the last time you bought a DVD movie? I still have my collection from the 90s, but I haven't bought a movie since probably 2000.

There are plenty of examples of new media destroying old media.

In fact, we might be seeing a similar trend right now.  Look at what subscription services like netflix and spotify appear to be doing to cable channel provider subscriptions. Proportion of total cable subscribers to number of households has been falling for ages, but recently the actual total number of subscribers has begun to fall too.

miauw62

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Re: Virtual-Reality will pass Poland in 2030
« Reply #66 on: December 05, 2015, 08:11:35 am »

DVD, VHS, downloading stuff from the internet are not good examples. They're all still the same medium, that being movie, just on another storage device.
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cochramd

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Re: Virtual-Reality will pass Poland in 2030
« Reply #67 on: December 05, 2015, 08:24:46 am »

...and when was the last time you saw a performance on stage?
November 12 of this year, when Mastodon opened for Judas Priest at the Air Canada Centre. It was a truly awesome experience. I'd be going back in April to see Iron Maiden, but they've already sold out. I can assure you that live entertainment such as concerts, plays and sports are in no danger of going extinct because of TV, radio and movies. If anything, TV, radio and movies have made live entertainment more profitable because now you can broadcast to the masses, charge a premium for actually being there and sell recordings of it after the fact.

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Look at what TV did to radio. When was the last time you and your family sat around and listened to a radio adventure show?
When was the last time you watched TV while driving somewhere? If you were caught at work watching TV on company time, would you not get fired? TV didn't kill radio, it just forced radio to adapt.

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Look at what DVD did to VHS. Do you even own a VCR? Speaking of DVDs replacing VHS, when was the last time you bought a DVD movie? I still have my collection from the 90s, but I haven't bought a movie since probably 2000.

There are plenty of examples of new media destroying old media.

In fact, we might be seeing a similar trend right now.  Look at what subscription services like netflix and spotify appear to be doing to cable channel provider subscriptions. Proportion of total cable subscribers to number of households has been falling for ages, but recently the actual total number of subscribers has begun to fall too.
Same shit, different toilet. Or rather, same media, new medium.
« Last Edit: December 05, 2015, 08:55:03 am by cochramd »
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mainiac

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Re: Virtual-Reality will pass Poland in 2030
« Reply #68 on: December 05, 2015, 09:39:23 am »

Yes because the old medium is still around doesn't mean the volume isn't affected.  Things that kept rising but rose less quickly and whatnot.
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anzki4

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Re: Virtual-Reality will pass Poland in 2030
« Reply #69 on: December 05, 2015, 09:49:11 am »

DVD, VHS, downloading stuff from the internet are not good examples. They're all still the same medium, that being movie, just on another storage device.
And VR is still the same medium, that being game or video, just viewed trough different type of display.
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cochramd

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Re: Virtual-Reality will pass Poland in 2030
« Reply #70 on: December 05, 2015, 10:17:00 am »

DVD, VHS, downloading stuff from the internet are not good examples. They're all still the same medium, that being movie, just on another storage device.
And VR is still the same medium, that being game or video, just viewed trough different type of display.
And what advantages over conventional mediums is VR going to offer? Sure, it's great for first person games, but for every other application I can think of it wouldn't be any more useful than a Powerglove V2.
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scrdest

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Re: Virtual-Reality will pass Poland in 2030
« Reply #71 on: December 05, 2015, 12:47:36 pm »

DVD, VHS, downloading stuff from the internet are not good examples. They're all still the same medium, that being movie, just on another storage device.
And VR is still the same medium, that being game or video, just viewed trough different type of display.
That is a significant difference. An average end-user emissions are in the range of picofucks (or, in metric, picoshits), with hundreds of pickofucks being the upper limit for storage system not affecting the enjoyment significantly for technical personnel.

Display matters. A lot. The differences in storage are what shape of a thingy you put in your player, then you forget about it. Display? It's how you enjoy the entire thing. Ignoring that for VR is roughly like someone predicting color TV wouldn't take off, because 'Who cares about color in their movies? All that matters is acting and direction!'.
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LordBucket

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Re: Virtual-Reality will pass Poland in 2030
« Reply #72 on: December 05, 2015, 03:34:02 pm »

DVD, VHS, downloading stuff from the internet are not good examples. They're all still the same medium, that being movie, just on another storage device.

2d monitor games and 3d vr game are still games, but that require different hardware.

Stageplays and movies are still pretending to be people in fictitious scenarios, experienced by you an an audio and video manner. Yet, the medium of the presentation is different.

DVD and VHC tapes show "the same thing" but are simply different hardware for conveying that experience to you.

From radio --> TV involved significant changes in production. From VHS --> DVD not not. Nevertheless, both were replaced.

Take your pick of which specific part of the analogy you want to pay attention to, there's a comparable example.

TheBiggerFish

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Re: Virtual-Reality will pass Poland in 2030
« Reply #73 on: December 05, 2015, 03:50:22 pm »

Eh, I think any prediction here or any forced analogy won't work. I doubt VR will undo all of gaming- there's enough subsets of the genre that don't work in a first-person 3D medium.
Dwarf Fortress.

Also, radio hasn't been replaced per se.
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LordBucket

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Re: Virtual-Reality will pass Poland in 2030
« Reply #74 on: December 05, 2015, 04:37:53 pm »

I doubt VR will undo all of gaming-

Nor have I noticed anyone in this thread claiming that it will. I still know people who ride horses, for example. But it's preeeeeetty reasonable to suggest that cars had a major impact on the phenomenon of horseback riding. VR does not have to eliminate every single last 2d game ever in order to have a major effect on things.



And what advantages over conventional mediums is VR going to offer?

Immersion, freedom of movement and the ability to interact with places and objects in a close to real world manner.

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Sure, it's great for first person games, but for every other application I can think of it wouldn't be any more useful than a Powerglove V2.

Just off the top of my head:

 * Porn. Interactive, immersive, first person point of view porn.

 * Seeing a foreign place. Want to walk the great all of China? You can walk the great wall of China. Seeing pictures or movies of somebody else walking the great wall is not the same as seeing it from a personal point of view. Want to see the inside of ISS? Want to go to Mars?

 * What about training? Medical/piloting/etc. For example, which do you think would be better training for heart surgery: watching a video of a surgery, or engaging in a first person VR experience where you personally perform the surgery?

 * Design. For example, architecture. Sure, you can create a computer drawing of that buildings, but is looking at it on a monitor going to be the same as rendering it in personal, immersive 3d and walking through the building personally?


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