Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 62 63 [64] 65 66 ... 137

Author Topic: [MODDING] 0.43.x QUESTIONS THREAD  (Read 201935 times)

Bozdogan

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #945 on: May 06, 2016, 12:38:51 pm »

How is this?
Quote
[PLANT:FLOWERS]
   [ALL_NAMES:flowers]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
   [GRASS]
   [GRASS_TILES:'.':',':'`':''']
   [GRASS_COLORS:4:0:1:5:0:0:6:0:1:6:0:0]
   [WET]
   [DRY]
   [BIOME:GRASSLAND_TEMPERATE]
   [BIOME:SAVANNA_TEMPERATE]
   [BIOME:SHRUBLAND_TEMPERATE]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:MOUNTAIN]
   [BIOME:TUNDRA]
   [BIOME:TAIGA]
Logged

The_Falconer

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #946 on: May 06, 2016, 04:32:07 pm »

Trying to add a new item to a workshop.  The item is showing up just fine and I can embark with it, however it is not showing up in the carpenters workshop

Spoiler (click to show/hide)

Any help would be appreciated! :D
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #947 on: May 06, 2016, 04:39:34 pm »

INORGANIC what?

Also, is the reaction file properly formatted? Post the whole thing.

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #948 on: May 06, 2016, 04:55:56 pm »

Did you add PERMITTED_REACTION:CRAFT_WOOD_SHOVEL to your entity?
Does the reaction file have the proper headers?

And as mentioned, you are missing the material subtype in your product line. Unless you want to make magma shovels.

If you want the shovels to be made of the wood used in the reaction, you should replace INORGANIC with GET_MATERIAL_FROM_REAGENT:A:NONE
Logged

The_Falconer

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #949 on: May 06, 2016, 05:22:56 pm »

I definitely added it to the entity.  Do you mind explaining what inorganic and what you told me actually do? Im relatively new and am planning on making more items in the future
Logged

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #950 on: May 06, 2016, 05:28:42 pm »

Wood is organic. Stone and metals are inorganic.
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #951 on: May 06, 2016, 05:33:53 pm »

INORGANIC is the first part of the material, which is always two or three parts. The wiki article on reactions explains in depth.

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #952 on: May 06, 2016, 09:25:07 pm »

INORGANIC is the first part of the material, which is always two or three parts. The wiki article on reactions explains in depth.
This page is a good starting point.  The line will end up looking something like

[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SHOVEL:INORGANIC:MICROCLINE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SHOVEL:GET_MATERIAL_FROM_REAGENT:A]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SHOVEL:CREATURE_MAT:HUMAN:LUNG]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SHOVEL:PLANT_MAT:PINE:WOOD]
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

The_Falconer

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #953 on: May 06, 2016, 09:37:02 pm »

Spoiler (click to show/hide)

Still not working currently

Spoiler (click to show/hide)

I know the header is correct as i'm modifying the masterwork raws

Also while im at it, how do I make stone unminable?
« Last Edit: May 06, 2016, 09:42:36 pm by The_Falconer »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #954 on: May 06, 2016, 10:21:27 pm »

You need to gen a new world to add new reactions.

Add [UNDIGGABLE] to every stone.

The_Falconer

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #955 on: May 06, 2016, 10:31:40 pm »

I've generated a new world each time ive tested it. Still nothing.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #956 on: May 06, 2016, 10:38:19 pm »

Quote
[PERMITTED_REACTION:WOOD_SHOVEL]

Where is this?

The_Falconer

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #957 on: May 06, 2016, 11:05:22 pm »

Entity_savage_kobold file iirc
Logged

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #958 on: May 07, 2016, 01:40:15 pm »

So, I've got the Metallicons figured out now and I've been testing them in the arena. Anyone who attacks them can't seem to hit them because the reports keep saying the strike 'passes straight through'. Is this because they're such a soft metal (aluminum), or something I'm missing in the raws?
Spoiler (click to show/hide)

As for more questions, how do I make it so I don't have just 'Metallicon *male symbol*, Metallicon *female symbol*' show up in arena mode?

And how do I make it so my modified crossbow shows up in the arena mode? All I've done is changed the name and the type of damage it does in melee.

Spoiler (click to show/hide)

Is it because it's in a different file than the default weapons?
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #959 on: May 07, 2016, 02:34:32 pm »

You need to apply the tissue layers (or in your case, layer) after defining the body parts with the BODY and BODY_DETAIL_PLAN tokens.

The process isn't the most intuitive but it is consistent.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map
Pages: 1 ... 62 63 [64] 65 66 ... 137