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Author Topic: Dwarf Fortress 0.42.01 Released  (Read 61849 times)

DrunkGamer

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Re: Dwarf Fortress 0.42.01 Released
« Reply #30 on: December 01, 2015, 04:17:03 pm »

Is it freezing or bailing out?  I've seen a freeze during civilization placement, but I don't have reproducible parameters for it yet.  Hopefully some make it to the bug tracker so I can sort it out.

Well, it froze in Xubuntu too. It tends to freeze at around PLACING CIVILIZATIONS (7), but I doubt that haves anything to do with it. Playing in a world with default settings fixes it as far as I know.
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vjek

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Re: Dwarf Fortress 0.42.01 Released
« Reply #31 on: December 01, 2015, 04:17:43 pm »

BUG #1: it crashed several times during world gen but it's ok now, i wonder what's causing it

I saw it freeze several times on worldgen, but it seemed to be when it was trying to handle a series of rejections.  So, low rejection worldgen parameters seem fine, but high rejection seems to freeze more often.

And...

Every Dwarven civ I've seen generated (several dozen) has 2600 horses in it.

Like, here in world_sites_and_pops.txt, it shows:

Civilized World Population

   151 Dwarves
   9520 Goblins

   Total: 9671

Sites

1: Oltares, "Gildcleared", fortress
   2 dogs
   2 cats
   2 mules
   2 donkeys
   2600 horses
   2 cows
   2 sheep
...

And it's ~always 2600 horses, if there are any horses.  Which is kind of...  ???  Everything else goes up and down, and even sometimes there's only 600 horses or 1150 horses (which are insanely large numbers by themselves) but 2600 keeps coming back, like 12/13 worlds, there's 2600 horses in the first dwarven civ.  Maybe this is the long prophesied brony take-over? :)

Toady One

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Re: Dwarf Fortress 0.42.01 Released
« Reply #32 on: December 01, 2015, 04:18:30 pm »

I think placing civilizations is probably a good candidate for freezes, since that's where all the new art forms are generated.  I just haven't gotten it to reproduce yet, so I can't yet fix it.
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jaxy15

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Re: Dwarf Fortress 0.42.01 Released
« Reply #33 on: December 01, 2015, 04:20:16 pm »

Isn't it still a couple more weeks until Christmas, Toady?
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Dwarf Fortress: Threats of metabolism.

Name Lips

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Re: Dwarf Fortress 0.42.01 Released
« Reply #34 on: December 01, 2015, 04:20:56 pm »

Is it freezing or bailing out?  I've seen a freeze during civilization placement, but I don't have reproducible parameters for it yet.  Hopefully some make it to the bug tracker so I can sort it out.
Three times now, I start a world generating, and after a while (between years 100 and 200) it crashes with a "Dwarf Fortress has stopped responding" dialog box.
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Orkel

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Re: Dwarf Fortress 0.42.01 Released
« Reply #35 on: December 01, 2015, 04:21:09 pm »

Changing the default world gen end year seems necessary. It's been super slow ever since the last version (before this version), taking 20+ minutes just to get to year 300 not to mention the default 1050. I just set it to 150 every time to make it reasonable.
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Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Max™

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Re: Dwarf Fortress 0.42.01 Released
« Reply #36 on: December 01, 2015, 04:21:56 pm »

Anyone got a workaround for the libpng issue? I'm on Arch and forgot what a pain it was. At this point I've resorted to trying to figure out vi so I can just go in and yank the damn /data/art/mouse.png line out and make it point to /data/art/mouse.bmp manually.
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DrunkGamer

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Re: Dwarf Fortress 0.42.01 Released
« Reply #37 on: December 01, 2015, 04:22:31 pm »

I think placing civilizations is probably a good candidate for freezes, since that's where all the new art forms are generated.  I just haven't gotten it to reproduce yet, so I can't yet fix it.

I'll try to see if I can see anything else, want me to upload an image of the game freezing?
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Toady One

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Re: Dwarf Fortress 0.42.01 Released
« Reply #38 on: December 01, 2015, 04:27:52 pm »

I think the only thing that's going to matter is a world_gen.txt or equivalent with fixed seeds that crashes reliably, unless I get lucky.
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DrunkGamer

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Re: Dwarf Fortress 0.42.01 Released
« Reply #39 on: December 01, 2015, 04:33:43 pm »

I think the only thing that's going to matter is a world_gen.txt or equivalent with fixed seeds that crashes reliably, unless I get lucky.

I doubt this'll help, but I guess it's better than nothing.

Medium sized region world-gen crashes on placing civs, just like the other crashes.

Spoiler (click to show/hide)
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kudakeru

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Re: Dwarf Fortress 0.42.01 Released
« Reply #40 on: December 01, 2015, 04:37:32 pm »

I think placing civilizations is probably a good candidate for freezes, since that's where all the new art forms are generated.  I just haven't gotten it to reproduce yet, so I can't yet fix it.

This happens to me 100% of the time with the OS X version. I ran dtruss to see what was happening when it freezes.

gettimeofday(0xBFFFE2C0, 0x0, 0xB100)       = 1449005645 0
open_nocancel("data/save/current/feature-5-2.dat\0", 0x20002, 0x0)       = -1 Err#2
open_nocancel("data/save/region1/feature-5-2.dat\0", 0x20002, 0x0)       = -1 Err#2
__disable_threadsignal(0x1, 0x0, 0x0)       = 0 0
workq_kernreturn(0x4, 0x0, 0x0)       = 0 0

It hangs while writing out to the dat files, and drops into an infinite loop of thread control calls. I've tried multiple world sizes/types.
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jaked122

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Re: Dwarf Fortress 0.42.01 Released
« Reply #41 on: December 01, 2015, 04:38:53 pm »

I have to say, it's not easy being a musician.


In any case, should I post a world onto the Mantis site which has another crash?
 It seems to crash when starting a fortress after running around in adventure mode for a little bit.



In any case, it looks like that last thread-bug doesn't happen on windows.


Edit: Generating a new world doesn't fix it either. Hmm...
« Last Edit: December 01, 2015, 04:40:43 pm by jaked122 »
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thvaz

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Re: Dwarf Fortress 0.42.01 Released
« Reply #42 on: December 01, 2015, 04:40:49 pm »

Got one freeze at placing civilizations, next world genned as usual.
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AernJardos

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Re: Dwarf Fortress 0.42.01 Released
« Reply #43 on: December 01, 2015, 04:42:47 pm »

WOOOOO! Fixed army pathing and goblin mounts! \o/ Yesssss! Today is a good day. Downloading now. :D
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Footkerchief

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Re: Dwarf Fortress 0.42.01 Released
« Reply #44 on: December 01, 2015, 04:45:25 pm »

I think the only thing that's going to matter is a world_gen.txt or equivalent with fixed seeds that crashes reliably, unless I get lucky.

There are several reports with seeds now.
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