Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 9

Author Topic: Dwarf Fortress 0.42.01 Released  (Read 61836 times)

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #15 on: December 01, 2015, 03:34:08 pm »

Excellent start for December.
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

DrunkGamer

  • Bay Watcher
  • Beer loving Gentledwarf
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #16 on: December 01, 2015, 03:46:15 pm »

Toady, you magnificent toad. Thank you very much comrade!
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #17 on: December 01, 2015, 03:49:17 pm »

well then time to pacifist up with musical style now.
 wonder if you can challange folks to a drinking contest in this game now?
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #18 on: December 01, 2015, 03:50:09 pm »

DAMMIT WHY IS THE LIBPNG NOT INCLUDEDLKJLKJSDLKJFLKSDJF

The stupid mouse.png bug is killing my soul right now.
Logged

Witty

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #19 on: December 01, 2015, 03:51:23 pm »

Back to the ol' fortress again
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #20 on: December 01, 2015, 03:53:00 pm »

Oh yes. Ohhh yessss.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Orkel

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #21 on: December 01, 2015, 03:53:08 pm »

"(*) The fort has visitors, residency petitions and eventual citizenship, including non-dwarves"

EU refugee crisis, now in your Dwarf Fortress!
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Name Lips

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #22 on: December 01, 2015, 04:03:43 pm »

So far it has crashed twice for me during worldgen. :(
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #23 on: December 01, 2015, 04:04:17 pm »

Yessssssss
Logged
It's FEF, not FEOF

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #24 on: December 01, 2015, 04:04:56 pm »

Wow. I really hope the underwhelming sieges are fixed, because a lot of this content is interesting enough to pull me up to more modern versions even if it comes with a little kicking and screaming. In honor of taverns, I'm going to go get something to toast with; cheers, Toady!
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #25 on: December 01, 2015, 04:06:26 pm »

Hallelujah!  May Saint Toady One be praised!

Anonymax

  • Bay Watcher
  • Rated "D" For Dwarf
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #26 on: December 01, 2015, 04:07:59 pm »

BUG #1: it crashed several times during world gen but it's ok now, i wonder what's causing it

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.42.01 Released
« Reply #27 on: December 01, 2015, 04:09:51 pm »

Is it freezing or bailing out?  I've seen a freeze during civilization placement, but I don't have reproducible parameters for it yet.  Hopefully some make it to the bug tracker so I can sort it out.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Witty

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.42.01 Released
« Reply #28 on: December 01, 2015, 04:10:52 pm »

(*) Dwarves will wear trinkets again

Oh wow, almost glanced over that one. Now my nobles can finally wear proper crowns.
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

abadidea

  • Bay Watcher
  • [IS_8BIT_PROGRAMMER]
    • View Profile
    • 0xabad1dea
Re: Dwarf Fortress 0.42.01 Released
« Reply #29 on: December 01, 2015, 04:14:54 pm »


Retina-screen-havers! If you see this bug:



Then open data/init/init.txt and replace [PRINT_MODE:2D] with [PRINT_MODE:STANDARD] even though this isn't a listed option.

http://www.bay12games.com/dwarves/mantisbt/print_bug_page.php?bug_id=6031
Logged
ABadIdea likes bandfire opal, black opal, claro opal, crystal opal, fire opal, harlequin opal, jelly opal, levin opal, pinfire opal, precious fire opal, red flash opal, white opal, and microcline for its vibrant hue.

glory in the thunder, resplendent in the sky <-- I wrote a whole novel. There will be more.
Pages: 1 [2] 3 4 ... 9