(*) Ability to designate taverns, temples and libraries in the fortress
Wow! No more just one central dining hall! Time to start designing urban hubs!
(*) The fort has visitors, residency petitions and eventual citizenship, including non-dwarves
Wow! I can now simulate the political dysfunction of managing immigrants! (Seriously, why is that so exciting to me?)
(*) Monster slayers can petition your fortress to go down and fight monsters once you discover the underground
Wow! Complex mechanical hero-disposal gates, here we come!
(*) Values can be passed in writing (both modes) and through adventure mode arguments (uses some conversation skills)
Wow! Can I brainwash my dwarves by controlling their reading material? I can definitely TRY!
(*) Alcohol causes inebriation, erratic behavior, unconsciousness, death
Muahaha! That's beautiful. Please tell me dwarves get into occasional drinking contests. That's going to be a key criteria for being elevated to nobility.
(*) Fixed some army pathing issues
Woohoo! Insufficient ambushers and invaders was one of two 40.x game-killers. Cautiously optimistic!
The only huge missing 40.X fix is for the one where invaders (primarily undead) can't find their way into the fort because of pathing issues. Reanimating embarks quickly suffer FPS death as undead accumulate, but never path towards or into the fortress to be killed.
I guess I need to go figure out how to help contribute to new memory mappings for therapist and dfhack. Can't wait to try it all!