Settler Pirate Incident ReclamationPulling the third file over you quickly notice a red stamp across the top '
POTENTIAL HIGH RISK OPERATION'. Well ... that doesn't exactly bode well ... Ignoring the stamp you flip the folder open to find a sheaf of paper and quite a few pictures of shipwrecks, all of which look commercial in origins without anything that looks like it'd be a pirate vessel. The actual report is rather bare bones despite it size, and most of it appears to be legal jargon declaring that salvage from this wreck is the property of the Union of Mankind and the Protectorate of Calmar.
What little of use there is from the report lists that most of the damage to the ships appear to be from impact damage, and preliminary investigations from a law enforcement vessel show no signs of life left aboard any of the ships. Your job is to salvage the generators from all four destroyed space craft along with claiming the flight black box for examination by UM personnel, any salvage outside of that will be purchase by the UM through the Macnameer Corp.
Payment: 40,000 Credits minimum
Reclamation Objective: All wrecked vessel power generators and flight black boxes
Priority: Medium, must be completed within a month.
Calmar Customs Vessel ReclamationFlipping open the Customs Vessel dossier you find a complete lack of a photo, and a single sheet of paper describing the job with the payment amount at the bottom. The job is to reclaim the armory compartment of a destroyed Customs Vessel, a compartment that the paper is rather upfront about telling you to not open, and then return it to the Customs station in orbit. The rest of the ship is free for you to strip for parts, apparently all Calmar Law Enforcement really wants is its weapons back.
Payment: 15,000 Credits + salvage
Reclamation Objective: The Armory Compartment, unopened.
Priority: Urgent, must be finished within the week
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You excuse yourself for a moment before pulling your comm terminal out, and pulling up a contact for one of your few remaining friends on the force, a Customs officer called Harold. The phone rings for a moment before a gruff voice finally answers,
"Ah, Neil you lucky bastard, didn't think I'd be getting a call from you so soon after you left the force. What can I do for you?"
When you inform him of the Customs contract he seems interested as he replies,"Alright, mate if you take that job I need you to do me a favor. You can drop off that armory compartment at any Customs checkpoint at the port, but if you take the job I want you to give me a call when you're coming into the port. I'll give you the bay where I'm stationed that day, and you can drop it off with me. I'll pay you a thousand credits, but I need that armory to come through my bay. How about it?"