Get to bearings with this ship's navigations system--ponder if I could suggest any upgrades to it, and then begin plotting a course towards that second folder.
Then begin reading that awesome book I brought!
Taking your leave from the mess hall, you head up to the bridge along with a few others aiming to get accustom to the ship's controls, and systems before you begin your first flight in earnest. Entering onto the bridge you find a simplistic room with a raised platform in the center where the main consoles and flight controls are, and surrounding it is a total of four other stations which is quite surprising for a ship of this size though it's status as a salvage vessel probably requires them.
You settle down into the pilot seat and immediately boot-up the navigation systems to give everything a once over, and make sure the system itself is up to your standards.
Within minutes you are certain that the way the system handles calculations, and the low-end automated logistical aspects is only partially right making the system effective, but only barely. Despite this knowledge you're fairly sure that any actual adjustments to the navigation system are going to require some fairly advanced coding, and mechanical adjustments along with a liberal amount of testing to ensure the changes you've come up with so far would work well.
With that checkup done you collapse back into the comfortable pilot's seat, and pull out your book to read a bit before the mission starts.
Navigational Logistics Improvement Modification possible, 50% progress to obtaining Love in the Stars' bonus.TK heads to the ship as well and walks around it to get familiar with the interior.
While the others head up to the bridge you take a stroll through the ship to get a good feel for the vessel you're supposed to be helping keep in one piece, along with the crew of course, but Macnameer seemed to stress that the vessel was of utmost importance in a situation where the crew could be sacrificed to save it. Corporations never quite seem to understand ethics these days ...
From your tour of the ship you find the vessel was built with a heavy focus on symmetry with the places likely to have personnel towards the front of the vessel, all centered around the bridge and as far from the generator as possible. Of course the fact that the generator was placed at the very back, and crew quarters at the front either shows a concern for crew safety or someone was planning for their reactors to have critical flaws ...
Health Points: 15/15Armor: 0Credits: 0Equipment:Modified 1738 Land Service Pistol [Damage: 10, RoF: 1, Ammo: Loaded, Pistol,
Single-shot,
Accurate,
Modified Relic of a Lost Era]
- (7) Rounds
Skills:Programming BasicsGunnery Savant Health Points: 15/15Armor: 0Credits: 143Equipment:Radlin Striker Handgun [Damage: 4, RoF: Single Shot() or Burst Fire[3](✔), Clip Size: 12/12, Pistol, Selective Fire]
- 3 Magazines (12/12)
A well worn copy of Love in the StarsSkills:Skilled PilotNavigation's Expert Health Points: 15/15Armor: 3Credits: 138Equipment:Regalian Combat Shotgun [Damage: 12, RoF: 1, Clip Size: 5/5,
Shotgun, Two-Handed]
- (10) Shells
Calmar Law Enforcement Body Armor [Armor Rating: 3]
Skills:CharismaticRestless EyesConnections:Harold (Friendly) - You didn't exactly leave your last job on the best of terms, or conditions, but that hasn't undone at least one of the friendships you've managed to make with fellow lawmakers. Harold isn't particularly high up the food chain when it comes to Calmar's law enforcement, but he works Customs in orbit above the planet and has a knack for noticing things others wouldn't. He isn't likely to do anything for free, but if you need help he'd be more than willing to provide it ... for the right price.
Health Points: 20/20Armor: 0Credits: 679 CreditsEquipment:Dracon Long-Knife [Damage: 4, Attack Speed: 2, One-Handed,
Fitting Weapon]
Skills:HardyClose Quarters Combatant Health Points: 15/15Armor: 0Credits: 84Implants:Modified Basic Carrigan Optic ImplantsEquipment:Basic ToolkitSkills:Basic RepairmanStarting Inventor Health Points: 20/20Armor: 0Credits: 751Equipment:Radlin Striker Handgun [Damage: 4, RoF: Single Shot() or Burst Fire[3](✔), Clip Size: 12/12, Pistol, Selective Fire]
- 2 Magazines (12/12)
Long Range Space TransceiverSkills:HardyStealthyContacts:Melinda Mayson (Handler) - Melinda is considered your handler, and the go-between for you and the Macnameer Corporation to monitor the 78-Z9I's work efficiency. Her job is mainly to ensure that everything with the ship is fine, and to confirm that you and the crew are handling the jobs as ordered.
Navigational Logistics Improvement (Modification)
Required Coding: Unknown
Required Mechanical Adjustments: Unknown
Basic Effect:[/b] Changes to the ship's navigation systems have allowed it to more efficiently assist in course plotting, and actively handle all low-end logistical needs with expert efficiency. -2 to Flight Complications and +2 to Power Generated.
GM Note: I will be keeping the ship's status in the OP, and will most likely refrain from putting it in updates except for ship battles in an effort to keep updates somewhat organized. That and that is a fair chunk of characters in that status