Finally completed the 2013 "Tomb Raider" (well only the main story, i still have to complete collectibles, side quest and tombs) and i enjoyed it a lot, especially the gameplay that feels just right with the character being very responsive in every situations.
Only thing i didn't like is that most of her support cast was very annoying, only 2 of them were great.
Roth and Grim were awesome support character and that damned gamestory writer killed the both of them while letting the annoying part of the cast alive
Started to play the sequel "Rise of the Tomb Raider" , as expected performance isn't the same as i had to lower more options to get it smooth, but loading time that were only a couple of seconds in "Tomb Raider" are noticably a lot longer, fortunately they only happen when you load the game, as ingame there's no loading time.
Now i couldn't help but notice they changed the character face, basically it's like if in a movie sequel they change the actor for the same role, and it's frankly annoying because the new model face seems to be in constant "bewildered" status regardless of any emotion the character is supposed to have : character is in "serious" mode -> looks bewildered, she's supposed to look sad -> looks bewildered, she's supposed to be afraid -> looks bewildered etc... she's supposed to be in a hurry -> looks bewildered.
Wish there was a mod to bring back the previous character model that at least had her face more in par with the current emotion at play.
For the character direction, i thought it would be better than before but now instead of the character development being about Reboot Lara growing up from clueless lost little girl into an experienced adventurer we have Reboot Lara being filled with lots of "daddy issues" while looking constantly bewildered
And honestly i think it's worse.
And for some reason they also changed the character model from the "support friend" Jonah that made it from the previous game (they got rid of all the other surviving cast for some reason too) , fortunately you don't see that guy as often as in the previous game so you're not stuck with "who is that guy ?" thoughts until you realise that's supposed to be Jonah
Now the environment is more detailled in the extreme (explaining probably the difference in performance) as the view is a lot more open (previously on the island there were a lot of forest allowing to avoid rendering the far away world, but in this one there is the rendered faraway world even when it serves no purpose (like in early game in Syria you're on a mountain corner, ready to enter an underground tomb, and you have this huge town in the background .
The gameplay is mostly the same but there is less combat (at least so far) to do . That balance the game more toward exploration but in the same time there's a very noticable loss of "urgency" that in the previous game was keeping me on my toes most of the time .
The atmosphere also changed and do not get me immersed in it like it did on the previous game.
So far it's a good game, but not as good as the previous one.