Got Actraiser: Renaissance as a Christmas gift. It's a remake of the original SNES game, which I loved as a kid.
So very not sure how to feel about what they've done here.
They haven't take anything away from the original, it's only additive. But what they've added....hrm.
First off, the game's cardinal sin is that the action-portion of the remake isn't good. The sprites are awful for the most part, particularly the Master, the guy you play. It has this ugly blurry quality, like they ported over the sprites from the SNES into a comparable 3d graphical style of just a few years later. It's bad. It also doesn't handle very gracefully. It feels like a first pass. Serviceable but unrefined. The sound effects are also pretty inadequate. And somehow, the hardest hitting track from the original, the Bloodpool level music, doesn't hit as hard as the original. How did they fuck that up?
When compared to the changes in the town management portion of the game, it almost feels like the two parts of the game were worked on by separate studios. In the town management portion, there's anime characters for everyone now, and a lot more dialog. It's almost all empty dialog around what happens in the original game but if you like people kissing your ass as a deity, there's a whole bunch of that. They've also added heroes in each map, which are a whole chain of "quests" and character development. Heroes matter because they've also added sieges, which take place on the same town map. You can build fortresses and arrow towers and barricades and order your heroes around to fight back the horde that trickle in and walk down your city streets. You can use the same miracles you do for the town management portion offensively during sieges as well. At first I liked it but they have you do it 4 to 5 times per chapter, and sometimes randomly. They're not hard except when you stop paying attention and then they can be lost in the blink of an eye. You can summon heroes from previous chapters to fight in your current chapter's sieges too, which is about the only interesting part of the whole thing once you've played it a couple times.
So all in all while the game is longer and feels richer in terms of the story and the world, it's still fairly repetitive. And the thing you look forward to, to break up the monotony of the town management, isn't very enjoyable. The additions feel low effort. The heroes are one note with meaningless levels and stats that don't really have any context. Who cares what someone's attack or defense value is except in relation to another hero, it's not like you know what the stats of the monsters during sieges are or can really do anything with it or about it. The heroes manage themselves as far as fighting, you just tell them where to go. The hero and quest and dialog structure really gets repetitive. By Chapter 3 of 6 you're already familiar with the flow of things and it's really just the town building and upgrading that makes up the lengthiest part of game play. Which, obnoxiously, the game wants you to vaporize your own settlement buildings as your city levels up, to force your people to rebuild structures as higher level versions, because they won't upgrade it themselves. I spent like 25 extra minutes on a level because I didn't realize I needed to nuke my Level 3 Farms so they could be replaced with Level 3 Rice Farms. Maybe it was like this in the original, I can't remember. But it would have been nice to to have to systematically nuke every building your town twice over. At least in the remake you can cast miracles at higher levels with a wider AoE, so you don't have to go house by house.
The city looks nice and it is gratifying to watch it grow still, especially from the World Map screen where you can see them all filled out in pretty good detail. But Actraiser is from an older era where you don't make any real decisions. In the remake you get to choose where to build forts and arrow towers, but it's pretty thin.
If you really liked Actraiser it might be worth a look. But I found myself more bemused or disappointed by it than enthralled. I gave it a solid night's play but I don't know if I'll be back to it any time soon.