Was toying around with today's epic freebie, the dark soul-like "Remnant : From the Ashes" and found it so far interesting (explored a bit of the city and entered a dungeon that was in a sewer area, damned zone filled with tons of uglies) .
Reading a bit about its various system, i found that it does difficulty scaling differently than some other similar games like Hellpoint. That lead me to read something that is a bit worrying about the game progression.
https://old.reddit.com/r/remnantgame/comments/crpvbt/what_is_the_point_of_upgrading_weapons_and_armor/So i tested this last night by creating a new character, using an editor to upgrade my starter hunting rifle to +20. I then went out to the very first zone and to my surprise, my hunting rifle took 3 body shots to kill a lvl 1 trash mob. Thats with 337 base damage per hit. Compared it to an unapgraded hunting rifle that deals 55 damage per hit and the same lvl 1 trash mob took the exact same amount of body shot to kill, 3.
It looks like basically in that game the more you upgrade your items on average, the more the enemy will level up as a developer mentionned there
The game uses a weighted average to determine your potential. It searches each slot and finds the highest level item and uses it for that weighted average. So, if you have a +5 gun (so level 6 behind the scenes), a +3 secondary gun, a +2 sword, and +1 armor (all 3 slots) your weighted afterage is probably level 5. Now, each NEW area you go into will be 5+1 (so 6). Your level 6 gun will be doing work, and your armor will be below-par.
Additionally, the resource drops to upgrade your gear is based on the ACTUAL average level. In the above example, using the same gear, your average level is 3.16 (so level 3). It will keep dropping regular Iron until your average is +5. Then it will start dropping Forged. This is to compell you to keep leveling up your weakest gear.
To me that sounded rather silly and counter productive to leveling and upgrading as what's the point if you never really have your character get stronger because all the enemies will level up with you anyways.
... Until i read this bit of information in one of the dev replies :
Just to be clear, once a zone is spawned at its level, it NEVER levels up again until you reroll the entire campaign. This is so each level starts at a challenging level and allows to you power up and get stronger, thus making it considerably easier should you decide to do so!
So basically once you enter a new zone , that zone enemies are locked at the default zone level, or at the level -you- the player are (in case you are of higher level than the default level of that zone).
But once that zone have been entered, you can continue to level up your character items but the enemies will not, so there's indeed a real benefit to level as you will get stronger. Then the next zone you'll move to after beating the zone boss will then be set to your level (if you overlevel its default one).
It's made like this to make every new zones you discover a challenge to your character, meaning if you overlevel in the 1st zone and destroy everything and boss in it by sneezing, the next zone will still be challenging (until you overlevel everyone again)