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Author Topic: Blurb on Games that probably don't deserve their own threads.  (Read 329066 times)

MaxTheFox

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1485 on: December 14, 2021, 04:49:26 am »

Victoria 3. Not released yet which is why it fits here more than its own thread. I've been liking what has been shown in the dev diaries so far, it seems to fix the current installment's flaws. I just hope there is a decent amount of flavor as vanilla Vicky 2 feels almost like a beta with how bare most of the world is. I am optimistic since CK3 nailed the launch compared to previous Paradox games.
« Last Edit: December 14, 2021, 04:53:09 am by MaxTheFox »
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1486 on: December 14, 2021, 04:52:45 am »

I was just about to ask, the look of the game and the sales blurb basically makes me think this is Desperados in Japan, is this basically Desperados in Japan?
Yes it is, very similar gameplay mechanics, the "Quick Action" is there too (called "Shadow Mode") and some of the characters skills are the medieval japan version (throwing shuriken instead of knife, etc..)
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1487 on: December 14, 2021, 01:31:58 pm »

Noticed current version of Shadow Tactics : Blade of the Shogun seems to have a problem for loading your saves, at least the gog version.

If on the main menu i select Load then load a saved game, it takes stupid amount of time and at some point the loading bar stop increasing and nothing happens (out of pressing ALT+F4 to force quit the game)

To play on your saved game, just select Continue in the main menu and once you're ingame select your save/quicksave to have it actually load .
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Frumple

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1488 on: December 16, 2021, 02:12:59 pm »

Sands of Salzaar apparently left EA... yesterday? Something like that. It's hit the full 1.0 release, in any case. Neat little strategy/rpg thing, it's been mentioned a few times somewhere or another.

Been awhile since I've played it, but I'm probably going to check back in sometime in the next few days.
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1489 on: December 18, 2021, 07:43:30 pm »

Was toying around with today's epic freebie, the dark soul-like "Remnant : From the Ashes" and found it so far interesting (explored a bit of the city and entered a dungeon that was in a sewer area, damned zone filled with tons of uglies) .
Reading a bit about its various system, i found that it does difficulty scaling differently than some other similar games like Hellpoint. That lead me to read something that is a bit worrying about the game progression.
https://old.reddit.com/r/remnantgame/comments/crpvbt/what_is_the_point_of_upgrading_weapons_and_armor/
Quote
So i tested this last night by creating a new character, using an editor to upgrade my starter hunting rifle to +20. I then went out to the very first zone and to my surprise, my hunting rifle took 3 body shots to kill a lvl 1 trash mob. Thats with 337 base damage per hit. Compared it to an unapgraded hunting rifle that deals 55 damage per hit and the same lvl 1 trash mob took the exact same amount of body shot to kill, 3.

It looks like basically in that game the more you upgrade your items on average, the more the enemy will level up as a developer mentionned there
Quote
The game uses a weighted average to determine your potential. It searches each slot and finds the highest level item and uses it for that weighted average. So, if you have a +5 gun (so level 6 behind the scenes), a +3 secondary gun, a +2 sword, and +1 armor (all 3 slots) your weighted afterage is probably level 5. Now, each NEW area you go into will be 5+1 (so 6). Your level 6 gun will be doing work, and your armor will be below-par.

Additionally, the resource drops to upgrade your gear is based on the ACTUAL average level. In the above example, using the same gear, your average level is 3.16 (so level 3). It will keep dropping regular Iron until your average is +5. Then it will start dropping Forged. This is to compell you to keep leveling up your weakest gear.

To me that sounded rather silly and counter productive to leveling and upgrading as what's the point if you never really have your character get stronger because all the enemies will level up with you anyways.
... Until i read this bit of information in one of the dev replies :
Quote

Just to be clear, once a zone is spawned at its level, it NEVER levels up again until you reroll the entire campaign. This is so each level starts at a challenging level and allows to you power up and get stronger, thus making it considerably easier should you decide to do so!

So basically once you enter a new zone , that zone enemies are locked at the default zone level, or at the level -you- the player are (in case you are of higher level than the default level of that zone).
But once that zone have been entered, you can continue to level up your character items but the enemies will not, so there's indeed a real benefit to level as you will get stronger. Then the next zone you'll move to after beating the zone boss will then be set to your level (if you overlevel its default one).

It's made like this to make every new zones you discover a challenge to your character, meaning if you overlevel in the 1st zone and destroy everything and boss in it by sneezing, the next zone will still be challenging (until you overlevel everyone again)
« Last Edit: December 18, 2021, 07:46:15 pm by Robsoie »
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JimboM12

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1490 on: December 18, 2021, 09:03:52 pm »

yeah remnant is pretty fun, even singleplayer.

oddly enough, the basic assault rifle (a fairly rare (i only got the random event for it once in 5 sessions) find) stands above the rest of my guns when upgraded. im sure now with the expansions there must be others but i love my simple guns.

honestly any of the beginner kits are fair when upgraded for most of the game.
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Aoi

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1491 on: December 19, 2021, 12:12:05 am »

Quote

Just to be clear, once a zone is spawned at its level, it NEVER levels up again until you reroll the entire campaign. This is so each level starts at a challenging level and allows to you power up and get stronger, thus making it considerably easier should you decide to do so!

So basically once you enter a new zone , that zone enemies are locked at the default zone level, or at the level -you- the player are (in case you are of higher level than the default level of that zone).
But once that zone have been entered, you can continue to level up your character items but the enemies will not, so there's indeed a real benefit to level as you will get stronger. Then the next zone you'll move to after beating the zone boss will then be set to your level (if you overlevel its default one).

It's made like this to make every new zones you discover a challenge to your character, meaning if you overlevel in the 1st zone and destroy everything and boss in it by sneezing, the next zone will still be challenging (until you overlevel everyone again)

That's actually a pretty nice touch-- though it might be mildly awkward once you hit the level cap, as if you're having trouble, you can no longer just grind your way past things.

Unlike some other RPGs where things scaled to your current strength, indefinitely... or in one case I recall, actually scaled up faster than you did, and, unlike you, wasn't subject to stat caps, so you basically had to exploit broken mechanics if you actually levelled like a normal person, instead of just fleeing from every combat.
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1492 on: December 19, 2021, 11:34:15 am »

What i find interesting in this Remnant game is that there's some randomization in a zone (so you may not play the same enemies/bosses order/location than another player in solo games) and it has some "AI director" similarly to those Left 4 Death games that can sometime spawn enemies in different places than usual or throw a horde when you don't expect one. That helps when reteleporting in the same area of a zone to not make it too repetitive.

But sometime it can be absurdly hard, in the sewer dungeon while i was shotgun exploding (i play the Scrapper class, shotgun is awesome) i got suddenly a bunch of AI and what seemed to be a semi boss (a damned thing with 2 huge sword that is invincible when it does not attacks) that came from the corridor behind me.
Nearly managed to kill everything but the 2 swords monster got me. Wish you could have a companion AI in solo for case like this as this kind of random waves seems to be designed to be dealt with by coop players.
 
At least you don't seem to lose anything on death and respawning.
« Last Edit: December 19, 2021, 11:38:03 am by Robsoie »
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nenjin

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1493 on: December 19, 2021, 02:18:17 pm »

Remnant was decent but it was too short IMO. Most of the draw of the game is replaying for items and events you didn't get generated in your first playthrough. That's fun for about 2 playthroughs, especially with friends as you compare about what you saw. But after that, there's not a ton of reason for replay it. And it can get a little annoying regenerating areas over and over and over again just to get one event to spawn.
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1494 on: December 23, 2021, 01:47:29 pm »

Played a bit with the egs freebie of this day, Vampyr.

And after reading a lot of negative posts about it, i didn't had any positive expectation then.
After playing it for a while, i really like it a lot. Great to have read so much negativity before trying then it could only positively surprise me :)

The beginning isn't very interesting (you're just running away from a vampire hunting group) but once that early part of the game is done, it start becoming better until the end of the first chapter after which you feel the real game begins (as the 1st chapter was mostly a tutorial with forced fights that were really good but were there for you to learn the stun mechanic, how to hit and switch between melee and gun).

The combat is rather generic and more of a button mashing than anything (out of the "boss" fight that ended the first chapter in which i had to dodge a couple of time but i guess i could have managed without) but maybe because at that point i have not yet leveled abilities much.

Sad point is when i was pushed by my bloodthirst and charmed a poor badly wounded bugger to lead him into a dark corner , i had a choice between feeding and releasing him. I wanted to have my character resist the urge but i pressed the wrong key.
Goodbye and goodnight poor badly wounded bugger, he died from a "oops wrong key" :D

« Last Edit: December 23, 2021, 01:51:35 pm by Robsoie »
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Kagus

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1495 on: December 24, 2021, 05:17:47 am »

Goodbye and goodnight poor badly wounded bugger, he died from a "oops wrong key" :D

And with that, you are now locked out of the good ending. Yay!

Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1496 on: December 24, 2021, 07:16:27 am »

That's a bad new then for the other citizen, you probably doomed them all after telling me that :D

Ran into a werewolf-looking creature in the sewers in one of the side missions at chapter 2, had a very very harder time with that creature than against everyone else, his health goes down only little by little and it's so easy for me to keep pressing the wrong key when trying to dodge :D

Fortunately after dying a couple of time, i went back out of the sewers and did a few more side mission to have enough scrap to upgrade my weaponry and improve my vampire abilities (there are several enemies you can kill for XP without consequences in Vampyr , like members of the vampire hunters group and the Skals).

Hitting harder allowed me then to beat the werewolf.
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1497 on: December 26, 2021, 01:35:53 pm »

Pathfinder : Kingmaker is truly a great game, the systems and mechanics are very good, it's a lot of fun.
But man, the coding part is simply horrible :

enter the world map -> X seconds loading time -> move into your capital to sell whatever you looted -> X seconds loading time -> walk to your castle -> X seconds loading time -> once in your throne room go to your Kingdom menu -> X seconds loading time -> from there select the city and go to management screen -> X seconds loading time -> exit the city management to go back to Kingdom menu -> X seconds loading time -> exit Kingdom management and be i your throne room -> X seconds loading time -> exit the castle and go walk in town -> X seconds loading time

X varying between 5 and 15 (or sometime more) , that's truly annoying and so sad considering how good the actual game is at transposing some Pathfinder RPG sessions into a videogame.

Is it that absurd in the other Pathfinder game (Wrath of something) ?
« Last Edit: December 26, 2021, 01:49:50 pm by Robsoie »
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scriver

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1498 on: December 26, 2021, 01:55:29 pm »

Not quite as bad. But even though alleviated, the problem is still there.
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Robsoie

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Re: Blurb on Games that probably don't deserve their own threads.
« Reply #1499 on: December 27, 2021, 08:13:06 am »

Sad that such a great game is affected by this horrible flaw.

In the same time it's running on the Unity engine, and people have often pointed that Unity has terrible slow asset management, leading to very long loading time in comparison to other games running on better engines.
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