Thomas was out of patience at this point. Was this one of those themed encounters or whatever it was? "Now look here, sir. I have been nothing but cordial with you, and you are being rude and threatening. I'll not have this. Now stand aside, and I will be going UP, thank you. As he said this, his hand went toward his sword.
No backing down. Put hand on sword; draw if things get nasty.
[Things Fall Apart: 2]
He's not about to back down. You draw the sword. In a split second you see the weight of ruinous realization wash over the man like a tidal wave of bricks. The spear trembles in his hands, but it is too late to back down. Not when he's come this far. He stabs!
[In The Interests of Self-Defense: 5 vs. 2]
You step nimbly to one side. The sword arches in your hands as the spear sails past you and the man charges on. You bring it around and it bends purposefully to touch the man in an overreadiness to defend you by any means required. It taps him on the nape of the neck as your feet find the perfect position, guided by instinct. The blade gently sinks into it, and a desperate scream is cut off by a sudden sucking noise.
[Think Fast: 1]
You notice you're staring at a patch of empty air where once there was a man. Not another trace remains. You put the sword away as you wonder what that might have been about. Seemed rather odd.
One will note, however, that these creatures sadly present little of real interest. Shall you continue on? One has heard much of the material to be found not far from here, in delightful Elizabeth.
"Aha, I have solved this mystery! During exchange of robes Lee must have been too drunk to remember to pick up the box again! The great detective Bruce, investigate May's belongings immediately!" After giving the command Leif turns back to Morag, leaning heavily forwards and whispers in conspiracy tone. "Speaking of drunks, I got something you absolutely want to hear. I found one of those empty caskets you pointed me to, the one Kava was cuddling with. And I refilled it, not with imaginary minder booze, as delicious as that is, but very real, perfect, ideal liquor. Too bad I hid it too well into these tunnels, I completely forgot where I left it..."
Elaborate idea of ideal further. After that, coax Bruce into proper investigative track and keep up with him. Or keep him up if he's too drunk.
[The Hunt Is On: 3]
Righty-ho, says Bruce, he'll be all up in May's unmentionables in no time! Detective Bruce is on the job, he adds as he rolls out of the nearby area and off to parts unknown. Morag cheers him on as he disappears from sight.
You think he'll be all right, Earnest asks as the sound of a boy-shaped mass coming to a stop against an unexpected wall emanates from slightly down the hall, followed closely by the unmistakable tones of projectile vomiting.
He's riding a high, says Morag, let the boy have his day! Not that much trouble he could get to around here. Besides, who the hell's in a mood to go watch him? Not her, surely!
Speaking of, you say, and wait a moment to compose what exactly you have to say, then lean in toward Morag. She seems very much interested in this booze you're talking about. You said you can make that? Like, out of nothing? Can't you just make more in that case?
It's complicated, you respond! The Words don't come out right sometimes, you then add. Oh, she says, like that time you blew up the canyon, something like that? Yeah, you say, a lot like that. Maybe? You're a little drunk, she'll have to forgive you.
Okay, says Earnest, can you stop whispering over there? It's a little awkward when he's, like, the only other person in the room. It's not like he can't even hear you when you talk like that, man.
He's right, you say, you've got a boy detective to catch up with! You get up with the other three, and notice that when you've got Earnest to keep you on your feet and Morag to compensate your stumbling you manage to be about one fully mobile human conglomerate. You'll sober up on the way, you confidently lie to yourself before setting off.
[An Inconspicuous Approach: 5]
Some walking, a lot of doing and quite a few mind-shots later you think you've followed the trail of sick to its origin point, a rather messed-up Bruce who, miraculously enough, appears to have found May, the red-headed woman who was at your gathering! Lee too, as it happens. You see both of them in the great chamber, where May is currently keeping Bruce's hair back as he vomits profusely into the bottomless gorge separating both sides of the spacious cavern, Lee watching with complete embarrassment from the sidelines as you approach.
You, Lee says as she sees you. This was all your idea. Why in the world did you- ah. You are completely pissed again. She should have guessed.
Hey now, says Morag! She and you might be drunk, and Lee's kind of hot in a weird sort of way, but the difference is, tomorrow both of you are gonna be sober, and she still won't know where she was going with this sentence.
Don't, uh, mind them, says Earnest in a quiet voice. Lee looks at him, and he visibly freezes for a moment before she looks at you again. You would not be wasting her time again, would you? Have you figured something out about the box? Consulted your... god-things you keep in your head?
"Hey, hey, look don't worry, I'm not a minder like her, and in all honesty I don't really care all that much about making you guys stand around on roofs and shit like that. Minder training seems to be really counterproductive for the most part anyway - in all honesty I was expecting you guys to be partway corrupted into ghouls and stuff already. You can go do whatever, just go tell whatever other apprentices Rainbow had about the position change and don't get into trouble unnecessarily. If I need you, I'll come find you."
Daniels fishes out a gold coin from his improbably heavy sack.
"And I'll pay you guys when/if you do things for me. Or do gold coins still not have any value? That might've just been the castle. I have other stuff in any case."
Obtain underlings' goodwill by offering them an actual better deal?
The one with the shawl, who you discover is named Day, gasps as you offer a gold coin. You're actually paying them for this? She thought this was just a more humiliating version of the brig and- she is cut off by a sudden jab to the ribs from the other one, apparently named Fires. Fuck this up harder, why don't you, Fires mutters in a threatening voice.
Yeah, they both come to an agreement and nod asynchronously but with great enthusiasm, that'll do just fine for the fortni- week, Day corrects! That'll do them for the week for sure! Each, Fires adds hopefully as you give each of them a gold coin quite nonchalantly and they high-five over their negotiating prowess. And Pines doesn't get shit for not being here, Fires insists. Though they could probably give her a good kicking if you offer, like, a bonus, Day offers enthusiastically. They'll do it for free this first time, Fires says smoothly, just to show you what good minions they are. Sound agreeable?
You shrug. Yeah. You, like, have a shitton of these gold coins. You could probably employ them for life if they wanted that kind of arrangement. Oh shit, Fires says, would you? That'd be kind of awesome, given that there wasn't, strictly speaking, like... you know...
There wasn't a strict expiration date on that whole "let's train you to be minders but not really" thing, Day says a little nervously. Thank fuck that's over though, Fires nods. No no no, Day says and stands up fully on the roof, shaking your hand - thank the boss!
Yeah, Fires nods, shaking your other hand without getting up, thanks for that, new boss man! They'll, like, go and find Pines now and give her that kicking she needs, send her your regards. You're gonna need them, like, soon or what? 'Cause Pines has been fucking asking for it for like-
Let's not trouble the boss, Day raises her hand and throws the shawl once more around her shoulders, he's probably got shi- stuff! Yeah, he's got stuff to do! They'll try to remain visible in case you need them, she says and pats Fires on the head as both of them start climbing down the roof after slipping a coin each into their pockets. They make it down and halfway down the alleyway as you loom on the rooftop dramatically, chattering to each other excitedly and occasionally shoving each other as they get into microscopic arguments.
"Let's just try to talk it over with the party before we start anything."
I give the doctor a shaky thumbs up and start walking South.
Having bathed and composed yourselves, you find that the way south is quite clear. Very clear, in fact. Leaving the crater of the manor house and the busy forest behind, you walk through Anglefork Town. You see Oggie remain watchful of your surroundings. Something in the air, she grumbles. Familiar, dusty, awful. Dangerously sweet.
[The Way Home: 3]
You're not sure how long the queen's men were here, but two things are clear - they definitely took everything of value that was present here and probably burned much of the rest, judging from the sheer number of charred ruins present, and they also look to have been downright fastidious in disposing of any bodies in the area. As you head through the streets and along the outer roads, there is no sign of life - just rubble, ruin and collapsed buildings all the way, wind whistling through them as the place doesn't so much stand as hang completely deserted and empty, seemingly on the brink of collapse all on its own.
You continue on along the road, and it's a fairly friendly road at that as you walk the 10 or so miles it takes to reach the inn you visited previously. The doctor falls behind every now and then, not in the best of shapes following that explosion, but you make good time regardless, and it feels a lot like the afternoon when you've come once more to the inn. Its windows are unlit, but it does look like the fire in there is still going strong, judging from the smoke.
Oh god, an inn, the doctor says. It's been a really long day, if you don't mind her saying so. She thinks a really long rest would be just the thing. Oggie looks at you, sniffing the air and gently grinning with her unnervingly round teeth. That smell, she says. Ominous. Like murder and theft. Familiar things once. Synesthetic, but refreshingly clear. Obvious, even.
Leif Erikson, Miner and Lush
- Half-basket of apple-like mushrooms (hallucinogenic)
- Paper party crown (worn)
- Moth-robe (worn)
- Itchy Woolen Britches (worn)
- A Word: INEVITABLE
- A Word: APOCALYPSE
- A Word: DRINK
- Body Count: 228
- Mead of Poetry (4 shining revelations remaining)
- Enders' Friend: The Grave of Red Clouds Parting
- Inscribed Wooden Stylus
- Iron spear
- 1.03 gp
- The Box: ?
- Induced Lucidity: A Map of Things Real and Imagined
- Compatibility: Minding
- Tricks of the Mind: Perception, Memory
- Tricks of the Mind: Engagement, Negation, Abstraction, Prestige
- Tricks of the Mind: the Self, the Other
- Gods of the Underground: Did You Just What
- A Visit From The Stork: Is What You Yes
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
- Moth's Flight: Honorary Clansman
- A Night That Burns Forever: Juicy Gossip
- The Miracle of Life: Wayward Rabbit
Eileen Minett, Vinyl Collector
- Wounds: 1
- Traces of Mischief: Plasma Scars
- Distilled alcohol (in flask)
- Spirits of salt (in clay jar)
- Soaps of elk, bear, bat and snake
- 4 flasks of lamp oil
- Oil lamp (lit)
- Linen stoat shirt (worn, plasma-scorched)
- Stoat trousers (worn)
- Comfy slippers (worn)
- Never-made scimitar (blackened, slightly dull)
- Tooth-handled hunting knife
- Black leather boots
- An assemblage of amber and amethysts
- Silver thread-necklace
- Onyx spiral earrings
- 2 oaken rings
- Rusty, bloodstained knife
- A Word: HUNGER
- A Word: SYNTHESIS
- A Weapon: Explosive Cysts
- Grenade Jumping: A Solid Technique
- The Good Doctor: Secret Histories
- Sword of the Sand People: Cleaning Supplies
- Sword of the Sand People: The Services of a Minder
- Higher Tonight: There And Back Again
- The Old Mistress: Like A House On Fire
Jack Daniels, Karate Man
- Red and gold vest and breeches combo (worn)
- Leather boots (worn)
- Rubber mattress (filled with water)
- 14031 gp (in sack)
- Poor Unfortunate Soul: Forever Captive
- The Queen's Guard: Actual Asset
- Powers of the Beyond: Gardener of Thoughts
- Garden of Thoughts: the Stoat-Magistrate
- Dusty Wooden Speaking-Trumpet
- Crossbow Bolt (in throat)
- A Word: REND
- A Word: SILENCE
- A Word: EXECRABLE
- A Weapon: Murder-Thought
- Uncoupled: Strength
- Wooden Door
- Induced Lucidity: The Silent Garden
- Elongated Affairs: Enemy of the New State
- A Place In History: Vastly Unreliable
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Doomstones: So High Up But Such A Bitter View
- The Majordomo: A Great Divide Between Us Now
- The Voracious Dark: Decreasing Demand
- The Voracious Dark: More Specific Requests
- The Vault of Heavens: Special Treatment
- Scars of Time: Practiced Acquaintance
- The Night Sky: A Useful Fellow Is He
- Petty Crimes: Minded For Safety
- Fires, Pines & Day, Minions At Law: On Retainer
- Body Count: 3
Thomas Minstep, Insurance Agent
- Wounds: 2
- A Word: ABSENCE
- A Word: GOODBYE
- A Word: WORM
- A Weapon: The Sword They Fear
- Insurance contracts, signed in triplicate: 13
- Gamble
- Nobody Cares
- Helen Clampitt
- Lily
- Undine and Prosper Eke
- Silver
- Tabernacle, treefisher scout
- Treefisher elder
- 4 treefishers
- Make A Man Out Of You: Battle-Tested
- The Grip of Tharn: Insurance Against The Storm
- Ranging fork
- 2 feet of sinew-thread
- Tooth-needle
- A Bowl, Black and Knobby
- Tight Leather Pants (worn)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- The Queen's Guard: A Reward Well Earned
- The New Queen: Lasting Gratitude
- The Box: Absolutely Delightful
- Bloody Well Kicked Off: An Existential Threat
- Body Count: 2
Oscar Wilde, Chemistry Teacher
- A Word: REVELATION
- The Mind, It Goes A-Wandering: 1
- The Wicked King's Missive On Economic Reform (in massive silver scroll case)
- Wounds: 1
- Traces of Mischief: Glowing Facial Rift
- The Serpent's Egg: Dissemination
- Body Count: 4
- Cornerstone Helm (worn, collecting light)
- Time-ender's measure (wrapped, processing? stopping?)
- 10 m of rope
- Half a candle
- 1 rat, skinless and smoked
- 6 gp
- Poor Misshapen Dice
- Lock of Hair (unidentified)
- Iron nail, unused
- An Inauspicious Key
- Burlap Foot Wrappings (worn)
- Burlap Hand Wrappings (worn)
- Moth-Eaten Hat (worn)
- Respectable Brown Skirt (worn)
- Old Brown Waistcoat (worn)
- Bright Yellow Tunic (worn)
- A Wealth of Burlap Ribbons
- The Winding Path of Inspiration: The Less Dangerous Friend
- The King's Court: The Greatest Gift of All
- The King's Court: The North Wind's Gift
- The King's Court: The East Wind's Gift
- The King's Court: The South Wind's Gift
- The King's Court: The West Wind's Gift
- The King's Court: A Gift For The Wicked King
- Wizzards Bargins: A Spool of Copper Wire
- Wizzards Bargins: A Roll of Your Finest Sticky Tape
- Wizzards Bargins: A Hunk of Exquisite Graphite