I set all 50 of my Laborers to constructing a Stable in my main town.
I send my Scouting Party to the North west, Three Tiles.
Highlands Humans
Action for Valor's Stand:
Sacrifice 14,000 wealth for 14 gatherers
Convert 24 laborers into 24 gatherers.
20 laborers use 300 materials to start on a housing project.
14 laborers idle.
Scouting team goes S-S-W-W and surveys facing NW.
I will sacrifice 25000 gold for 25 crafters. Turn 10 workers into crafters.
Take 20 laborers and 20 soldiers, go 2 spaces north-west, and create a settlement.
The Hills of Technology
Survey 3 tiles to the east
Sacrifice 5000 wealth for 5 soldiers
Sacrifice 5000 wealth for 5 laborers
Build a road one tile to the south. Sending 45 soldiers, 50 laborers, 25 gathers, and 30 crafters. Each of them is carrying 5 materials.
Send Scouting Team NE to Mountain Pass Tower (that's 5 moves right? Otherwise stop one east of it). Send 15 soldiers and 25 laborers 1 space north to build road. Sacrifice 20,000 wealth for 20 gatherers, 7,000 for 7 crafters. Convert 23 laborers into crafters.
Have 2 laborers and 2 soldiers bring 4 food and 12 materials to the new settlement. Also, sacrifice 2,000 wealth to Armok for soldiers
Send the Scouting Team back to the ruins, but this time survey the area, facing west.
Sacrifice 14,000 wealth to Armok for 14 Gatherers.
build more housing
Sacrifice 18,000 wealth for gatherers.
Begin construction on a Harbor.
Send scouting team N,N,N,W,N.
Report:The adventurers have successfully finished their mission to raid the Mountain Pass Guard Tower, and have returned to BadJack to rest. The guard tower is now unoccupied, and can be claimed by sending pop to it.
The adventurers have also recruited an orange Fairy Dragon as a sidekick, and have captured a Dragon Egg. The egg is fertilized (not by the Fairy Dragon), but without a dragon to watch over it, the egg is essentially in stasis until a hatchery can be built. It's currently unknown what kind of dragon laid the egg. (currently, no hatchery project is available; you'll need to take over some enemy locations to make that project available)
The colonizers from Swift Hands, upon departure, realize that they were not instructed to bring any food or materials with them, and so brought 2 units of each, and have begun construction.
The construction team from The Hills of Technology realize they cannot carry as much as they were ordered to without pack animals (from a stable), and also that they were instructed to bring no food. Insubordinate clucks that they are, they each took 3 Materials and 1 food, and construction is underway.
The building team from BadJack was also not instructed to carry anything. They brought 2 food and materials each, and have begun construction.
The scouting teams from Valor's Stand, BadJack, mompacked, and the human river town have reached their respective destinations, and are surveying the areas. They'll return home with their information next turn.
The scouting teams from The Jungles of Death and The Hills of Technology are still en route to their destinations.
The humans at the river town have finished a housing project.
Nirur Torir:
Valor's Stand:
Population: 245 / 255
Gatherers: 96
Labourers: 34
Crafters: 75
Soldiers: 40
Food: 1224
Materials: 432
Wealth: 18666
* Shrine to Armok
Current Project: Housing
Materials: 300/500
CP: 30/50
AI1:
Human river town:
Population: 245 / 260
Gatherers: 64
Labourers: 80
Crafters: 61
Soldiers: 40
Food: 1144
Materials: 184
Wealth: 15236
* Shrine to Armok
Bluarian Knight:
Swift Hands:
Population: 225 / 255
Gatherers: 60
Labourers: 40
Crafters: 85
Soldiers: 40
Food: 1475
Materials: 700
Wealth: 21293
* Shrine to Armok
* 1 Scouting Unit
Bluar's New Settlement:
Population: 40
Labourers: 20
Soldiers: 20
Food: 80
Materials: 0
Current Project: Settlement
Materials: 80 / 3000
CP: 9 / 350
Omeganaut:
BadJack:
Population: 227 / 250
Gatherers: 80
Labourers: 27
Crafters: 80
Soldiers: 40
Food: 1428
Materials: 1840
Wealth: 44498
* Shrine to Armok
* The Adventurers are stationed here
* Dragon Egg
Omeganaut's Stationed Pop:
Population: 40
Labourers: 25
Soldiers: 15
Food: 80
Materials: 0
Current Project: Road
Materials: 80 / 700
CP: 6 / 50
Tntey:
The Hills of Technology:
Population: 80 / 255
Gatherers: 35
Labourers: 5
Crafters: 30
Soldiers: 10
Food: 14
Materials: 1950
Wealth: 21700
* Shrine to Armok
* City Defense lvl 2
TnTey's Stationed Pop:
Population: 150
Gatherers: 25
Labourers: 50
Crafters: 30
Soldiers: 45
Food: 150
Materials: 0
Wealth: 200
Current Project: Road
Materials: 450 / 700
CP: 32 / 50
Urist McDwarf:
The Iron Halls:
Population: 188 / 250
Gatherers: 60
Labourers: 33
Crafters: 50
Soldiers: 45
Food: 324
Materials: 1888
Wealth: 29800
* Shrine to Armok
* City Defense Level 2
* One Scouting Unit present.
Current Project: Underdark Access.
Materials: 1000 / 1000
68 / 200 CP
Urist McDwarf's New Settlement
Population: 14
Labourers: 7
Soldiers: 7
Food: 14
Project: Settlement
32 / 3000 Materials
3 / 350 CP
AI2:
Rivenderp:
Population: 218 / 250
Gatherers: 88
Labourers: 50
Crafters: 40
Soldiers: 40
Food: 2159
Materials: 1041
Wealth: 8920
*Shrine to Armok
Current Project: Harbor
Materials: 1000 / 1000
CP: 50 / 80
Crazyabe:
The Jungles of Death:
Population: 200 / 250
Gatherers: 70
Labourers: 50
Crafters: 40
Soldiers: 40
Food: 1875
Materials: 1475
Wealth: 26200
* Shrine to Armok
Current Project: Stables
Materials: 1000/1000
CP: 50/100