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Poll

Which mission do we send the adventurers on next?

The Ruined Village!
- 3 (42.9%)
Whisperwind Valley!
- 1 (14.3%)
The Mountain Forest Ruin!
- 3 (42.9%)

Total Members Voted: 7


Pages: 1 [2] 3

Author Topic: Gods War: Civilization (turn #3)  (Read 5249 times)

Nirur Torir

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Re: Gods War: Civilization (turn #0?)
« Reply #15 on: November 18, 2015, 04:43:39 pm »

Highlands Humans

Action for Valor's Stand:
Sacrifice 11,000 wealth for 11 crafters.
Convert 22 laborers into 14 crafters and 8 gatherers.

34 laborers build 1 housing for 500 materals.
24 laborers chill.

Scouting team heads 1N 4E and scouts facing southwards.
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tntey

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Re: Gods War: Civilization (turn #0?)
« Reply #16 on: November 18, 2015, 05:47:30 pm »

Changing my actons

The hills of technology.

Sacrifice 10,000 wealth for

10 workers

Build 2 housing
« Last Edit: November 19, 2015, 08:35:36 am by tntey »
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Shoruke

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #17 on: November 19, 2015, 02:32:55 pm »

(slowly but surely, the format is getting better. You might all be able to tell how much stuff you actually have.)
Spoiler: Actions recap (click to show/hide)

Report:

Urist McDwarf's Ambush roll (1d100): 89.
No ambush. The labourers are pretty sure there's a pack of mountain lions or something somewhere out here though.

Urist McDwarf's Dwarves begin work on a new settlement, but quickly find their manpower exceeds their materials.

The Hills of Technology, Swift Hands, Valor's Stand, and River Human Town have each finished a housing project.

Scouts have returned safely to Swift Hands. They found nothing new, save for open plains.
Scouts have returned safely to Valor's Stand. They have nearly finished mapping out the mountain.
Scouts have returned safely to the Human River Town. The Ruined Village has about 30-60 usable housing. The monsters inhabiting it have a CR of around 40. Nestled in the mountains, it'd be a decent place to gather Materials.

   
Spoiler: status (click to show/hide)
Spoiler: Overworld Map (click to show/hide)
« Last Edit: November 19, 2015, 04:58:10 pm by shoruke »
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Shoruke

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #19 on: November 19, 2015, 05:07:59 pm »

Quote from: the AI
Send the Scouting Team back to the ruins, but this time survey the area, facing west.
Sacrifice 14,000 wealth to Armok for 14 Gatherers.


I'm considering sending the Soldiers to the ruined town to claim it, and start filling it with Gatherers to get some flipping Materials going. On the one hand, it'd be a Raid so I'd win easily, on the other hand, it's probably not a good idea to leave hometown undefended, so I'll hold off for now.

Not much I can build with only 300 Materials... On the other hand, I'll be getting more than 300 next turn since I'm summoning gatherers. I'll... build more housing, for now. Gonna need room for more soldiers.
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crazyabe

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #20 on: November 19, 2015, 05:10:30 pm »

I set all 50 of my Laborers to constructing a Stable in my main town.

I send my Scouting Party to the North west, Three Tiles.

That is all.
« Last Edit: November 20, 2015, 04:57:33 pm by crazyabe »
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Nirur Torir

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #21 on: November 19, 2015, 05:33:54 pm »

Highlands Humans

Action for Valor's Stand:
Sacrifice 14,000 wealth for 14 gatherers
Convert 24 laborers into 24 gatherers.

20 laborers use 300 materials to start on a housing project.
14 laborers idle.

Scouting team goes S-S-W-W and surveys facing NW.


Spoiler: changes (click to show/hide)

Code: (Expected Results) [Select]
Valor's Stand:   
Population: 245 / 255
Gatherers: 96
Labourers: 34
Crafters: 75
Soldiers: 40
Food: 1231
Materials: 432
Wealth: 18,666
* Shrine to Armok
* One Scouting Unit present.

Housing project: 300/500 materials, 30/50 CP
« Last Edit: November 21, 2015, 12:52:32 pm by Nirur Torir »
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BluarianKnight

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #22 on: November 20, 2015, 08:09:02 am »

I will sacrifice 25000 gold for 25 crafters. Turn 10 workers into crafters.

Take 20 laborers and 20 soldiers, go 2 spaces north-west, and create a settlement.

I will rest with building for now, saving the rest of my materials in case of an emergency.
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tntey

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #23 on: November 20, 2015, 11:00:14 am »

The Hills of Technology

Survey 3 tiles to the east

Sacrifice 5000 wealth for 5 soldiers

Sacrifice 5000 wealth for 5 laborers

Build a road one tile to the south. Sending 45 soldiers, 50 laborers, 25 gathers, and 30 crafters. Each of them is carrying 5 materials.
« Last Edit: November 22, 2015, 06:23:42 am by tntey »
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Omeganaut

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #24 on: November 20, 2015, 02:18:41 pm »

Send Scouting Team NE to Mountain Pass Tower (that's 5 moves right? Otherwise stop one east of it).  Send 15 soldiers and 25 laborers 1 space north to build road.  Sacrifice 20,000 wealth for 20 gatherers, 7,000 for 7 crafters.  Convert 23 laborers into crafters.  Recommend adventurers explore mountain village if I get a say.
« Last Edit: November 22, 2015, 09:54:44 am by Omeganaut »
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Urist Mc Dwarf

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #25 on: November 22, 2015, 08:41:43 am »

Have 2 laborers and 2 soldiers bring 4 food and 12 materials to the new settlement. Also, sacrifice 2,000 wealth to Armok for soldiers

Shoruke

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #26 on: November 23, 2015, 05:39:01 pm »

Spoiler: actions summary (click to show/hide)

Report:
The adventurers have successfully finished their mission to raid the Mountain Pass Guard Tower, and have returned to BadJack to rest. The guard tower is now unoccupied, and can be claimed by sending pop to it.
The adventurers have also recruited an orange Fairy Dragon as a sidekick, and have captured a Dragon Egg. The egg is fertilized (not by the Fairy Dragon), but without a dragon to watch over it, the egg is essentially in stasis until a hatchery can be built. It's currently unknown what kind of dragon laid the egg. (currently, no hatchery project is available; you'll need to take over some enemy locations to make that project available)

The colonizers from Swift Hands, upon departure, realize that they were not instructed to bring any food or materials with them, and so brought 2 units of each, and have begun construction.
The construction team from The Hills of Technology realize they cannot carry as much as they were ordered to without pack animals (from a stable), and also that they were instructed to bring no food. Insubordinate clucks that they are, they each took 3 Materials and 1 food, and construction is underway.
The building team from BadJack was also not instructed to carry anything. They brought 2 food and materials each, and have begun construction.

The scouting teams from Valor's Stand, BadJack, mompacked, and the human river town have reached their respective destinations, and are surveying the areas. They'll return home with their information next turn.
The scouting teams from The Jungles of Death and The Hills of Technology are still en route to their destinations.

The humans at the river town have finished a housing project.


Spoiler: status (click to show/hide)

Spoiler: world map (click to show/hide)
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tntey

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #27 on: November 23, 2015, 06:11:03 pm »

Send everyone on the road back. Sac 20,000 wealth for 20 gatherers
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Nirur Torir

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Re: Gods War: Civilization (turn #1) Come and vote for the first adventure!
« Reply #28 on: November 23, 2015, 06:12:31 pm »

Highlands Humans

Action for Valor's Stand:
Sacrifice 18,000 wealth for 13 laborers and 5 gatherers

47 laborers use 700 materials to finish housing project and then fully build a second housing

project.



Code: (Expected Results) [Select]
Valor's Stand:   
Population: 263 / 265
Gatherers: 101
Labourers: 47
Crafters: 75
Soldiers: 40
Food: IDC
Materials: 338
Wealth: 20,391
* Shrine to Armok
« Last Edit: November 24, 2015, 04:03:37 pm by Nirur Torir »
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Shoruke

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Re: Gods War: Civilization (turn #3)
« Reply #29 on: November 26, 2015, 04:00:55 pm »

Spoiler: actions recap (click to show/hide)

Report:
Crazyabe's Scouting team rolls 1d100: 75. No ambush, just unease.
tntey's  Scouting team rolls 1d100: 36. The mountains are just unfamiliar, not threatening.

The scouting teams from The Jungles of Death and The Hills of Technology have arrived at their destinations. They'll start their journies home next turn.
The scouting team from Rivenderp, The AI Human town, BadJack, and Valor's Stand have returned with the information they've gathered. The Valor's Stand team found a watchtower, held by Orcs. The scouts aren't sure whether or not they were spotted. *new POI added*

The construction team at Urist McDwarf's new settlement have consumed the last of their food. If they are not brought more and do not return home, they'll have to start foraging for some.

The northern Elves have finished their harbour.
The Elves of The Jungles of Death have finished their Stables.
The populace of Valor's Stand have finished 2 housing projects.

Spoiler: status (click to show/hide)
Spoiler: Overworld Map (click to show/hide)
« Last Edit: November 27, 2015, 11:55:48 am by Shoruke »
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Pages: 1 [2] 3