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Author Topic: EOTFS: Emperor Wars Mod 2nd Game - Game Over.  (Read 57585 times)

Margrave

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #225 on: February 11, 2016, 09:38:14 pm »

Turn Sent

My only take on is it should be a rule similar to how we use Ministry resources, can't exploit them by selling them but don't worry about using them when building/eating. Don't exploit it by filling your bulk haulers with single resource bins just to block a Ministry Fleet but if you just so happen to get there first and have a decent fleet/invasion force then it would be legitimate. Besides I'm sure by that point House Fleets should be able to handle most of what any Ministry could handle.

I know with the Fleet in hand I'm not trying to block any other Ministry, the only planet that I've kept most of the slots occupied is Stigmata and I think we'll all agree that the Fleet has a good reason to be up there.
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Gollor

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #226 on: February 14, 2016, 06:19:02 pm »

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joulupunikki

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #227 on: February 15, 2016, 11:45:57 pm »

Turn sent.
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joulupunikki

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #228 on: February 16, 2016, 10:07:00 am »

Heh, I was not even aware of that ministry space stacks limitation, haven't run into much problems with ministry space stacks in single player. Sure, that's an annoyance, but house rules might be rather hard to formulate and police. Things like unload landed transports leave no room for interpretation.
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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #229 on: February 16, 2016, 02:09:47 pm »

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ooc: so are we going with something along the lines of: it's fine to use ministry ships to block other ministry ships, as long as you don't cheese it out? I.e., if you find yourself loading cargo on ships just for this purpose, you're overstepping the boundary?
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Kebooo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #230 on: February 16, 2016, 06:37:13 pm »

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Margrave

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #231 on: February 16, 2016, 10:51:04 pm »

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I can agree with that. It adds another layer of competition between Ministers in peacetime and in war it forces Houses to not rely on the Fleet or Eye to fight their battles. I like to think of it as the unease Regency forces would experience being ordered to fire on other Imperial ships.
=====================================================

House Hawkwood has established three new holdings on Tethys and has commissioned a Carrier and fighter complement to modernize, such as one can these days, the Imperial Fleet.
As Fleet Commander, I have instructed a scouting mission to the Quarantine Cluster infested with the Symbiot abominations. A limited planetary survey and the recorded works from the celebrated author Bishop Xavier Holst reveals pieces of their mystery:

The Symbiots
   
Spoiler (click to show/hide)
« Last Edit: February 17, 2016, 12:32:29 am by Margrave »
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Gollor

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #232 on: February 17, 2016, 12:45:01 pm »

I am afraid this turn will take a lot of time, I am going to do it only in 2-3 days, mostly because I am very busy IRL and also because I also chosen this time to swap to Linux.

Have you tried EotFS with Wine? I am going to setup both os-s in dual boot, but it will be much greater if it will not require me to launch virtual machine or swap systems.
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joulupunikki

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #233 on: February 17, 2016, 03:22:58 pm »

My Win7/Wine EFS experience: Laptop Win7 EFS works, desktop Win7 never managed to make EFS even start, desktop linux/Wine EFS starts but colors are always messed up. Perhaps WineHQs app database has some suggestions.

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Gollor

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #234 on: February 22, 2016, 04:52:46 am »

Everything is alright, the turn will be done today.
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Margrave

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #235 on: February 22, 2016, 05:34:59 am »

That's fine Gollor, we all realize these turns take time. Especially if the Church is going to keep stealth capturing my farms.
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Gollor

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #236 on: February 22, 2016, 06:05:45 pm »

It happened!

If someone is curious, I used virtual box with installed windows.
« Last Edit: February 22, 2016, 06:16:04 pm by Gollor »
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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #237 on: February 24, 2016, 07:49:09 am »

Was the rule where we need to declare war on AI the turn before actually attacking any of its units just in my imagination? I can actually sneak-attack the AI?
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Margrave

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #238 on: February 24, 2016, 08:41:19 am »

You can sneak attack the AI. I think it was just a dont be cheesy about it and abuse the settlement rule by landing a 20 stack army beforehand.

The only war rule set in stone for the AI was you must stop sinning against them before declaring peace as they will almost always accept. I think it may have been 3 turns of no offensive action?

Also I have no idea if the League will ever accept peace.
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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #239 on: February 24, 2016, 10:40:08 am »

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In order to facilitate operations of Eye assets in the area, the Regent requests from house al-Malik a formal permission to erect a single fort on Criticorum.

-Lazarus
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