Well, you aren't actively throwing up, so I'll chalk that up as a win in my books
Okay, I've got to a few assignments due next week, including one that literally requires me to implement an older version of Google's Page Rank algorithm, so I'll make this quick.
Because as many times as it takes...: As in Basic Attacks? Or just flat-out every attack with their weapon? If the latter case, then for a lot of characters, this just means that all attacks deal max damage. As in, could you imagine Mio if every single last one of her attacks always hit for max automatically? Former case is more reasonable, but could still be iffy seeing as people are able to just pump their Basic Attacks full of points and power them up with Passives, case-in-point, It That Embraces.
Sly Dodge: Only real use seems to be when
No, No, I don't want to die! activates seeing as Tanks can just draw attacks anyway and unless he uses
To figure out if they are a man, that is simple enough though, he probably won't know when he'll get targeted. I have no idea why the Perk automatically applies the effect of Basic Defense (damage minimization) when it autocasts an ability that flat-out negates damage in the first place. Not sure what to make of it balance-wise though I doubt Elf likes the thought of it, even factoring in that Damage Over Time and being targeted by more than one foe will still down him.
To figure out if they are a man, that is simple enough though: Decrease the cap. About 3 is what I'd consider to be the maximum, less for balance reasons and more because no one really wants to type out ten hypothetical situations.
Well of Patience: Might want to switch this out for something else and take it later on, because right now, none of his skills perform any roll-based checks, so unless you figure out a way to just make fifty INT rolls to file tax returns outside of combat, it probably isn't worth it right now.
Not There: Highly doubtful flat-out damage negation with no drawbacks will ever be permitted.
Do Over: Again, he has no roll-based checks in his abilities at all right now.
Doublevision: Needs to be single-use or have a far longer cooldown. Yes, it's a double-edged sword, but reapplying everything is going to be a pain, and still arguably broken seeing as repeated Limit Breaks are going to cause a lot of pain.