Let me try to address everything I missed
So pure damage goes through Kinetic Shield? Daily reminder that Petrify is for all intents and purposes Pure damage, ala the Specific quote
which bypass all immunities
but by now, I've come to expect my RAW Skill Text being ignored for various reasons.
mk so thoughts on the 101
perks:
101 members actually seems reasonably balanced. I know the 101x damage thing sounds funny but it's not really a good thing to have mechanically (as you know) since AoE is not that uncommon and you're going to get gibbed unless the GM plays around you
i feel like unite morph should have an independent benefit (i.e. Magical Girl! giving limited immortality plus enabling the standard gimmick mechanically)
you also seem to be missing two perks? unless Engage Unlimited Form is taking up one of those slots in which case said perk works just fine as the action you already have
in total you have like .5 useful perks
actions:
wonder-liner seems fine. a little selfish as heals go but fine
unite morph is interesting but i feel like it's not very functional mechanically the way it is now. 1d33 is a shitload of damage potentially, but it's unreliable as all hell and leads to the issue of not actually doing anything at all unless you have certain party members who are around and willing to drop their equipment that probably scales their stats up. lots of similar issues as you go up, stuff scales too high but at the same time has the issue of being too unreliable
unlimited form looks fine, if anything the penalties are too crippling for the relatively small boost it gives
wonder toilet looks almost entirely pointless tbh, though the GM could have fun with it
i'd give Unite Build some sort of combat effect but i like it, it's actually good outside combat and could have a little utility inside it (literally dropping bridges on people)
In order, the 101X damage clause is Mostly to excuse the MASSIVE amount of extra stat points they get, there has to be a huge downside to counteract that, I actually set their health to 101 since with that perk, they would have over 400 Health by now following the Con progression.
What if AOE did 3x Pure Damage, the average AOE dealing 1d14 damage, to put that in perspective, and was a 50% chance for a 1d2 turn stun, bypassing immunities? This way, whether they are or aren't transformed, they still take 3d14 damage from every AOE.
Engage Unlimited Form is a perk and an action as well, since it allows the really Strong Transformation skill.
They can equip Unite Sword themselves, which is also why their inventory is empty for now.
I like Engage Unlimited Form as is, transformation as a FREE action is actually VERY powerful. Since I can unite guts every turn while still attacking normally. so consider it them being able to have any of the Unite Morph abilities, and X3 RES on the same turn for no penalty in return for that Penalty, I might even raise the penalty to be honest.
Wonder toilet is supposed to supplement their lack of consistent healing, they get some healing items after every combat on occasion, which can be used by them or allies in the next fight. Or they could just sell them if they don't need them.
Wonder Build is purely utility, Is the place coming down with the door locked? Wonder Build Support Pillars until someone can open those doors, need to get everyone across a huge gap? Wonder Build Hang Glider. I really don't see a reason why it would need a combat usage, aside from maybe situational puzzle stuff, like Making a Chain for a Party Member to strangle a boss with.
Altered Sheet Parameters based on this.
Name: Wonderful 101, Next Generation
Age: Avarage of 22
Gender: Mostly Cis
Race: Average across the board.
Sex: About 50/50
Appearance: Varies, all members wear a Wondermask, and the team leaders wear Wonder-crests as well.
Personality: Disciplined
Having heard about the Tresspasser invasion of the multiverse through recent GEATHJERK attacks, the wonderful 101 have decided to assist the current Tresspasser group, in order to save their world, and the multiverse itself!
Level: 6
EXP: 500
HP: 101/101
Unite Gauge 5/5 (UG is equal to 1/3 Synergy before buffs/debuffs. Recover 1 per turn while not transformed and taking damage.)
Init: 15+1d20 at the start of each combat.
Stats:
Constitution: 15
Dexterity- 15
Intelligence- 15
Resistance- 15
Strength- 15
Synergy- 15
Perks:
101 Members Strong!: All base stats remain permanently at 150% of the current cap, But AOE attacks deal 3X more damage, and are counted as pure damage, and have an inherent 50% chance to stun for 1d2 turns, bypassing immunities, and non AOE heals (Except for Wonderliner and consumable items) heal for 1/100 as much, Their stats directly correlate to their health, EG 50 Health means their stats are cut by 50%.
Unite-Morph!: Grants access to the Unite Morph Transformation, secret weapon of the Wonderful 100, which enables them to create real-world objects by rearranging pseudo-digital subatomic particles according to a bubble memory blueprint and linking their bodies electronically together unleashing their awesome power! Adds
Engage Unlimited Form!: Grants access to the "Unlimited Form" Ability, temporarily disengaging safety devices in order to allow them to transform without cost
Equipment:
-Name: Level 1 Valientium Blade
Type: Physical
Effects
-Levels with user
-Block Attack, Raise RES by the damage roll when used for blocking.
Base Damage: 1d12
Description: a bright blue sword with two gold halos around it's Hilt
Actions:
Basic Attack: Deal weapon damage, Cannot kill, instead, stuns enemies that would normally drop to 0 health.
Basic Defense: Resist 50% of incoming damage for 1 turn
Wonder-Liner: By utilizing their CENTENEL suits, the wonderful ones can grab civilians and downed mooks, granting them a micro-wondermask, which protects them with an energy barrier and allows them to temporarily assist the wonderful ones, Add health equal to their INT, + the number of enemies killed in this battle,
Level 2: If their health is full, and Downed Mooks and/or civilians are stated to be nearby, gain 10 Credits for each one saved/recruited, at the GM's Discretion.
Unite Morph: Grants the user the ability to transform into a variety of real world objects using special power. Consumes 1 bar of the Unite Gauge every turn while transformed, and Negates the extended AOE Stun from "101 Members Strong!" while transformed.
Level 2: Unite Sword!: The wonderful ones transform into a sword, which deals 1d(1/3 Health) Melee Damage, and can be equipped/used by someone whose strength score is capped, including themselves.
Level 3: Unite Hand!: The wonderful ones transform into a hand, which deals 2dStr Melee Damage, and they can immobilize themselves to grab an enemy, throwing them into another enemy to deal 3dStr Damage to both if the Opposed Strength check succeeds.
Level 4: Unite Gun!: The wonderful ones transform into a gun, which deals 1dDex Ranged Damage, And they can sacrifice 5 Health to add 3d6 Damage to it.
Level 5: Unite Guts!: The wonderful ones transform into a giant flan, deflecting attacks?... Their RES is Tripled on the turn they transform, but only Doubled every turn after if they remain in this form, they cannot act while in Unite Guts.
Level 6: Unite Reflex!: If the next attack would kill them, They use up the remainder of their unite Gauge to Instantly transform into Unite Guts for this and next turn.
Unite Build!: The wonderful ones become a mundane object, such as a ladder, Bridge, girder, or machine component, for the purpose of solving puzzles and preventing things from collapsing due to structural failure.
Engage Unlimited Form!: During Boss Fights, The Wonderful 101 May Opt to Disengage their Safety Devices to activate unlimited form, letting them transform as a free action, and removing the Unite Gauge cost. Every battle they use while this is active reduces all of their stats drop by 2, and in addition, they lose 10 Maximum Health per battle as well until they completely rest and recuperate, either at the end of a plot, or at the midway point, depending, This happens after the battle is over.
This skill can only be used with approval from the general, or if he canot be contacted, approval fro the current leader of the team they are on.
Level 2, 3, 4, 5,
Wonder Toilet: In between battles, the wonderful 101 have a 50% chance to encounter a Wonderful Toilet, a secret resupply point for the Wonderful 101, They randomly gain 1d3 Consumable items from one such Wonderful Toilet.
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)
Summons: (The beings you summon to aid you in battle. These go in a separate sheet.)