-Level 1 Gozer Dozer: Gozer Runs over whoever is in his way, dealing 1dSTR Melee damage.
-Level 1 Free Statue: Gozer Negates a Melee attack entirely, spending one statue point.
-Level 1 Snakebutt: Dackly uses Magic to headbutt an opponent harshly with snakes, has a chance to poison. Deals 1dSYN damage, for Headbutt and Poison, Roll 1d20+SYN verses 1d20+CON, if poisoned, Roll 1dSYNxLevel for turns poisoned.
-Level 1 Move Blockhead!: Dackly shoves Gozer with Magic, avoiding an attack, Roll 1d20+SYN verses 1d20+DEX
-Level 2 Petrify: Dackly deals Magic damage and petrifies an enemy, stunning them for a few turns, if the enemy dies from Petrify, they become a statue permanently, but if they die while petrified, the statue breaks. Petrification chance grows with each use in a row on the same target. Roll 1d4xSYN for damage, GM may add or remove damage based on Dackly's disposition to the enemy. Save Against Petrification, 4d6+SYN+Times Used Verses 2d10+RES, Enemy may incur Penalties based on fear at the GM's Discretion. To break out of a statue, roll 1d20+SYN Verses 1d20+RES
-Level 2 More Free Statues: Gozer Places down a statue, Spending a Statue Point in the process, this statue point has his current statue points as Health, and blocks attacks and movement through it. The statue releases life force, crying or bleeding mildly healing water. Interacting with a Crying Statue restores 1dStatue Points Health, And can be done once per turn for free if near a statue, along with a normal action.
-Level 1 Demi: Deals 25% of enemy's remaining HP rounding down, cannot kill, Gozer uses gravity to turn the enemy's weight against them, The save is 4d6+SYN Verses 1d20+STR