Name:
Alan RadbotAlanis Radbot
Age:18
Gender:MChanges every time Alan casts, currently F.Effect was dispelled while Alan was female. F.
Sex: Female
Race:Human, Caucasian.
Appearance:6' or so, wears polo shirts and jeans. Black hair to approximately shoulder length. Pale skin. Eye color varies.
Wears a pendant that seems very like It That Embraces.
Personality:Reserved, quiet. When engaged in a task, can be quite the opposite. Tends to mirror those around
himher.
Level:6
EXP:500
HP: 30+(CON+Level) [Each level adds CON+Level HP]=30+1+2+3+4+5+6=51
+24 (Phazon Heart)=75Init: DEX(10)+1d20 at the start of each combat.
Stats: 0/0 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 0
Dexterity- 10[10]
Intelligence- 10[10]
Resistance- 8[8]
Strength- 0
Synergy- 10[10+(turns of combat)]
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Perks:
Sense Magic: Bonus to dodging and blocking Synergy attacks, as well as generally being able to see magic occurring.
Untapped Potential:
AlanAlanis is...More powerful than
heshe thinks
heshe is. As combat continues,
heshe will tap in to more power. (+1 Syn per turn)
Quick Reflexes:
AlanAlanis can react very quickly when it comes to throwing up a shield. If
heshe sees an attack coming, roll DEX vs. enemy DEX to make a reflex Basic Defense.
Disciple of the Embrace:
Alanis has been blessed by a particular Primordial being, granting them blessings.
Alanis gains this passive:
Mantle of the Embrace:
Alanis has a 2SYN% chance to not be targeted if there are other targets. She can extend this effect to one other creature as an action.
(20+turns% chance)
Alanis can use:
Calming Touch:Heal 2d6+nd6+SYN HP on any target, additionally curing minor status effects. Does not make ENG go berserk.
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Equipment: Generic laptop, tablet, and smartphone. Also, peripherals for said, and paper/pencil.
See below. ====
Actions:
Fluff:Dancing Lights
Summon .5 L water
Change Hair Color
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Basic Attack (Melee): See gear.
Basic Defend (Syn):Block SYN+nd6 points damage.
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Main Action (Syn) (1): Disrupt Magic (Counterspell):
AlanAlanis disrupts a magic-based effect. 3d6+nd6+SYN
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Main Action (Syn) (1): Fireball/Blinding Light:3d6+nd6+SYN damage
Fireball sets targets in a 2m radius on fire for 1d6 turns.
Blinding Light blinds targets who are facing it in a 10m radius.====
Main Action (Syn) (2): Kinetic Slam / Kinetic Shell (Attack/Defense):
Kinetic Slam: 3d6+nd6+1.5SYN+SYN (grand total +2.5SYN)
Kinetic Shell: Shield at 18+6n+1.5SYN HP, RES equal to Alanis's SYN. Persists until broken. Can be used to entrap enemies or as a wall.
If used as a wall in melee combat, roll opposed DEX checks for an enemy to succeed in getting past it.
To be clear:Kinetic Shell (or any other spell) affects the ENVIRONMENT, not a specific person, even when single-target.
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Main Action (Syn) (1): Flash Freeze:
Freeze an enemy for (spell level) turns, additionally doing 3d6+nd6+SYN damage.
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Main Action (Syn) (2): Electric Shock:
Stun (1+ability level) targets for (spell level) turns and do 3d6+nd6+SYN damage.
(2):Impromptu Railgun!:Launch a metallic object (item) at a target. Uses the object's damage or 3d6, whichever is higher, plus nd6+SYN,
but for resistance purposes counts as physical damage. Applies the object's effects to the target as normal.
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Main Action (Syn) (1) (Channeled) Gravity Well:
Traps enemies caught within. Enemies must overcome a 3d6+nd6+SYN roll with 3d6+(enemy) STR to escape. Enemies who do anything other than attempt to escape take 3d6+nd6+SYN damage. Each turn, they take (turns caught inside)+nd6 unavoidable damage.
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Spellsteal (1): Alanis targets a single foe. Should they use a Magical attack this turn, Alanis rapidly reverse-engineers it and fires her copy of their own spell at them before they themselves have even finished casting. The copied attack is still performed.
Total damage capped at Alanis's maximum possible damage (18+6n+SYN).
1 Turn Cooldown====
Passive: Overarching Power Level(3):
The level of Alan'sAlanis's abilities is 1/2 the level of this ability, or that ability's level, whichever is higher.Add half the level of this ability to the lowest-level ability level. This is the effective ability level of Alanis's spells for damage calculations unless the level of the spell is, itself, higher.
(3):For every even level in this ability, use an additional 1d6 on magic-related checks. Denoted as +nd6 in ability formulae.
Currently, the effective power level is: 2Currently, there is an additional 1 d6 rolled on checks pertaining to magic.
Inventory:
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Misc.
Chaos Dust shard
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Level 1 Weapon: Stone Fish
Type: Melee
Effects: 10% chance to stun. enemies gain a stackable debuff giving them -1 to their side of a diplomacy check every time they are stunned, this effect lasts until they are hit by a different attack/weapon.
Base Damage: 1d4
Description: This fish is still wet, a confusing weapon to be hit by, enemies run the risk of rethinking their life choices once they come to terms with being slapped by a stone fish hard enough to cause a minor concussion.
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Burned Diadem, Phazon Heart:
hereBurned Diadem:While active, - 10% HP, +25% DMG
Phazon Heart: +4 HP/level, all damage Pure Damage (whatever that means). Not currently equipped.
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Bauble:
Bauble Name: Shamble
Effects:
-Grants the Action
Scry Hidden and Magical: Reveals a single magical source or hidden source and some information on it, based on either a SYN roll or INT roll. Can target already found entities.
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Totally Not A Portal Gun.====
Bauble:
Minuature Hearth1d6 regen every other turn, 20% resist v. cold.
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Power Breastplate:
hereBROKEN in a magic accident.
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Summon: Small White Gaster Blaster (2x):
Small White Gaster Blaster
Small: Occupy 1 m
2 and fire a beam with a width of 1 m. When not using a battlemap, these beams proc a dodge roll with no advantage. You can summon a number of small Gaster Blasters equal to SYN/2. (4 + 3/2*turns)
White: This Gaster Blaster deals 8+SYN damage.
This Gaster Blaster is summoned and oriented in one turn, and fires and can be reoriented the turn after.
Crafting: Crafting this Gaster Blaster requires any type of animating energy (captured soul, etc.), bones of 3 Lvl. 2 or greater creatures, and teleportation-type material or infusion (crystal, focus, etc.), and a magical energy source. And knowledge, of course.