Name: Chryssa Reynolds
Age: 18
Gender: Female
Race: Human
Sex: Female
Appearance:
Reference Pic because lazyPersonality: Full of herself. Confident, Courageous, Calm, Collected and Crafty. Can have some sweetness pop up out of nowhere, but not too often. Sometimes appears to act cold to others.
Level: 1
EXP: 0
HP: 33 [Each level adds CON+Level HP]
Init: 4+1d20 at the start of each combat.
Stats: 18/18 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 2
Dexterity- 4
Intelligence- 2
Luck- 3
Resistance- 2
Strength- 5
Synergy- 0
Perks:
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Killer Reaction Time: Due to her years of training, she has developed a knack for timing.
*Grants her a +4 to any roll regarding Dodging, or Aiming.
*Also allows for her to switch modes on her weapon freely, once a turn.
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So I Heard You Like Ice: Somehow, spending time up in the Great North of Remnant, it made her muscles that much tougher.
*Gives +2 to any physical damage roll.
-
My Soundtrack is Intense: Chryssa breaks the 4th wall to listen to the battle music, granting her major bonuses.
*Gives +3 DEX, and +2 STR when *applicable
*Only present when there's battle music granted by the GM.
Equipment:
-
Jaiko: Type: Melee/Ranged
Effects:
*Shift: Changes between Melee and Ranged form. Can happen once a turn, freely.
*Elemental Ammo: Can change ammunition to other elements. Takes a turn to switch.
*Propulsion Ammo: Basic ammo loaded into this weapon. Deals no damage, but explodes with enough force to propel people/things.
Base Damage: 1d8 Melee / 1d6 Ranged
Description:
A short handle, with black-steel double edged blades extending from either end. Accompanying both sides, are revolvers, hidden within the hand guards, capable of shooting dust ammunition. The standard munition that is loaded into these have explosive rounds, for propulsion.
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Aura: Type: Medium.
Effects: Natural armor that is formed by Chryssa's own will. Has no effect on her health, but is strong enough to withstand blows that would break bones, or crush her.
Resistance bonus: +3
Description: Invisible.
Actions:
Main Actions: -Generic Limit Break: You unleash an action packed attack sequence that hits two times!
-Battlecry: Grants +2 damage on the next successful attack.
-Propulsion Attack: Shoot opponent with several propulsion rounds, dazing them for one turn. (Cannot attack)
-"Take That Back!": Retaliate against an enemy who just dealt damage to you, and deal 1.5x the damage they dealt on the next successful attack against that enemy.
-Relentless: For each 10 HP missing from you, add an additional .3x to damage rolls.
Basic Attack: -Attack, You Idiot: Slashes with melee weapon. / Shoots bullet with ranged weapon.
Basic Defend: -Bladespin: Spin your blade in your palm, hopefully hurting them. If enemy attack misses, deal .25x damage, if applicable.
Inventory: Nada
Summons: None.