There’s a lot of options and a lot of tabs. Luckily, there’s a fairly good checklist for this game. The link in Professor Lemur’s post has expired due to the forums at battletech.com being shuffled around, but the post can be found
here.
GeneralHere, you select a name for your game, your faction from a wide array, a unit rating method and the camo your mechs will be painted in. If you downloaded the version from Professor Lemur, then a
massive array of camo options has been added. I pick out something from the poprocks high quality camo section for the moment – we can still change this later, or on a per-mech basis.
Against the BotFor the most part, I follow what’s recommended in the post above. The only changes is I allow it to track the MechWarriors’ original unit, and allowed for variable contract lengths instead of being standard 3 month / 6 month / 1 year contracts.
The big change here from the original post is that the RATs now give a general date range, making it easier to choose out ones that fit your campaign year.Maintenance & AcquisitionAgain, pretty much as recommended. I do leave maintenance checks turned on and on a one-week basis. If we start seeing units becoming damaged by botched maintenance checks too often, I’ll up the check to every two weeks or turn it off entirely. Generally this won’t be an issue if you have veteran or elite techs to handle the maintenance work.
I turn on the ‘Use Quirks’ button here. This gives some mechs minor advantages or disadvantages – a
Locust, for example, is small and armless, so it’s slightly harder to hit, can’t punch with its stubby little machinegun arms and has a hell of a time getting up. Because of the way the laser is slung underneath, it also can’t torso twist. On the other hand, it’s at least easy to maintain and find parts for.
Quirks:
Easy to Maintain – Bonus to repair and replacement rolls for this unit
Narrow/Low Profile – Imposes a penalty on enemy attempts to hit with ranged attacks
No/Minimal Arms – Penalty to Piloting rolls to stand up, and cannot punch in melee combat
No Torso Twist – Cannot perform the torso twist maneuver
The Locust is something of an extreme example for quirks – many mechs are pretty average and don’t have any quirks.
Here, I ticked the new option ‘Reverse quality names’. It always threw me for a loop that ‘A’ quality was a hunk of rusted junk, and ‘F’ quality was factory fresh. That’s now reversed.Tech LimitsObviously, since the Clan Invasion hasn’t started yet, we uncheck the option to pick up their equipment on the open market.
PersonnelNo surprises here.
The version we’re using doesn’t have the ‘higher precision skill averaging’ checkbox, so that’s obviously not checked. Now included, higher precision skill averaging is also checked.FinancesDuring our initial acquisitions, there are no changes here, besides the recommended higher price for anything clan-related. If we go long enough, that cost will slowly start stepping down as Clan technology becomes more available.
MercenarySet as recommended. This one’s important as without it, your mercenary contracts are going to be money sinks. With these options, you’ll generally earn a reasonable amount.
ExperienceAlso set as recommended, this will help slowly grow everyone in experience, which particularly helps the green or ultra-green members of the unit. More elite pilots benefit from the XP for every kill, as they can quickly rack up kills with their superior gunnery.
Skills, Special Abilities, Skill Randomization, Rank System, Name and Portrait GenerationI leave these tabs alone, except for ticking the ‘give a portrait to everyone’ checkboxes.
You can choose a rank system that makes sense for your unit – either based on the House they belong to or other basis. The Star League rank system is sort of the generic one, and the one our mercenaries will use.
The ranks are:
Recruit
Private
Corporal
Sergeant
Master Sergeant
Lieutenant JG
Lieutenant SG
Captain
Major
Colonel
Lieutenant General
Major General
General
Commanding General
Star Lord
Now, as funny as it would be to declare myself the new Star Lord, I’ll be using the following system for now:
Non-officers:
Recruit – Ultra-green
Private – Green
Corporal – Regular
Sergeant – Veteran
Master Sergeant – Elite
Lieutenant JG – Green/Regular, lance commander
Lieutenant SG – Veteran/Elite, lance commander
Captain – Company commander
Personnel MarketChanged as suggested.
With that, we’re done with the setup options for MekHQ. All of these can be changed at later times, allowing you to tweak settings to your desired values.