Summer. The weather is pretty nice this season.
Sir Mangrove continues to the next realm, and invites the fey to travel alongside himself.
{4} - The fey finds his offer hilarious, and agrees. Together, they find a hidden pathway in the mists to the fabled City of Gold.
Practically everything is made of precious metals and gemstones. Farmers wear opulent silken garb, and food practically spouts from the earth. They greet him as an equal, and give him amazing lodgings, but he can't quite figure out who is in charge.
Darius trains the local levies.
{1} - The local levies take to dwarven training methods like cows to a slaughterhouse.
Sir Biscuits reveals himself as Hobnob McEvil, leaves instructions for goblin tea to be brewed for the king, and casts a foul necromantic spell of fiscal ruination at rebel nobels.
((Okay, but I have no idea what you're trying to accomplish by giving him completely unspecified magic tea and with no desired effect stated.
A torrid blizzard suddenly strikes for an hour. The temperature drops by 40 degrees F, but only for a few minutes.
Plants grow rapidly near you twice. Local gravity reverses for the rest of the day.
A strong wind picks up repeatedly.
You turn into a mermaid, then you become a teenager, and finally you turn into a mermaid.))
{4} - Someone actually does brew the magical goblin tea leaves for the king, and splashes some down his throat. Immediately, strong wind surges through the sealed room, smelling faintly of fish. Over a few seconds, the king turns into a magnificent, if slightly underaged, mermaid. She rapidly ages into a late-middled-age mermaid. The aging stops at the king's former body's age. The physicians are baffled by the changes, but quickly to work keeping the now-aquatic, still-comatose 'king' alive.
{1} - To make his magic even more potent, Hobnob uses the entirety of the treasury as a focus for sympathetic magic.
After a harrowing ordeal with a (SUCCESSFULLY CONTAINED!) large void of wrong-space, the treasure room is replaced with an eldritch portal. He's not sure where it leads, as the test subject was instantly corrupted into a
thing which hurt to look at. Nothing seems to be invading from it, so he covers the treasury doorway with a velvet curtain and places an out-of-order sign on it. (The problem might take some time to fix, and he can't have people stumbling in
unintentionally.)
Zechtenmarkus solves everything with copious amounts of mind control magic.
{3} - He mind controls the mayor and council of a tower before he runs out of Witch's Grumble, and places an order for more. The town of Belle's Break is now safely loyal.
Priestess Asha begs the elves for aid.
{4} - Her pleas are heard, and a company of elite elven archers arrive shortly, bearing a chest of silver.
She has the treasure temporarily stored in her room, as the treasury is apparently pretty evil right now. It's leaking some really unpleasant magic.
<CLASSIFIED> gets a mad scientist to give the king a new liver, and continues building his poison stocks with artifact power.
{3} - Everything goes great! He's promised that, after a few days of integration, the king will wake up just fine. Unfortunately, someone turns the king into a mermaid, and she doesn't wake up.
He buys a few exotic poisons.
Locke writes a play.
{6} - The play is so good that everyone throughout the kingdom loves it. Fighting is greatly reduced this turn.
Slaughtersoul leads the armies.
{2} - That jester can write a surprisingly good play. Slaughtersoul leads the army into watching it several times, greatly increasing morale.
King Rolanda is comatose and is a mermaid.
Currently, the game will end if she dies.{5} vs {5} - There are many good-natured arguments about Locke's new play. No fighting breaks out near the capital.
{2} vs {4} - A few more loyalist troops convert to rebels, encouraged by their interpretations of the play.
The treasury contains enough to pay the local levies for 0.5 years.
Taxes remain moderate.
Roughly 1/3 of the nobility remains loyal.
Roughly 1/6 of the nobility is undecided.
Roughly 1/2 of the nobility is in open rebellion.
The local economy is
adapting to slavery.
The kingdom economy is
slowly adapting to slavery.
The local levies are
nearly all dead and
need high-level healing magic.
The kingdom levies are
mediocre and
are decent fighters. They have well-controlled werewolf auxiliaries.
There is a group of
agriculturally-focused mages unskilled peasants in Zechtenmarkus' tower.
There is a group of veteran berserkers from Undermoon, currently guarding the capital.
There is a company of elite elven archers under Priestess Asha's command.
John Locke (nosaneinme), the palace fool.
Sir Mangrove (Harry Baldman), the Secretary of Love, Worldliness and Quests.
Asha Imeremifava (penguinofhonor), Priestess and Religious Adviser.
Darius Welthon (Coolrune206), Economic Adviser.
Classified (ATHATH), assassin.
Zechtenmarkus (crazyabe), Royal Mage and Adviser of magical Affairs.
SlaughterSoul The Fiendish (BFEL), Knight of Darkness.
Hobnob McEvil (NJW2000), knight of the crown and head of military finance. Is now openly evil.