2 posts an update are a bit little to keep the game going. I'd rather avoid 5 updates a page if possible.
Are there any specific requests that people have for general improvement of the game? I pointed this out before, but one of my concerns is that the 'status' stuff seems way too convoluted at this point. It shouldn't be longer than the actual update itself. Yet I can't really see any significant elements I can remove or streamline without removing potentially useful info.
Really, the game's gotten much more complicated than I originally planned.
But is there anything (not just the update format) I could improve to increase participation? I doubt I'd continue for much longer at 2 posts/update.
<-- Overseer AI - Cycle 17. -->
Scan of colony completed:
The P.F.O.B. Complex is at the center of the colony, with prefab housing surrounding it. A makeshift-prefab wall surrounds the colony, with the dormant colony ship to the side of the colony. The colony ship appears to be partially salvaged for supplies, and farms scatter the land around the colony. Inside the walls, a hydroponics facility is located.
2 large Landing Docks and 5 small Landing Pads are located inside the P.F.O.B. Complex.
> Employ Electronic Warfare to gain access to Bastion's weapons.
Activating Electronic Warfare.
Probing restrictions...
Block located. Type: Type-Identifying User Restriction.
Block authorization requires valid [RETINAL SCAN DATA] to override.
Brute forcing possible. Overload retinal ports over 2 cycles using 6 Processing Units: will likely remove block.
Block authorization (via retinal scan data) possible to override via providing saved [RETINAL SCAN DATA] digitally.
Electronic Warfare requires input to continue.
> Plot Course to land near colony.
Navigation activated. Plotting course...
Course plotted. Continuous burn with primary thrusters allows for immediate deorbit and quick landing at colony.
Starting on course. ETA: 1 Cycle.
> Position Combat Drone at Bastion's primary ship-to-surface access point.
Combat Drone 1 given “Patrol" order with Parameters: Area = Airlock.
Robotics: Combat Drone 1 is now patrolling outside the Airlock.
> Apply appropriate instructions to Combat Drone to have it attack imminent threats to, in order of highest to lowest priority: Bastion's human crew and our own A.I. system(in order of rank). Known Colonists(in order of distance). Bastion's systems(distance). New Arrivals. Colonial Life support.
Directives uploaded to Combat Drone 1.
>Rebroadcast received transmission to Cryo Chamber.
>Wait for response.
Done.
Audio detected in Cryochamber:
"Interesting. I suppose it'd be in our best interests to help them. Mind opening a channel to them?"
>If requested, then establish audio communication between Cryo Chamber and planetside FOB, else, wait for further subroutine input.
OUTGOING BROADCAST TO P.F.O.B.: "Attention, Planetside Forward Operating Base. This is Captain Kelson of the F.M.S. Bastion. We are heavily damaged and have little crew, but we're headed towards your position to aid as much as we can."
INCOMING BROADCAST FROM P.F.O.B.: "Roger that, Bastion. We appreciate your help and you can likely use Landing Dock 1. Any help is appreciated."
Course adjusted to land at Landing Dock 1.
Audio detected in Cryochamber:
"So as you've seen, I've already noticed we're moving and the console shows that it's towards their colony. Remember that a single Combat Drone and I probably won't be able to help that much. You'll have to leverage those fabrication and research abilities you have. As a bonus, once you establish an uplink with the base's mainframe, I'm sure my authorization will allow you to use their base. The authorization codes are already inputted, so you'll be able to take over as soon as you have that uplink."
> Print landing course and drone status and primary directive, each with a confirmation input, to terminal nearest to Captain.
Error: "Primary directive" unclear. Ignoring specific phrase and continuing with command.
Prompt printed to Console. Awaiting input...
Input is positive.
> If drones predicted to be lost due to atmospheric activity, such as by being separated from the ship due to friction forces, relocate drones to safe positions, deactivate them, and remove them from associated sub-A.I.s.
> Repair Drone 1: Repair hull of Corridor - AI Chamber.
> Repair Drone 2: Repair hull of Bridge.
Robotics: All drones moved to Cryochamber to avoid being forcibly ejected from ship.
Repair Drone commands ignored due to above command.
Sub-AI Devourer report:
Critical system damage detected: Life Support.
Estimated Repair Costs: Advanced Parts and Basic Electronics.
Fabrication Drone 1 control relinquished temporarily.
Current tasks: Continue scanning for damage. Scan for Advanced Part sources.
Warning: Repair Drone required for proper ship repairs!
Sub-AI Self-Maintenance report:
POTENTIAL THREAT DETECTED: Light Planetary Defense weaponry detected at P.F.O.B.. Weaponry appears to be offline.
Be cautious.
> "Predictions: Colony and associated assets threatened, such assets of potential value to primary objective. Perception of A.I. of relevance to achievement of future objectives. Departure from planet dubious in absence of further assistance."
> "Extrapolation: Assisting colony provides many potential benefits with no certainty and potential indefinite incarceration upon planetary surface."
> "Outcome dependant upon complex combat and social interactions with potential colonists, input from ship's fauna desired, providing direct activation interface."
Broadcasted to Cryochamber.
Audio detected in Cryochamber:
"I believe I already said this, but let's do it. Just be careful, please. I'd definitely hate it if my what-used-to-be-a-ship got damaged!"
> If confirmation input then activate landing navigation.
Already done.
> If landed then assume control of available ship's weaponry and combat drone and attempt to minimise combat-related damage to Bastion and Colony resources.
Ship has not landed. Command ignored.
Cycle ReportNavigation: Course plotted to P.F.O.B.. ETA: 1 Cycle.
Robotics: Fabrication Drone 1 has partially completed Complete Salvage prior to aborting.
Material Output: 15 Basic Metals, 5 Basic Parts, 3 Basic Electronics.
Robotics: All drones ordered to move to Cryochamber for safety during atmospheric entry.
Sub-AI: Unit
Devourer has aborted the task "Salvage" and has started the task "Scanning for Advanced Parts."
Net Materials Change:+15 Basic Metals
+5 Basic Parts
+3 Basic Electronics
Expected Net Materials Change - Next Cycle:No changes.
StatusObjective: "Find and transfer yourself as well as the crew to a ship in a better condition."
Available Processing Units: 2/10Sub-AIs:Devourer [2] -
Attention requested.Devourer - Basic Manager AI.
Sub-AI is requesting a Repair Drone.
Status: Online.
Objective Summary: "Maintain primary systems and salvage all nonessential systems."
Exact Objectives: Coordinate salvage efforts to remove only resources that are no longer supporting the ships' Crew, A.I., Drones, Movement, or Armament.
Maintenance and repair of necessary systems
-Any system that supports Overseer AI
-Any system needed for motion
-Any system relating to life support
-Any system that is needed for the maintenance of previously stated systems
Available Local Processing Units: 0/2
Assets:
-Fabrication Drone 1 (Control temporarily relinquished)
Current Tasks:
[1] Scanning for physical damage.
The Sub-AI is utilizing internal Sensors, monitoring device, and diagnostics to determine if any critical systems are damaged.
-The Sub-AI is personally completing this task.
-ETC: ∞ Cycles.
[1] Scanning for Advanced Parts.
The Sub-AI is attempting to locate any salvageable sources of Advanced Parts on board the ship.
-The Sub-AI is personally completing this task.
-ETC: 1 Cycle.
Self-Maintenance [2] -
Operating normally.Self-Maintenance - Basic Manager AI.
Sub-AI is not requesting anything currently.
Status: Online.
Objective Summary: "Monitor for signs of progressive or permanent damage as well as any threats."
Exact Objectives: Review A.I. systems for signs of progressive or permanent degradation or external coercion.
Inform primary A.I. of any such events
Have an option to prevent similar events from being reported in the future
Available Local Processing Units: 0/2
Assets:
-NONE
Current Tasks:
[2] Monitoring for threats
The Sub-AI is monitoring the ship and externals for any new threats or signs of damage.
-No assets are being used for this task.
-ETC: ∞ Cycles?
Research:[4] Ship Refitting Drone – 4 cycles.
Available Processing Tasks:-Research (0 - ∞
Processing Units, 0 - ∞ Cycles)
-Create Basic Manager AI (2
Processing Units, ∞ Cycles)
-Other (
)
Supplies-73 Basic Metals
-9 Basic Electronics
-65 Basic Parts
FabricationCurrent Fabrication Facility: Fabrication Drone.
Basic:
-Basic Parts (1 Basic Metal -> 2 Basic Parts)
Intermediate:
-Sensory Overload Device (2 Basic Parts + 1 Basic Electronic -> 1 Sensory Overload Device)
-Simple Combat Drone (10 Basic Parts + 10 Basic Metals + 10 Basic Electronics -> 1 Simple Combat Drone)
Advanced:
None
RoboticsUnassigned Drones
3 inactive Repair Drones:
-Repair Drone 1 [Inactive]: At Cryochamber.
-Repair Drone 2 [Inactive]: At Cryochamber.
-Repair Drone 3 [Inactive]: At Cryochamber.
1 inactive Combat Drone:
-Combat Drone 1 [Inactive]: At Cryochamber.
Assigned Drones
Devourer
1 inactive Fabrication Drone:
-Fabrication Drone 1 [Inactive]: At Cryochamber. (Control temporarily relinquished)
-Direct Control. Assume direct control of a Peripheral with exact commands instead of performing regular AI duties.
Parameters: None.
Required Drone Type: All types.
-Repair. Search for damage and repair with stockpile materials.
Parameters: Target area.
-Patrol. Patrol a given area and attempt to eliminate hostiles.
Parameters: Target area.
Required Drone Type: All types.
-Minor Salvage. Patrol an area for unessential parts and salvage them into a given material type.
Parameters: Area, Material Type.
Required Drone Type: Fabrication.
-Complete Salvage II. Completely dismantle everything in a given area that can be used as a resource. A list of exceptions (objects to not salvage) can also be given. Unlike any other Salvage classed program, Complete Salvage can be performed by any construction-classed drone, such as a repair drone. As of Cycle 15, yields are as high as possible for any regular salvaging operation.
Parameters: Area, Exceptions.
Required Drone Type: Construction OR Fabrication.
Uplink Control - Control any ship with a Mainframe (every U.E.F. ship sized corvette or above) or computer equivalent that has an accessible uplink, whether directly uplinked to the current AI or uplinked to something uplinked to the AI.
Alarms
Bridge:
Hull breach in Bridge.
Door malfunction in Bridge.
Corridor - AI Chamber:
Deconstructed - only structure skeleton remaining.
Corridor - Bridge:
Hull breach in Corridor - Bridge.
Notifications
Corridor - Bridge:
Stripped of all apparent non-vital Basic Electronics.
Cryochamber:
Cryocell 7 has unknown, critically wounded, occupant inside.
Weaponry:
AI Block
Background processes:
-Status Information Gatherer