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Author Topic: Outpost: Outcast [Heart of Sky]  (Read 37838 times)

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #525 on: February 07, 2016, 08:58:27 pm »

I feel like something to purify the local water should be fairly basic, unless we're having to purge it for arsenic or something.

Not arsenic, but being a volcanic world Kara has quite a bit of sulfuric impurities in the water, not something you'd want to drink straight.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Amperzand

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Re: Outpost: Outcast [Dusk]
« Reply #526 on: February 07, 2016, 09:02:13 pm »

That makes good sense, all right.

I apologize for my minimal action around here, I'm mostly just lurking and thinking about the physics. 
« Last Edit: February 08, 2016, 12:36:41 am by Amperzand »
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #527 on: February 07, 2016, 09:11:49 pm »

No problem, physics is what makes this game cool :P

Anyways, future plans are once we get the living area and the CC domes finished(and get a second chem plant for water filtration), we start on the dam using earthworks as well as get a concrete plant up and running. I also had an idea to build an outbuilding for an industrial air mixer so we can exploit the atmosphere for carbon dioxide so we can get better steel.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Amperzand

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Re: Outpost: Outcast [Dusk]
« Reply #528 on: February 07, 2016, 09:19:02 pm »

Steel made using nitrogen is apparently almost rustproof, which strikes me as useful in an environment like this one.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #529 on: February 07, 2016, 09:26:46 pm »

Steel made using nitrogen is apparently almost rustproof, which strikes me as useful in an environment like this one.

Which of course is also present in this atmosphere :P

Really, when we get a chance when the chem plant or the MPF isn't busy, we should really do an analysis of the atmosphere and knock that off the project list.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Amperzand

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Re: Outpost: Outcast [Dusk]
« Reply #530 on: February 07, 2016, 09:34:29 pm »

Definitely.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #531 on: February 08, 2016, 12:01:44 am »

Actually, thinking on it since it's relatively simple to seal the caves we can leave the bot alone and use the exo to assemble a chem plant kit from advanced parts right away. Action changed
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #532 on: February 09, 2016, 12:31:27 pm »

poke
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Dusk]
« Reply #533 on: February 09, 2016, 03:32:01 pm »

gimme about a day, x-com ate up my free time!

Amperzand

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Re: Outpost: Outcast [Dusk]
« Reply #534 on: February 09, 2016, 03:38:02 pm »

XCOM! All of the werf, I should very much like to get that game.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #535 on: February 11, 2016, 03:09:47 pm »

Come on void, I know Xcom is awesome but we're really wanting that update :p
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Dusk]
« Reply #536 on: February 12, 2016, 02:11:40 am »

Looks like we need a bit more manpower at this point. How many can we wake up before we run into problems with food, water, and air?

Other than that, sealing the caves is the next step. As well, we really need to get concrete so we can reinforce crap(we can settle for earthworks for the dams, but after the dust storms stop).

Spoiler: Unassigned Slots (click to show/hide)
Spoiler: Assigned Slots (click to show/hide)

Turn 15 May 2111

* Assemble chem plant kit from advanced parts 80-5+10 85/150

Work on setting up a new chemical plant goes quickly, the large dome containing the first one is selected and soon a collection of tanks and parts fill the area.  Half the time the pilot is out of the exo suit, doing delicate work by hand.  Despite this the plant should be done some time next month.

.1 advanced parts used

* Cargo bay Maintenance 7 Critical Failure, Injury

* Cargo bay collapse 68-10+-?? nothing?

The maintenance team moves on to closely investigating and repairing the bent structures.  Shockingly, they discover that long term metal fatigue seems to be responsible for most of the damage, with the hard maneuvers during landing just being a finishing blow.  A cracked I-beam in one of the least damaged sections is slated for the first replacement, but when the side is detached an otherwise sound joint nearby buckles, dropping a half ton support piece on the worker's leg.

By the time a rescue team lifts the metal up and pulls him out the damage is done.  It will take months to recover from the shock and it is unlikely he will ever walk again.

Work is halted while an investigation takes place to figure out exactly why the sound looking part broke off.  It could have been a lot worse.

1 crewman badly injured 2-4 months recovery

* Medium/Large Cement Plant 48+20 progress

While a cement plant is a fairly easy technology to pull up in the data-banks actually making one for the colony to use proves a more difficult task.  They are too large, input different materials, use too much water and power, and too much labor.  While not insurmountable problems multiple different schematics need to be cannibalized like before, then several different designs are put together and tested in by the colony computer.

+20 to ongoing work

* Wake up 10 crew (roll next month)

Uninjured crew members are put through the extended cryo wakeup protocols.  Everything seems normal but they will not be out of the tubes until halfway through next month.  Until then we will just have to wait and see.

* Seal Small Caves (70+5+10+20) Completed 50/50; 85 rollover to medium caves 75/75 completed

Once it is established how fast the heavy bot works at sealing the caves small amounts of time from the chemical plant and Mineral processor are donated to keep a steady supply of impermeable plaster available.  The work is as simple as painting on a HUD which areas of the cave need sealing and the heavy bot spends the entire month applying sealant.  It even has time to finish up the spiral tunnel itself.

Entire existing underground area sealed (not quake proofed).

* Bio-plastics (43+20) progress

The development of bio-plastics was an important part of Earth finally removing all dependence on fossil fuels after the fusion revolution.  Advanced expert systems, enormous amounts of power and a variety of chemical catalysts could allow for the construction of virtually any material out of crops or waste.  The plastics used in the Asimov itself, from wire insulation to high durability fabric were a product of these advanced and highly specialized systems.

The colony however was operating on a much tighter budget, in every sense.  A small, low energy system, able to take in hydroponic inputs and drop out any plastic imaginable was the plan.  Unfortunately none of the existing crops would be ideally suited to the task, and creating specialized species to grow what was needed was far beyond what could be developed without a dedicated lab. 

Instead a modular variant of the bio-recycler is settled on.  Rather then use a single chemical process to break organic matter down an expert system could guide the break down of known materials then the gradual build up of new from the products.  The result would be slow, energy intensive and require rare elements currently available in limited amounts.  The specialized nature of the material manufacturing and larger scale then the chemical plants would make it work.  On paper.

+20 to ongoing research

Life science lab or equivalent will be needed for advanced research.


* Large Living Dome (44+10+20) 154/325

Progress on the living dome is coming along nicely.  While the rooms do not have the machined edge of the ship corridors each area is starting to look livable.  Several crash beds and cryo tubes are taken apart for bedding and chairs while spaces are prepared for viewing panels, whenever the factory gets around to making them.  Overall, for 2 people building what would be a 4 family home on Earth the speed is amazing.

Factory will need to be used at least once to complete the project

* Construct Bio-Recycler 65+10+20 completed

The last parts of the bio recycler are fitted into place next to the meat vat and some of the strain is taken off the ship and meat vat systems. 

Meat vat production up to 20 persons

* 3 large CC domes Inner Ring(make them reinforced domes) 66+10+10-20 66/??(I'm gonna check the amount needed later)

Excavation of the second set of CC domes is underway.  Too much of the work ends up being exposed to the storm and much of the progress is halted by poor visibility and extra sand being dumped in.  Construction work can begin on one of them at least.



The dust storm refuses to let up but a stubborn mood has set in among some of the crew.  They are going to succeed, no matter what is thrown at them.  In their spare time a small group repairs the external antenna, reestablishes contact with the comm satellite and forces a complete reboot.  Once the logs are gone over it becomes clear that the primary system had been stuck in a diagnostic loop, no damage could be detected to the comm array itself.

Once more having contact with space is more then a moral victory.  The mineral scanner data reports a drop in geological activity, the closest volcano has stopped erupting and quakes in nearby areas are less pronounced.  How long it will last is unknown.

The joy is tempered by the pictures the weather satellite brings up.  Everything visible north of the base is a contiguous dust storm.  Everything south is a massive ocean spanning hurricane.

Dust storm continues.

Satellite up link reestablished.

Seismic activity lower for now.



Turn 16 actions

Actions needed:

(I will update this later, manpower is reduced by one for the hurt crewman)
« Last Edit: February 12, 2016, 02:13:44 am by VoidSlayer »
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Aseaheru

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Re: Outpost: Outcast [Dusk]
« Reply #537 on: February 12, 2016, 02:31:55 am »

Funfact, a type of plastic can be made from milk and some acids.

Though, it isint the most useful form of plastic in the world.
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VoidSlayer

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Re: Outpost: Outcast [Dusk]
« Reply #538 on: February 12, 2016, 02:43:20 am »

Funfact, a type of plastic can be made from milk and some acids.

Though, it isint the most useful form of plastic in the world.

Yeah, the first plastics were made with simple organic materials as well.  But most of the stuff used in the modern world is from petrochemicals.  That is the primary issue here, basically working with meat, some plants and human waste to make plastics useful for a variety of needs.

 It is totally possible but a bit outside what the VR kit can accomplish, best you will be able to do is a brute force factory until you have real labs work on the problem.

Amperzand

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Re: Outpost: Outcast [Dusk]
« Reply #539 on: February 12, 2016, 03:36:02 am »

My thoughts on the failed part involve sabotage from the suicidal mafia, who have also been stealing supplies.

...Though, actually, it's not impossible that radiation from the trip here/the reactors caused structural damage to everything, it had a long time to work and no shielding is 100% effective.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com
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