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Author Topic: Outpost: Outcast [Heart of Sky]  (Read 37822 times)

10ebbor10

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Re: Outpost: Outcast [Dusk]
« Reply #540 on: February 12, 2016, 04:01:05 am »

So, what do we need to fix now?

We need to get the chemkit online, finish the hab dome, and then get back to power as fast as possible.

Oh, we also have 2 broken bots we can fix.
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Aseaheru

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Re: Outpost: Outcast [Dusk]
« Reply #541 on: February 12, 2016, 07:42:17 am »

Funfact, a type of plastic can be made from milk and some acids.

Though, it isint the most useful form of plastic in the world.

Yeah, the first plastics were made with simple organic materials as well.  But most of the stuff used in the modern world is from petrochemicals.  That is the primary issue here, basically working with meat, some plants and human waste to make plastics useful for a variety of needs.

 It is totally possible but a bit outside what the VR kit can accomplish, best you will be able to do is a brute force factory until you have real labs work on the problem.
Realized. I think my sleep addled brain just felt like throwing the fact out there.

Although, We have a meat vat, how hard would it to be to get one of those producing the right protein...
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tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #542 on: February 12, 2016, 09:21:22 am »

question: how big is the life sciences lab? because it looks like we're really butting into the limitation of only having engineering research. Also, the biodiversity bay comes with the plans for the lab, so it shouldn't be too hard to build the lab from the bay.

Also, ouch about that guy's leg. Looks like he'll either be bot wrangling or running the factory.

Edit: things that I definitely want to happen:

Factory helping finish off outstanding construction(the chem plant and the living dome)

Second large dome built

Getting the life sciences lab started

doing an atmospheric analysis and getting an industrial air mixer up and running to exploit it for oxygen, carbon, and nitrogen.
« Last Edit: February 12, 2016, 09:50:47 am by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #543 on: February 13, 2016, 09:13:08 pm »

bumpety bump
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Amperzand

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Re: Outpost: Outcast [Dusk]
« Reply #544 on: February 13, 2016, 09:52:45 pm »

We need a plan! I am far too lazy/busy to make one.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #545 on: February 13, 2016, 10:10:29 pm »

we need our action slots :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Beware the Storm]
« Reply #546 on: February 18, 2016, 12:28:53 am »



Turn 16 actions needed:

Normal Actions:

Unassigned Slots 3 manpower available (27 base - 3 (leader) -13 assigned - 7 passive -1 injured)
Spoiler (click to show/hide)

Available Projects
Spoiler (click to show/hide)

Assigned Slots 13 manpower
Spoiler (click to show/hide)

Passive Slots 7 manpower
Spoiler (click to show/hide)

Bonuses and penalties
:
Spoiler (click to show/hide)

Should be everything.  Had to double check that manpower shortage... it seems correct...

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #547 on: February 18, 2016, 01:29:35 am »

Spoiler: Unassigned Slots (click to show/hide)


Since the brute force approach for bioplastics looks to be inefficient, it'd be better to hold off until we can get the life sciences lab up and running to gene-engineer the proper plants for it. Might still need some engineering time, but we'll cross that bridge when we come to it. Meanwhile, since we're planning to get started on the dam once the storms lift and all outstanding construction is finished up, it'd probably be nice to have a system to actually get staff out to the completed power station other than a 2km hike or hogging the Bradbury :P

Speaking of the Bradbury, was it only the cargo module that got build or did the survey packages and the crew transport packages get built also?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost: Outcast [Dusk]
« Reply #548 on: February 18, 2016, 02:12:20 am »

We might want to look into digging a tunnel to the Dam site or some sort of tram to it. Possibly a tram in a tunnel.

Yes, I know we dont need it yet, but it would be a nice thing in future.
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Amperzand

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Re: Outpost: Outcast [Dusk]
« Reply #549 on: February 18, 2016, 02:33:23 am »

If we could get a stable base to lay rail, a straight-up train could be pretty useful. If that's overly difficult, expanding our underground network strikes me as good.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

10ebbor10

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Re: Outpost: Outcast [Dusk]
« Reply #550 on: February 18, 2016, 03:24:58 am »

Don't forget we still have a broken Heavy mech and Exo we can fix.
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tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #551 on: February 18, 2016, 02:12:28 pm »

Don't forget we still have a broken Heavy mech and Exo we can fix.

Yeah, but we're one manpower short of manning the repair bay for full efficiency to do so(otherwise I'd have gotten started on that  rather than doing some art:P)

Next project I want to get to though is less bulky survival suits for Kara's environment. I'm imagining that we'd really only need breath masks and maybe small pressure bladders(how survivable IS 0.5 atm anyways?)
« Last Edit: February 18, 2016, 02:47:27 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Dusk]
« Reply #552 on: February 18, 2016, 03:55:21 pm »

So from what I can read the pressure itself is not an issue.  The primary concerns are having sufficiently sealed masks and going back and forth into higher pressure environments. 

Right now you are using hard vacsuits designed to protect against the extremes of space, so you have been okay.

You will certainly need to study and design a new suit system to survive on this planet.

VoidSlayer

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Re: Outpost: Outcast [Dusk]
« Reply #553 on: February 18, 2016, 03:56:03 pm »

Also I am going to go with Ttyrar's plan for now, going to start rolling in a few hours.

tryrar

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Re: Outpost: Outcast [Dusk]
« Reply #554 on: February 18, 2016, 04:55:52 pm »

We could always slowly start to adjust base pressure to match the native atmosphere, maybe altering the oxygen ration a bit to compensate. That way we really would only need to use sealed facemasks and portable oxygen tanks. We would keep a couple sets of vacsuits for things like if we manage to find good uranium/thorium deposits and set up a fission reactor.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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